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AE.

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Everything posted by AE.

  1. AE.

    PVP Script

    use getZoneName
  2. AE.

    Dx Grid

    make a function for making a column and create a rectangle with width and height thats a one column but make sure to make a variable that hold the end pos of the x rectangle - there is a column now when someone creating new column with the function you created you will use the variable of the last end pos and add it to the new x pos like this function column(x,y,bla,bla) newx = x + oldx dxDrawRectangle(newx,bla,bla) end make the same for the row but with y pos note : oldx must be 0 for a new gridlist , oldy too
  3. كخبير في اللغة مانك خبير ف اللغة
  4. سوي مود الجوال ومثل ماسويت التطبيقات اللي قبلها سوي تطبيق جديد لو تستخدم مود منشور جرب تضيف صورة واستخدم حدث onClientGUIClick
  5. ------------ تمسك اللي دمه اقل من 30 onClientPlayerTarget -- حدث -- تحقق جوا فنكشن الحدث انو نوع الالمنت لاعب -- تحقق ان الالمنت دمه اقل من 30 او ايا كان الرقم اللي تبيه -- تحقق ان الاعب شرطي toggleAllControls -- تخلي الاعب مايقدر يتحرك او يسوي شئ --------------تخلي الاعب يمشي ورا الاعب اللي قبض عليه setPedControlState -- تخلي الاعب يمشي ورا الاعب getPedCameraRotation -- نجيب التوجيه حق الاعب اللي قبض علي المجرم setPedCameraRotation -- تخلي الاعب المقبوض عليه يتوجه لللاعب اللي قبض عليه
  6. ماظن ينفع تحط مسافة ف الاسل .. سوي جروب جديد ف الاسل بدون مسافة
  7. i checked the shamal components names and there is no such component with this name !
  8. i think there is something wrong with component name ..
  9. function spawnvehicle (thePlayer) local theVeh = getPedOccupiedVehicle(thePlayer) if ( theVeh ) then if ( VehiclesTable[thePlayer] ) then destroyElement(theVeh) VehiclesTable[thePlayer] = nil outputChatBox ("Your vehicle has been destroyed because you touched this marker", thePlayer, 0, 255, 0) return -- If u wanna give you a new vehicle after destroyed, delete this line end end if ( getElementType(thePlayer) == 'player' ) then local x, y, z = getElementPosition (thePlayer) local rotX, rotY, rotZ = getElementRotation (thePlayer) VehiclesTable[thePlayer] = createVehicle (411, x-10, y, z) setElementRotation (VehiclesTable[thePlayer], rotX, rotY, 90) warpPedIntoVehicle (thePlayer, VehiclesTable[thePlayer]) outputChatBox ("You successfully spawned an Infernus!", thePlayer, 0, 255, 0) end end addEventHandler("onMarkerHit", vehSpawnMark, spawnvehicle) try this ^ the problem was that it checks if the element that hit the marker is a player while the player hit it while he was in vehicle so the hitElement is vehicle .. not player
  10. AE.

    طلب

    هاده شرح ممتاز بتفهم منه
  11. AE.

    طلب

    شرح ماستر احلي ثواني اجيبلك الرابط
  12. AE.

    طلب

    sql... executeSQLQuery
  13. if you mean you want to edit texture live on map editor i think this is a hard s*it you want a script that can run txd and can export images from it and then you need to make photoshop in the game and add to the map editor and a lot of another s*it i skipped in another word .. you need a bad ass scripter that know more than lua
  14. function shamalFunctions() local vehicle = getPedOccupiedVehicle(localPlayer) local x, y, z = getVehicleComponents(vehicle, "gearflapleft" ) if(vehicle)then if getElementModel(vehicle) == 519 then local rx, ry, rz = getVehicleComponentRotation(vehicle, "gearflapleft") setTimer(function () setVehicleComponentRotation(vehicle, "gearflapleft", rx, ry+1, rz) end,100,90) end end end bindKey("u", "down", shamalFunctions)
  15. function putPlayers() guiGridListClear(gridlist2) for i,account in ipairs(getAccounts()) do accName = getAccountName(account) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Console" ) ) then local row = guiGridListAddRow(gridlist2) guiGridListSetItemText(gridlist2,row,1,accName,false,false) end end
  16. i think it's better to keep the first code and play with x + y addEventHandler( "onClientRender", root, function( ) for i=1, #players do local p = players[i] if activado[ p ] == true then local x, y, z = getElementPosition( p ) local z_ground = getGroundPosition( x, y, z ) dxDrawImage3D( x+0.4, y+0.4, z_ground, 1, 2.5, imagen, tocolor( 0, 255, 230, 255 ), 0, x, y, z ) end end end ) try to play with it until it be under the player feet
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