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Everything posted by FlyingSpoon
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I uploaded it, It says in-game - Email Sent, But I don't receive anything in my email again.
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Bad argument @ 'ouputChatBox' [Expected element at argument 2, got string 'Enter a subject'] I am using my localhost, and if possible how? I am using XAMPP... Is it better if I upload it online?
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Okay I setup mailer.php and mta_sdk.php it says mail sent but I check my email nothing is there.
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Which PHP File? I have, mailer.php and mta_sdk.php
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Error: E-Mail not sent due to webpage errors, check the script and/or page provided. Resource: https://community.multitheftauto.com/index.php?p= ... s&id=11231 local randomMails = {"[email protected]", "[email protected]", "[email protected]", "[email protected]", "[email protected]"} function fromRandom() return randomMails[math.random(#randomMails)] end function sendCustomMail(subject, header, sendto, mail) local header = "From: "..subject.." <"..(header or fromRandom())..">" callRemote("http://mta.skcit.tk/emailer.php", returns, subject, header, sendto, mail) end addEvent("sendEMail", true) addEventHandler("sendEMail", root, sendCustomMail) function returns(msg, num) if msg == "ERROR" or (not msg) then outputDebugString("E-Mail not sent due to webpage errors, check the script and/or page provided.", 2) else outputDebugString(msg, num or 3) end end Server Side - I tried that website, but it don't exist anymore, and I really need this resource? Anyway I can fix it? http://mta.skcit.tk/emailer.php
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function infoIt() local getInfo = guiComboBoxGetSelected(createComboBox) if getInfo == "Administrator Assistance" then if source == openBtn then guiSetVisible(wHelp,true) showCursor( true ) elseif getInfo == "Gamemaster Assistance" then if source == openBtn then gmReportUI() showCursor(true) end end end end addEventHandler("onClientGUIClick", getRootElement(), infoIt) No errors outputted.
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Well instead of writing DX Code over and over, is it possible to create a export, so in the client-side I can just trigger something like export.rectangle(x,y,w,h,color) --- DX Rectangle
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[PROJECT] Laptop into dedicated server!
FlyingSpoon replied to FlyingSpoon's topic in Hosting solutions
Well the screen is completely smashed, well not smashed but has a lot crack in it and the screen is completely white, you cannot see anything, I have connected it to an external monitor, but the problem is, it only shows up on my external monitor, when you reach the password and username area. Also, when I use my AC Adapter, the Laptop switches off in 2-3 mins, no idea why. So next, - I will be ordering a battery. - A new screen. -
[PROJECT] Laptop into dedicated server!
FlyingSpoon replied to FlyingSpoon's topic in Hosting solutions
I'll look into it, I might aswell leave it on 12 Hours, and switch it of each day rather than 24/7, I'll just do 12/7 : D -
Laptop Project Hi there, well my friend gave me his old, half-broken functioning laptop, and I thought I would turn it into something useful, instead of just throwing it away. What's wrong with it? - Screen broken/not functioning. - Battery removed/lost. - AC Adapter/Charger lost. What are you going to do about it? I am going to turn it into a fully functioning 24/7 dedicated game server. I have ordered an AC Adapter so it gives it direct power, ( no need for battery ) so it doesn't have any short-circuits or loose power, I want it functioning at it's best. The advantages are this - It comes with this pre-installed which is great - http://i.imgur.com/8RhTITq.jpg - Hard Drive, 160GB Capacity http://i.imgur.com/WDpuSuT.jpg - 2x 1 GB RAM ( Altogether 2GB ) So I am deciding to re-install the default OS into Windows Server 2008, and run a gameserver on there, and turn off the laptop at the end of each month and take full care of it. Tell me what you guys think, and suggest!
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I Need Help! How to installing and running server in CentOS?
FlyingSpoon replied to Kilfwan's topic in Servers
Add my skype : facebook:raysmta, I'll do it for you. -
How can I make my banners work like, The get my account name from in-game, My maps won, And money. This for a race server of mine. I want to do this like Twisted-Gamers.
