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Everything posted by ^iiEcoo'x_)
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اتوقع انه تقدر تسوي اتصال بيني وبينك ! واتوقع انها تسوي لك اكسبورتس
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createMarker createMarkerAttachedTo isElementWithinMarker setVehicleDoorState
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انا مسوي نقاط وبحفظهن ع السريال محاولتي addEventHandler ( "onResourceStart", resourceRoot, function () executeSQLQuery ('CREATE TABLE IF NOT EXISTS 'TABLE' ( playerSerail,Data ) ') end ) addEventHandler("onPlayerQuit ", root, function(player) local playerSerail = getPlayerSerial(player) local Save = executeSQLQuery ( 'SELECT * FROM `TABLE` WHERE playerSerail=?',playerSerail ) local data = getElementData (player,"data")or not 0 if (type ( Save ) == 'TABLE' and #Save == 0 or not Save ) then executeSQLQuery ('INSERT INTO 'TABLE' (playerSerail,data) VALUES ( ? , ?)' playerSerail, data) else executeSQLQuery (' UPDATE 'TABLE' SET playerSerail = ? , data = ?' playerSerail , data) end end ) addEventHandler ("onPlayerJoin", root, function(player) local playerSerail = getPlayerSerial(player) local Save = executeSQLQuery ( 'SELECT * FROM `TABLE` WHERE playerSerail=?',playerSerail ) if (type ( Save ) == 'TABLE' and #Save == 0 or not Save ) then return end local data = data[1]['data'] setElemnetData(player,data) end ) ادري انه هريسة قولولي الاخطاء و باي سطر عشان نتعلم ! @Abdul KariM @N3xT
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السلام عليكم ورحمة الله وبركاته ابي اسوي حفظ الداتا واسم الاعب ابي اسويها بالاس كيو ال ابي الفنكشنات واحاول اسويها وتساعدوني بيها
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سويتهـ لك لما يضغط عالزر يقفلهـ وبعد وقت معين يفتحهـ Client Side ! function guiAntiFlood(element, timer) -- To Mezo ! if getElementType ( element ) == "gui-button" then local atimer = tonumber(timer) if atimer == nil or atimer == '' or not tonumber(atimer) then error("Bad Argument the Argument 2 must number") else end guiSetEnabled(element,false) setTimer(function() guiSetEnabled(element,true) end,tonumber(atimer),1) else error("Bad Argument 1 the element must button") end end addEventHandler ( 'onClientGUIClick',root, -- حدث عند الضغط على زر function () -- وظيفة if ( source == GUIEditor.button[2] ) then -- نتحقق من اسم الزر triggerServerEvent ( "money", localPlayer ) -- ترايقر للسيرفر عشان ناخذ فلوس guiAntiFlood(GUIEditor.button[2],1800000) -- بعد نص ساعة يفتح الزر end -- نهاية if end -- نهاية الوظيفة ) -- قوس الوظيفة addEvent ( "money", true ) -- نستقبل الترايقر addEventHandler ( "money", root, -- نستقبل الترايقر function ( ) -- وظيفة givePlayerMoney(source,5000) -- اعطاء الاعب فلوس end -- نهاية الوظيفة ) -- قوس الوظيفة
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AnyTime !
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not method in client side + There you have a line Forgot " outputChatBox ( #006600• #ffffff"..getPlayerName ( attacker ).." #006600is dangerous!"root,255,255,255,true) -- X X X the true outputChatBox ( "#006600• #ffffff"..getPlayerName ( attacker ).." #006600is dangerous!",255,255,255,true) @TheMOG
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Client addEventHandler("onClientGUIClick",root, function() if ( source == GUIEditor.button[2] ) then triggerServerEvent ("giveM",localPlayer) end ) Server addEvent ("giveM",true) addEventHandler ("giveM",root, function (player) local account = getPlayerAccount(player) if not ( isGuestAccount( accountName ) ) then if not getAccountData (account,"Mon") then setAccountData (account,"Mon",true) givePlayerMoney (player,50000) outputChatBox ("تم إعطائك نقود",player,2,255,5) end end end ) function removeAccountData ( playerAccount, data ) if ( playerAccount ~= "" ) and ( data ~= "" ) then if getAccount ( playerAccount ) then local dataName = getAccountData(playerAccount, data) if ( dataName ~= nil ) or ( dataName ~= "" ) then setAccountData(playerAccount, data, false) end end end end setTimer(function(player) local account = getPlayerAccount(player) if not ( isGuestAccount( accountName ) ) then local data = getAccountData (account,"Mon") if ( data == "true" ) removeAccountData ( account , "Mon") givePlayerMoney(player,50000) outputChatBox ("تم إعطائك نقود",player,2,255,5) end,30*60000,0) addEventHandler ("onPlayerLogout",source, function (_,acc) removeAccountData ( acc , "Mon") end )
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not setElementData setAccountData -- To Save !
