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Mrzeerox

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Everything posted by Mrzeerox

  1. function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ( "user." ..getAccountName(getPlayerAccount(player)), aclGetGroup ( "Admin") ) then if not getElementData(thePlayer, "OnDuty") then end outputChatBox ("#1AFF00 Admin "..getPlayerName(thePlayer).."#1AFF00IS NOW - ON DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",999999999) setElementData(thePlayer, "food",95) setElementData(thePlayer, "thirst",95) setElementData(thePlayer, "temperature",36.5) setElementData(thePlayer, "currentweapon_1",false) setElementData(thePlayer, "currentweapon_2",false) setElementData(thePlayer, "currentweapon_3",false) setElementData(thePlayer, "bleeding",false) setElementData(thePlayer, "brokenbone",false) setElementData(thePlayer, "pain",false) setElementData(thePlayer, "cold",false) setElementData(thePlayer, "bandit",false) setElementData(thePlayer, "humanity",2500) setElementData(thePlayer, "skin",210) end addCommandHandler("duty", giveblood) end function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#FF0000 Admin "..getPlayerName(thePlayer).."#FF0000IS NOW - OFF DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",12000) end addCommandHandler("offduty", bloodback) end addEventHandler( "onClientRender", root, function () plrs = getElementsByType'thePlayer' for i=1,#plrs do if getElementData(plrs[i], "OnDuty") and plrs[i] ~= localPlayer then dxDrawTextOnElement(plrs[i],"]-Pie clan-[",1,30,255,255,255,255,3,"default-bold") end end end ) function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font) local distance = distance or 20 local height = height or 1 local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getCameraMatrix() local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+4, sy+4, sx, sy, tocolor(0, 0, 0, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") dxDrawText(text, sx, sy, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center") end end end I have something wrong here. Can you help me?
  2. I do not know how to script yet. I can only basic things. So, can you make it for me? PLs?
  3. Can anyone make me text on head "Admin On Duty [No Shooting]"? Also. Can anyone make me script, if you are around 100m then anyone can't equip weaons and shoot? function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#1AFF00 Admin "..getPlayerName(thePlayer).."#1AFF00IS NOW - ON DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",999999999) setElementData(thePlayer, "food",95) setElementData(thePlayer, "thirst",95) setElementData(thePlayer, "temperature",36.5) setElementData(thePlayer, "currentweapon_1",false) setElementData(thePlayer, "currentweapon_2",false) setElementData(thePlayer, "currentweapon_3",false) setElementData(thePlayer, "bleeding",false) setElementData(thePlayer, "brokenbone",false) setElementData(thePlayer, "pain",false) setElementData(thePlayer, "cold",false) setElementData(thePlayer, "humanity",2500) end addCommandHandler("duty", giveblood) function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin,Moderator,Owner")) then end outputChatBox ("#FF0000 Admin "..getPlayerName(thePlayer).."#FF0000IS NOW - OFF DUTY",root,255,255,255,true) setElementData(thePlayer, "blood",12000) end addCommandHandler("offduty", bloodback)
  4. HELLLPPPPP!!!
  5. Can you help me to do it? Im beginner
  6. function onPlayerMoveItemOutOfInventory () if playerMovedInInventory then startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end -- [ID:0000005 - Several grammar + spelling mistakes and typos] //L local itemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) if getElementData(getLocalPlayer(),itemName) and getElementData(getLocalPlayer(),itemName) >= 1 then if isPlayerInLoot() then local isVehicle = getElementData(isPlayerInLoot(),"vehicle") local isTent = getElementData(isPlayerInLoot(),"tent") if isVehicle and not isTent then local veh = getElementData(isPlayerInLoot(),"parent") local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) if itemName == "Tire" and (getElementData(isPlayerInLoot(),"Tire_inVehicle") or 0) < tires or itemName == "Engine" and (getElementData(isPlayerInLoot(),"Engine_inVehicle") or 0) < engine or itemName == "Tank Parts" and (getElementData(isPlayerInLoot(),"Parts_inVehicle") or 0) < parts then if itemName == "Tank Parts" then itemName = "Parts" end triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName.."_inVehicle",isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end elseif isToolbeltItem(itemName) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) elseif getLootCurrentSlots(getElementData(getLocalPlayer(),"currentCol")) + getItemSlots(itemName) <= getLootMaxAviableSlots(isPlayerInLoot()) then triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else triggerEvent("onPlayerMoveItemOutOFInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) end end local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) if isPlayerInLoot() then setTimer(refreshLoot,200,2,col,gearName) end end addEventHandler ( "onClientGUIClick", buttonItems["inventory"], onPlayerMoveItemOutOfInventory ) How i can chane it to drop all loot? Any scripts? function onPlayerMoveItemInInventory () local itemName = guiGridListGetItemText ( gridlistItems["loot"], guiGridListGetSelectedItem ( gridlistItems["loot"] ), 1 ) if isPlayerInLoot() then if getElementData(isPlayerInLoot(),itemName) and getElementData(isPlayerInLoot(),itemName) >= 1 then if not isToolbeltItem(itemName) then if getPlayerCurrentSlots() + getItemSlots(itemName) <= getPlayerMaxAviableSlots() then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) else startRollMessage2("Inventory", "Abusing exploits will result in a ban!", 255, 22, 0 ) return end else startRollMessage2("Inventory", "Inventory is full!", 255, 22, 0 ) return end else playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,700,1) triggerEvent("onPlayerMoveItemInInventory",getLocalPlayer(),itemName,isPlayerInLoot()) end end if isPlayerInLoot() then local gearName = guiGetText(headline["loot"]) local col = getElementData(getLocalPlayer(),"currentCol") setTimer(refreshInventory,200,2) setTimer(refreshLoot,200,2,col,gearName) end end end addEventHandler ( "onClientGUIClick", buttonItems["loot"], onPlayerMoveItemInInventory ) How i can chane it to take all loot? Any scripts?
