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Brophy

Retired Staff
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Everything posted by Brophy

  1. A: Erm....YES Q: HEADLESS CHICKENS CAN DOWNLOAD MTA ?
  2. i doubt it will ever be compatible with the second version of san andreas
  3. my brother had this issue, after getting the lastest directx it worked fine, just google directx and get the latest build
  4. hmm, i dont really know whats the problem but people must remember that mta will work with the game version 1.0, like it said the report has been sent and im sure they will post about it soon
  5. can u get ingame single player? if not try deleting the gta-sa.set file in my documents > gta san andreas user files, then go back in single player and set your keys and res back up
  6. people should have the common sense to change it anyways
  7. couldnt you of posted this in the topic already made ?
  8. lmfao, check the text, u see me 'talking' to aeron
  9. Brophy

    Directx 8.1

    ever heard of google? http://www.microsoft.com/downloads/deta ... laylang=en
  10. Today we've pretty much stress tested our entire release, as you will most likely read in any upcoming posts on this blog, the site and/or the forum. In this short post I'll be giving you some results of the measurements I've been doing on our primary beta test server. The primary server is essentially a dual Xeon 2.8 gHz server with HyperThreading support, 2GB of RAM, running the almighty Debian Linux distribution. (Most of these measurements were made with 14 players.) Speaking of processing power, the MTA server doesn't need much: the average CPU usage percentage was lower than 0.5%. The memory footprint is also very small: with 14 players, only 8 MB of resident (= physical) memory is used. Bandwidth wise, as said earlier, the measurements tell us the server receives about 0.75 KB/s average (with peaks of 1.0KB/s), and transmits about 4.3 KB/s average (with peaks of 5.7KB/s) per player. These numbers decrease whenever someone dies, so there' s a significant difference between 5 people racing and 15 people racing. The transmit rate depends on the amount of players. These measurements were made with about 14 people. But don't expect the transmit rate to be 4.3 * 2 = 8.6 KB/s with 28 players, it will most likely be a lot less than that. And besides that.. I bet only 2 of those 28 players will survive the finish line on some of the races I know Overall, as you can see the server is very lightweight. It may even run 16 slots on a Pentium II + 64MB + text-based Linux hooked up to a 10mbit line.. Time to power on all your dusty old Pentium's again? Who knows?
  11. We're getting really close now guys. We just released RC3 to the semi-public QA team. If this goes well, this will be the version we release to the public. Initial reports seem to indicate that everything is going great, and it sounds like everyone is having a blast. Kent Added by JHXP: We urge all Xfire users to sign THIS petition to add support for Multi Theft Auto! =)
  12. We've tested RC1 quite extensively - we had a 16+ player test yesterday and it went really well. It seems we have one crash that we're not sure the origin of - its pretty rare anyway. I'm going to look into this tomorrow and see if we can fix it. If I can't find the origin of it, we'll have to release without it and enlist the community's help in finding it's cause. Anyway, apart from that, RC1 is pretty much perfect - we've made a few changes for the voting system for an RC2 as currently it is too easy for people who have lost a race to vote to change to another race, meaning that the winner never actually finishes - frustrating for them! We also had the pleasure of inviting PlanetGrandTheftAuto.com to join us in the test - they've got a news item on the subject on their site and an exclusive screenshot - head over to http://www.planetgrandtheftauto.com to check it out! Expect a full review, screenshots and videos from them as we near the release.
  13. /me puts on his crown and accepts EDIT: COULD ALL THE PEOPLE IN THE UK TEAM ADD ME TO MSN (so i can arrange matches with u)
  14. Nice spam there laggy, this question is debatable, remember the discussion about nading people on another side of the wall?, personally i see no problem with car killing unless u get the rejects that sit in the car all day just constantly doing it, then that pisses me off
  15. rofl, laggy u just posting crap to get your post count up?
  16. A: Yes, as long as we get to stab each of them in the eye first Q: Do u agree?
  17. Happy b'day ransom you slag
  18. I doubt peds will be implemented due to bandwith
  19. MTAVC 0.1, m60 war at malibu and nibblets using trainers
  20. Brophy

    MTA Allstars (A)

    to end the bitching i recommend a redo cuz crashing is debatable, was he in combat when he crashed?
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