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Mrzeerox

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Everything posted by Mrzeerox

  1. function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ( "user." ..getAccountName(getPlayerAccount(player)), aclGetGroup ( "Admin") ) then if not getElementData(thePlayer, "OnDuty") then end outputChatBox ("#1AFF00 Admin "..getPlayerName(thePlayer).."#1AFF00IS NOW - ON DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",999999999) setElementData(thePlayer, "food",95) setElementData(thePlayer, "thirst",95) setElementData(thePlayer, "temperature",36.5) setElementData(thePlayer, "currentweapon_1",false) setElementData(thePlayer, "currentweapon_2",false) setElementData(thePlayer, "currentweapon_3",false) setElementData(thePlayer, "bleeding",false) setElementData(thePlayer, "brokenbone",false) setElementData(thePlayer, "pain",false) setElementData(thePlayer, "cold",false) setElementData(thePlayer, "bandit",false) setElementData(thePlayer, "humanity",2500) setElementData(thePlayer, "skin",210) end addCommandHandler("duty", giveblood) end function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#FF0000 Admin "..getPlayerName(thePlayer).."#FF0000IS NOW - OFF DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",12000) end addCommandHandler("offduty", bloodback) end addEventHandler( "onClientRender", root, function () plrs = getElementsByType'thePlayer' for i=1,#plrs do if getElementData(plrs[i], "OnDuty") and plrs[i] ~= localPlayer then dxDrawTextOnElement(plrs[i],"]-Pie clan-[",1,30,255,255,255,255,3,"default-bold") end end end ) function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font) local distance = distance or 20 local height = height or 1 local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getCameraMatrix() local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+4, sy+4, sx, sy, tocolor(0, 0, 0, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") dxDrawText(text, sx, sy, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end I have something wrong here. Can you help me?
  2. I do not know how to script yet. I can only basic things. So, can you make it for me? PLs?
  3. Can anyone make me text on head "Admin On Duty [No Shooting]"? Also. Can anyone make me script, if you are around 100m then anyone can't equip weaons and shoot? function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#1AFF00 Admin "..getPlayerName(thePlayer).."#1AFF00IS NOW - ON DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",999999999) setElementData(thePlayer, "food",95) setElementData(thePlayer, "thirst",95) setElementData(thePlayer, "temperature",36.5) setElementData(thePlayer, "currentweapon_1",false) setElementData(thePlayer, "currentweapon_2",false) setElementData(thePlayer, "currentweapon_3",false) setElementData(thePlayer, "bleeding",false) setElementData(thePlayer, "brokenbone",false) setElementData(thePlayer, "pain",false) setElementData(thePlayer, "cold",false) setElementData(thePlayer, "humanity",2500) end addCommandHandler("duty", giveblood) function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#FF0000 Admin "..getPlayerName(thePlayer).."#FF0000IS NOW - OFF DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",12000) end addCommandHandler("offduty", bloodback)
  4. Can you help me to do it? Im beginner
  5. function onPlayerMoveItemOutOfInventory () if playerMovedInInventory then startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end -- [ID:0000005 - Several grammar + spelling mistakes and typos] //L local itemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) if getElementData(getLocalPlayer(),itemName) and getElementData(getLocalPlayer(),itemName) >= 1 then if isPlayerInLoot() then local isVehicle = getElementData(isPlayerInLoot(),"vehicle") local isTent = getElementData(isPlayerInLoot(),"tent") if isVehicle and not isTent then local veh = getElementData(isPlayerInLoot(),"parent") local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) if itemName == "Tire" and (getElementData(isPlayerInLoot(),"Tire_inVehicle") or 0) < tires or itemName == "Engine" and (getElementData(isPlayerInLoot(),"Engine_inVehicle") or 0) < engine or itemName == "Tank Parts" and (getElementData(isPlayerInLoot(),"Parts_inVehicle") or 0) < parts then if itemName == "Tank Parts" then itemName = "Parts" end triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName.."_inVehicle",isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) end end local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) if isPlayerInLoot() then setTimer(refreshLoot,200,2,col,gearName) end end addEventHandler ( "onClientGUIClick", buttonItems["inventory"], onPlayerMoveItemOutOfInventory ) How i can chane it to drop all loot? Any scripts? function onPlayerMoveItemInInventory () local itemName = guiGridListGetItemText ( gridlistItems["loot"], guiGridListGetSelectedItem ( gridlistItems["loot"] ), 1 ) if isPlayerInLoot() then if getElementData(isPlayerInLoot(),itemName) and getElementData(isPlayerInLoot(),itemName) >= 1 then if not isToolbeltItem(itemName) then if getPlayerCurrentSlots() + getItemSlots(itemName) <= getPlayerMaxAviableSlots() then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) end end if isPlayerInLoot() then local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) setTimer(refreshLoot,200,2,col,gearName) end end end addEventHandler ( "onClientGUIClick", buttonItems["loot"], onPlayerMoveItemInInventory ) How i can chane it to take all loot? Any scripts?