  7. Oukey but then how i sync that? With some script? Can you help me with this?
  8. addEvent ( "onaduty", true ) function aduty() if getElementData(getLocalPlayer( ),"aduty") == true then timer = setTimer ( function() setElementData(getLocalPlayer( ),"onaduty",true) local x, y, z = getElementPosition( getLocalPlayer( ) ) local playerName = getPlayerName( getLocalPlayer( ) ) local theText = dxDraw3DText( "Admin On duty [DONT SHOOT]", x, y, z+1,05,"default",255,0,0,200) setTimer ( function() destroyElement(theText) end, 59, 1) end, 60, 0 ) else if isTimer(timer) then killTimer(timer) end setElementData(getLocalPlayer( ),"aduty",true) end end addEventHandler ( "onaduty", getRootElement(), aduty) addCommandHandler("duty",aduty) Text.lua Here is problem. I see the text but another players don't! goduty.lua function aduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is Now OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is Now OnDuty!") setElementData( player, "blood", 99999999999999999999999 ) heal = "9999999999999999999999999999" end end addCommandHandler("duty",aduty) function offaduty ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then outputChatBox(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!",getRootElement(),255,0,0) outputChatBox("",getRootElement(),255,0,0) outputServerLog(" Administrator "..getPlayerName(player).." Is No Longer OnDuty!") setElementData( player, "blood", 12000 ) end end addCommandHandler("offaduty",offaduty) function heal_func ( player ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup ( "user." ..accName, aclGetGroup ( "Admin") ) then if heal == "an" then setElementData( player, "food", 250 ) setElementData( player, "thirst", 250 ) end end end setTimer(heal_func, 60000, 0) 3dtext.lua local fonts = { [ "default" ] = true, [ "default-bold" ] = true,[ "clear" ] = true,[ "arial" ] = true,[ "sans" ] = true, [ "pricedown" ] = true, [ "bankgothic" ] = true,[ "diploma" ] = true,[ "beckett" ] = true }; function dxDraw3DText( text, x, y, z, scale, font, r, g, b, maxDistance ) assert( type( text ) == "string", "Bad argument @ dxDraw3DText" ); assert( type( x ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( y ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( z ) == "number", "Bad argument @ dxDraw3DText" ); if not scale or type( scale ) ~= "number" or scale <= 0 then scale = 2 end if not font or type( font ) ~= "string" or not fonts[ font ] then font = "default" end if not r or type( r ) ~= "number" or r < 0 or r > 255 then r = 255 end if not g or type( g ) ~= "number" or g < 0 or g > 255 then g = 255 end if not b or type( b ) ~= "number" or b < 0 or b > 255 then b = 255 end if not maxDistance or type( maxDistance ) ~= "number" or maxDistance <= 1 then maxDistance = 12 end local textElement = createElement( "text" ); if textElement then setElementData( textElement, "text", text ); setElementData( textElement, "x", x ); setElementData( textElement, "y", y ); setElementData( textElement, "z", z ); setElementData( textElement, "scale", scale ); setElementData( textElement, "font", font ); setElementData( textElement, "rgba", { r, g, b, 255 } ); setElementData( textElement, "maxDistance", maxDistance ); return textElement end return false end addEventHandler( "onClientRender", root, function( ) local texts = getElementsByType( "text" ); if #texts > 0 then local pX, pY, pZ = getElementPosition( localPlayer ); for i = 1, #texts do local text = getElementData( texts[i], "text" ); local tX, tY, tZ = getElementData( texts[i], "x" ), getElementData( texts[i], "y" ), getElementData( texts[i], "z" ); local font = getElementData( texts[i], "font" ); local scale = getElementData( texts[i], "scale" ); local color = getElementData( texts[i], "rgba" ); local maxDistance = getElementData( texts[i], "maxDistance" ); if not text or not tX or not tY or not tZ then return end if not font then font = "default" end if not scale then scale = 2 end if not color or type( color ) ~= "table" then color = { 255, 255, 255, 255 }; end if not maxDistance then maxDistance = 12 end local distance = getDistanceBetweenPoints3D( pX, pY, pZ, tX, tY, tZ ); if distance <= maxDistance then local x, y = getScreenFromWorldPosition( tX, tY, tZ ); if x and y then dxDrawText( text, x, y, _, _, tocolor( color[1], color[2], color[3], color[4] ), scale, font, "center", "center" ); end end end end end ); NEED HELP!!
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