From Wiki
setWeaponProperty("minigun", "pro", "maximum_clip_ammo", 1000)
-- #Server Side
addEvent ( "wepon", true )
addEventHandler ( "wepon", root,
function ( )
for _,v in ipairs ( getElementsByType ( "player" ) ) do
giveWeapon ( source, 31, 200 )
setWeaponProperty( 31 , "pro", "maximum_clip_ammo", 9999)
end
end )
-- #Client Side
addEventHandler( "onClientGUIClick",root
function()
if ( source == button ) then
triggerServerEvent ( "onSendWeapon", localPlayer )
end
end)