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He wants to work Marker .. The marker when touching a person gives money This money's worth be Edit Box
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To @iPrestege bindKey("w","down", function ( ) local vehicle = getPedOccupiedVehicle ( localPlayer ); if ( vehicle ) then createProjectile(vehicle,19); outputChatBox("Text "255,255,0,true); else outputChatBox("text",255,0,0,true); end end ); addEventHandler("onClientResourceStart",resourceRoot, function ( ) setWorldSpecialPropertyEnabled ( "aircars",true ); end ); If you want to SWAT team Server ! addEvent('check', true) addEventHandler('check', root, function ( plr ) if getElementData ( plr, "gang" ) == "SWAT" then triggerClientEvent ("shoot", source) end end ) Client ! addEvent('shoot', true) addEventHandler('shoot', root, function () local vehicle = getPedOccupiedVehicle(localPlayer) local rX,rY,rZ = getElementRotation(vehicle) local x, y, z = getElementPosition(vehicle) local x = x+4*math.cos(math.rad(rZ+90)) local y = y+4*math.sin(math.rad(rZ+90)) if ( vehicle ) then createProjectile(vehicle, 19, x, y, z, 1.0, nil) end end) function shootProjectile() triggerServerEvent("check", localPlayer, localPlayer) end bindKey("vehicle_fire", "down", shootProjectile) bindKey("lctrl", "down", shootProjectile) bindKey("rctrl", "down", shootProjectile)
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يعطيكم العافية !
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جرب addEvent ("giveM",true) addEventHandler ("giveM",root, function (player) local account = getPlayerAccount(player) if not ( isGuestAccount( accountName ) ) then if not getAccountData (account,"Mon") then setAccountData (account,"Mon",true) givePlayerMoney (player,50000) outputChatBox ("تم إعطائك نقود",player,2,255,5) end end end ) function removeAccountData ( playerAccount, data ) if ( playerAccount ~= "" ) and ( data ~= "" ) then if getAccount ( playerAccount ) then local dataName = getAccountData(playerAccount, data) if ( dataName ~= nil ) or ( dataName ~= "" ) then setAccountData(playerAccount, data, false) end end end end setTimer(function(player) local account = getPlayerAccount(player) if not ( isGuestAccount( accountName ) ) then local data = getAccountData (account,"Mon") if ( data == "true" ) removeAccountData ( account , "Mon") givePlayerMoney(player,50000) outputChatBox ("تم إعطائك نقود",player,2,255,5) end,30*60000,0) addEventHandler ("onPlayerLogout",source, function (_,acc) removeAccountData ( acc , "Mon") end )
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addEvent ( "SendMoney", true ) addEventHandler ( "SendMoney", root, addEventHandler ( "onMarkerHit", resourceRoot, function ( element, amount ) if ( source == myMarker1 ) and ( getElementType ( element ) == "player" ) then destroyElement ( myMarker1 ) givePlayerMoney(source, tonumber(amount)) sendClientMessage ( '- ' .. getPlayerName(element) .. ' money', root, 255, 23, 23, top, 15 ) outputChatBox(" ", root, 183, 92, 38) end end )
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الله يعطيك الف الف عافية جالس اتعلملها الحين من موقعهم http://www.lua.org/manual/5.1/ المهم فقط
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طيب تقدر تحط لي الكالمات حق الجداول PLAYER_SYNC_TABLE -- زي كذا
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م في مصداقية للموقع !
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طيب لما اسوي المزامنة بشتفيدني بالكلاينت؟ يعني مثلا سويت انه الكلام الي يكتبه بالديت ينحفظ بالاكاونت داتا ويوم يضغط زر او شي اخر يرجع الاكلام ! هذا يسهل علي بدلا ً اني اسوي ترايقرات ؟
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يعني الاكاونت داتا اقدر اجيبها ب الكلاينت ؟
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افضل شي لحد الان @</Mr.Tn6eL> هل من احد اخر ؟ local _S, server = {}, not (isElement(localPlayer) and getElementType(localPlayer) == "player") local side, pside = server and "Server" or "Client", server and "Client" or "Server" function sync(t, k, v) assert(type(k) == "string" and k:match "([%a_][%w_]*)()", "Invalid variable name") _G["trigger"..side.."Event"]("onSync"..side.."Value", resourceRoot, {k, type(v) == "function" and "function:"..string.dump(v) or v}) end setmetatable(_S, { __index = sync, __newindex = sync, __metatable = "" }) addEvent("onSync"..pside.."Value", true) addEventHandler("onSync"..pside.."Value", resourceRoot, function(t) assert(type(t) == "table", "Invalid data") assert(type(t[1]) == "string" and k:match "([%a_][%w_]*)()", "Invalid variable name") local isfunc = type(t[2]) == "string" and t[2]:sub(1, 9) == "function:" _G[t[1]] = isfunc and pcall(loadstring("return "..t[2]:sub(10)))() or t[2] end) -- how to usage local test = function() print("hello") end _S["my_func_name"] = test
