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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. bindKey handler functions dont have a source. It does however have some default parameters attached to the handler function: function spawn1 (player,key,keyState) spawnPlayer ( player, 0.0, 0.0, 5.0, 90.0, 0 ) end
  2. You're using the wrong command. In order to start a gamemode + map you need to use the command "gamemode ". This will start the map via mapmanager which can tie the map and gamemode together.
  3. Doesnt work? As in the resource doesnt start? The server shuts down? It reformats your hard drive?
  4. Just so you know, i've been working (with the help of some faithful testers on IRC) on a complete version which includes skydiving and is much improved, but for 1.0 only. Its almost complete and imo its looking pretty good. i'll release it as soon as im done.
  5. It was never a DP3 scoreboard, as Hankey pointed out it was simply a script. Its also flawed as too many players would simply make the scoreboard cut off. To be blunt it was eye candy at the cost of reduced functionality, personally i wouldnt want it to be the official scoreboard until it can perform all features properly.
  6. or use isElementStreamedIn
  7. I've been working on it some more since last post since i god caught up with it. I added animations to the chute now, it looks a lot more polished. Its also partially synced. I might spend tomorrow trying to sync it fully. After that sky diving needs adding. Here's that version: http://dan.bastage.net/mta/parachute_1.0.zip Note since it uses animations and such it requires the use of 1.0.
  8. You may be interested in this resource worked on by me and Jax: http://dan.bastage.net/mta/parachute.zip Its unfinished, and doesnt work exactly like SP but its pretty cool. Note this was made before we got animations, but you could most likely easily add them. edit: It used to work a lot better. Let me try fixing it up edit2: If you're on 1.0, try this version: Link removed For some reason getElementRotation returns the inverse of set
  9. I'm going to lock this, not delete it. Its going to be archived in one of our high-security boards so that it can be references to 1000 years in the future when aliens attack.
  10. You can follow the release roadmap here http://bugs.mtasa.com/roadmap_page.php Its a basic guideline of what is required to release 1.0 according to the remaining bugs, though not it is not strict (i.e. i would say 70% of 1.0 is finished rather than 54%). Since MTA is open source, you can also test the latest developer build for yourself.
  11. Bear in mind the Interiors resource uses the .map system so you dont have to modify the resource itself. Creating your own map with interior tags should work just fine.
  12. Joypad support is only natively available in MTASA 1.0 (next release). As a temporary solution, you can use xpadder, which emulates keypresses: http://www.xpadder.com
  13. You're code looks fine, though you've added some unnecessary code. Try this: function disableGuns(thePlayer,seat,jacked) setVehicleGunsEnabled(source,false) end addEventHandler("onVehicleEnter",getRootElement(),disableGuns) I have not tried using the setVehicleGunsEnabled function myself. Anyone else care to test this function? If you still cannot get it to work, you may want to try using the toggleControl function instead - disabling the vehicle_fire and vehicle_secondary_fire should do the trick (however, these may interfere with Nitro, which also use the fire button).
  14. It sounds like an MTA bug. xmlCreateFile used to exhibit similar behaviour till it was reported and fixed (pre-dp1). Clearly no one tried xmlCopyFile. However, i am fairly sure that it is working serverside. Report this on our bugtracker and it can be fixed for 1.0.
  15. darkdreamingdan

    timed out :S

    Try altering the MTU value of your server in the MTA server config.
  16. Unfortunately SA has killed the art of weaponry due to its flawed aiming system. Something i miss a lot since gta3 and vc. It requires gamemodes to rip apart what SA was originally, or modify it significantly to make a good game out of it. Stealth is a prime example of this by implementing other factors that introduce what you call "skill". As such, many servers introduce headshots support so that there is an element of skill - even to the most basic gamemodes. Although you can't guarantee a headshot script is enabled, i would stick to trying to aim for headshots.
  17. Just dont enter any IP. Only use that field if you're sure of what you are doing. The MTA Server will assign the IP automatically if the field is left blank.
  18. what you're saying is still possible by using something like isRadarMapVisible() and setBlipColor the alpha to 0, or something to that effect.
  19. It doesnt really matter where you put it. Just do it when the resource/gamemode starts, using onGamemodeStart if its a gamemode or onResourceStart if its a normal resource.
  20. Would be cool to have a replacement program for Picard if you carry on extending it.
  21. You need to add a check to ensure the fields are not empty. Before triggering the server event, do simple checks such as: if guiGetText(wdwLogin) ~= "" then
  22. Still not released, it will be available on google code shortly however.
  23. Yes, lol, its imperitive that you install the latest nightly build (highest revision number): https://nightly.multitheftauto.com
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