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^iiEcoo'x_)

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Everything posted by ^iiEcoo'x_)

  1. GUIEditor.gridlist[1] اسم قريد ليست cow1 اسم الكوليومن
  2. Not Me function players ( ) guiGridListClear (GUIEditor.gridlist[1] ) for _,v in ipairs ( getElementsByType ( "player" ) ) do local Row = guiGridListAddRow ( GUIEditor.gridlist[1]) guiGridListSetItemText ( GUIEditor.gridlist[1], Row,cow1, getPlayerName ( v ), false, false ) end end addEventHandler ( "onClientPlayerJoin", root, players ) addEventHandler ( "onClientPlayerQuit", root, players ) addEventHandler ( "onClientPlayerChangeNick", root, players ) addEventHandler ( "onClientResourceStart", root, players )
  3. Or Example -- # Server Side local "..open_hour.." = m setElementData ( player , "ok", m ) -- # Client Side dxDrawText ("[ "..getElementData(localPlayer,"ok").." ]", sx, sy - 30, sx, sy - 30, tocolor(255,255,255,255), math.min ( 0.4*(150/distance)*1.4,4), "bankgothic", "center", "bottom", false, false, false )
  4. Do check out the player puts the first object and the second in the third personal deletes the first object and the second and third placed object, and so on In the code that you previously gave you him
  5. ^iiEcoo'x_)

    max ammo

    I can verify that the ammunition had reached 0 refillable again @#BrosS I understand what you said you want to increase ammunition, 1,200 weapon a player and this is a good way to do it local W = getPedWeapon(source) local T = getPedTotalAmmo (source) giveWeapon ( source, W, T+1200 )
  6. ^iiEcoo'x_)

    max ammo

    setWeaponProperty(id,_, "maximum_clip_ammo", 99999)
  7. او بعدد ساعاته او يشتري نقاط ضضضض العقل نعمة
  8. السلام عليكم مسابقة الاكواد المعقدة كل واحد يحط كود معقد جدا الفنكشن € الويكي !!
  9. Or dis = textCreateDisplay() text = textCreateTextItem(""..open_hours. ."",0.2,0.4,"medium",255,0,0,255,3) textDisplayAddText(dis,text)
  10. Then give me the codes or give me your idea of the script
  11. forcePlayerMap guiCreateStaticImage bindKey
  12. This code is wrong because there are things that do not know
  13. I think I know what the problem is local object = {} addEvent("player:attach", true) addEventHandler("player:attach", root, function(source) local theobject = createObject(1242, 0,0,0) local theobject2 = createObject(1242, 0,0,0) local theobject3 = createObject(1242, 0,0,0) local skin = getElementModel(source) setObjectScale(theobject, 1.85) setObjectScale(theobject2, 1.85) setObjectScale(theobject3, 1.85) if (skin) == 310 then exports.bone_attach:attachElementToBone(theobject, source, 3, 0 , 0.035, 0.025, 0, 0, 0) object[source] = theobject elseif (skin) == 300 then exports.bone_attach:attachElementToBone(theobject2, source, 3, 0 , 0.80, 0.025, 0, 0, 0) object[source] = theobject2 elseif (skin) == 250 then exports.bone_attach:attachElementToBone(theobject3, source, 3, 0 , 0.80, 0.50, 0, 0, 0) object[source] = theobject3 end end ) addEvent("player:deattach", true) addEventHandler("player:deattach", root, function(e) exports.bone_attach:detachElementFromBone(object[e]) if isElement(object[e]) then destroyElement(object[e]) end end ) addEventHandler("onPlayerQuit", root, function() if object[e] and isElement(object[e]) then exports.bone_attach:detachElementFromBone(object[e]) if isElement(object[e]) then destroyElement(object[e]) end object[e] = nil end end )
  14. I am not aware enough ... but I expect that the problem of this elseif this else replace it in the following lines 14 17
  15. local text = "welcome"-- الكلام اي تبيه لما الاعب يسجل دخواه addEventHandler("onPlayerLogin", root, -- عند دخول الاعب function() -- فنكشن givePlayerMoney(source,1)-- اعطاءالاعب مال و 1هي عدد المال outputChatBox(text,source) -- مخرج بالشات end -- انهاء الفنكشن ) -- قوس اغلاق ^ server side !
  16. local text = "welcome" addEventHandler("onPlayerLogin", root, function() givePlayerMoney(source,1) outputChatBox(text,source) end )
  17. فاتح لي برنامج الرسام وتعدل ههههههههههههععععععهههههههههههه
  18. الله يعطيك الف الف عافية ماقصرت ! اقدر اضيفه بالرو ؟
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