  6. Oukey but then how i sync that? With some script? Can you help me with this?
  7. addEvent ( "onaduty", true ) function aduty() if getElementData(getLocalPlayer( ),"aduty") == true then timer = setTimer ( function() setElementData(getLocalPlayer( ),"onaduty",true) local x, y, z = getElementPosition( getLocalPlayer( ) ) local playerName = getPlayerName( getLocalPlayer( ) ) local theText = dxDraw3DText( "Admin On duty [DONT SHOOT]", x, y, z+1,05,"default",255,0,0,200) setTimer ( function() destroyElement(theText) end, 59, 1) end, 60, 0 ) else if isTimer(timer) then killTimer(timer) end setElementData(getLocalPlayer( ),"aduty",true) end end addEventHandler ( "onaduty", getRootElement(), aduty) addCommandHandler("duty",aduty) Text.lua Here is problem. I see the text but another players don't! goduty.lua function aduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is Now OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is Now OnDuty!") setElementData( player, "blood", 99999999999999999999999 ) heal = "9999999999999999999999999999" end end addCommandHandler("duty",aduty) function offaduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!") setElementData( player, "blood", 12000 ) end end addCommandHandler("offaduty",offaduty) function heal_func ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then if heal == "an" then setElementData( player, "food", 250 ) setElementData( player, "thirst", 250 ) end end end setTimer(heal_func, 60000, 0) 3dtext.lua local fonts = { [ "default" ] = true, [ "default-bold" ] = true,[ "clear" ] = true,[ "arial" ] = true,[ "sans" ] = true, [ "pricedown" ] = true, [ "bankgothic" ] = true,[ "diploma" ] = true,[ "beckett" ] = true }; function dxDraw3DText( text, x, y, z, scale, font, r, g, b, maxDistance ) assert( type( text ) == "string", "Bad argument @ dxDraw3DText" ); assert( type( x ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( y ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( z ) == "number", "Bad argument @ dxDraw3DText" ); if not scale or type( scale ) ~= "number" or scale <= 0 then scale = 2 end if not font or type( font ) ~= "string" or not fonts[ font ] then font = "default" end if not r or type( r ) ~= "number" or r < 0 or r > 255 then r = 255 end if not g or type( g ) ~= "number" or g < 0 or g > 255 then g = 255 end if not b or type( b ) ~= "number" or b < 0 or b > 255 then b = 255 end if not maxDistance or type( maxDistance ) ~= "number" or maxDistance <= 1 then maxDistance = 12 end local textElement = createElement( "text" ); if textElement then setElementData( textElement, "text", text ); setElementData( textElement, "x", x ); setElementData( textElement, "y", y ); setElementData( textElement, "z", z ); setElementData( textElement, "scale", scale ); setElementData( textElement, "font", font ); setElementData( textElement, "rgba", { r, g, b, 255 } ); setElementData( textElement, "maxDistance", maxDistance ); return textElement end return false end addEventHandler( "onClientRender", root, function( ) local texts = getElementsByType( "text" ); if #texts > 0 then local pX, pY, pZ = getElementPosition( localPlayer ); for i = 1, #texts do local text = getElementData( texts[i], "text" ); local tX, tY, tZ = getElementData( texts[i], "x" ), getElementData( texts[i], "y" ), getElementData( texts[i], "z" ); local font = getElementData( texts[i], "font" ); local scale = getElementData( texts[i], "scale" ); local color = getElementData( texts[i], "rgba" ); local maxDistance = getElementData( texts[i], "maxDistance" ); if not text or not tX or not tY or not tZ then return end if not font then font = "default" end if not scale then scale = 2 end if not color or type( color ) ~= "table" then color = { 255, 255, 255, 255 }; end if not maxDistance then maxDistance = 12 end local distance = getDistanceBetweenPoints3D( pX, pY, pZ, tX, tY, tZ ); if distance <= maxDistance then local x, y = getScreenFromWorldPosition( tX, tY, tZ ); if x and y then dxDrawText( text, x, y, _, _, tocolor( color[1], color[2], color[3], color[4] ), scale, font, "center", "center" ); end end end end end ); NEED HELP!!
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