function onPlayerJoin( )
fadeCamera( thePlayer, true )
setCameraTarget( thePlayer, source , true )
randomSpawn( thePlayer, randomSpawnTable , true )
end
addEventHandler( "onPlayerJoin",root, onPlayerJoin )
wrong
function onPlayerJoin()
fadeCamera( source, true )
setCameraTarget( source, source , true )
randomSpawn( source, randomSpawnTable , true )
end
addEventHandler( "onPlayerJoin",root, onPlayerJoin )
right