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So is the code all client side? arenaObjects = {} function loadMapIntoArena(mapresourcename, mapfilename, arenaID) if arenaObjects[arenaID] then for k, v in ipairs(arenaObjects[arenaID]) do destroyElement(v) end end arenaObjects[arenaID] = {} local mapFileNode = xmlLoadFile(":".. mapresourcename.."/".. mapfilename..".map") if mapFileNode then for i, v in ipairs( xmlNodeGetChildren(mapFileNode) ) do if xmlNodeGetName(v) == "object" then local model = xmlNodeGetAttribute(v, "model") --etc local x, y, z = xmlNodeGetAttribute(v, "posX"), xmlNodeGetAttribute(v, "posY"), xmlNodeGetAttribute(v, "posZ") local rx, ry, rz = xmlNodeGetAttribute(v, "rotX"), xmlNodeGetAttribute(v, "rotY"), xmlNodeGetAttribute(v, "rotZ") local obj = createObject(model, x, y, z, rx, ry, rz) setElementDimension(obj, arenaID) table.insert(arenaObjects[arenaID], obj) end end return true end return false end function noobClicks() if source == btnDeath then setElementDimension ( source, 1 ) triggerEvent ( "hideLoginWindow", getRootElement() ) removeEventHandler( "onClientRender", root, renderLobby ) loadMapIntoArena ( "$dm-arena1", "dm-arena1.map", 1) end end addEventHandler("onClientGUIClick", getRootElement(), noobClicks)
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So, what does this code do exactly?
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Any examples At this point I am confused
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How would I load maps separately though?
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No, no Like multi gamemode. Different arena's. I got to this part with my friend, but now, we don't know how to actually add in or create the arena's.
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I am making a small gamemode, working with a friend's server. I am trying to create Arena's, I got buttons and everything set, but where will I start to create these arena's? I don't understand, me and my friend are confused.
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[2015-04-25 23:03:33] WARNING: server.lua:4: Bad argument @ 'addAccount' [Expected string at argument 1, got boolean]
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Ty, Last problem - [2015-04-25 22:55:53] WARNING: Bad argument @ 'getAccount' [Expected string at argument 1, got boolean] [2015-04-25 22:55:53] WARNING: Bad argument @ 'addAccount' [Expected string at argument 1, got boolean] function regPlayer(registerUsername, registerPassword) if registerUsername ~= "" then if registerPassword ~= "" then local account = getAccount(registerUsername, registerPassword) if account == false then local addAcc = addAccount(registerUsername, registerPassword) if (addAcc) then triggerClientEvent(source,"hideMenu",getRootElement()) outputChatBox("You have successfully registered!", source) else outputChatBox("There was an error! Please contact an administrator!", source) end end end end end addEvent("acceptRegister",true) addEventHandler("acceptRegister",getRootElement(),regPlayer)
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CLIENT-SIDE function loggingMenu() loginBtn = guiCreateButton(309, 491, 131, 29, "Login", false) loginUser = guiCreateEdit(299, 425, 157, 25, "Username", false) loginPass = guiCreateEdit(299, 460, 157, 25, "Password", false) end function logPlayer(button,state) if (button == "left" and state == "up") then if (source == loginBtn) then loggingUsername = guiGetText(loginUser) loggingPassword = guiGetText(loginPass) triggerServerEvent("acceptLogin", localPlayer, loggingUsername, loggingPassword) end end end addEventHandler("onClientGUIClick", getRootElement(), logPlayer) SERVER-SIDE function logPlayer(loggingUsername, loggingPassword) if loggingUsername ~= "" then if loggingPassword ~= "" then local account = getAccount(loggingUsername,loggingPassword) if ( account ~= false ) then logIn( source, loggingUsername, loggingPassword ) outputChatBox("You have successfully logged in!", source) triggerClientEvent(source,"hideMenu",getRootElement()) else outputChatBox("There was an error! Please contact an administrator!", source) end end end end addEvent("acceptLogin",true) addEventHandler("acceptLogin",getRootElement(),logPlayer) WARNING: Bad argument @ 'logIn' [Expected account at argument 2, got string 'RaysMTA']
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CLIENT-SIDE function spawnSystem() --- addEvent("openGUI", true) addEventHandler("openGUI", getRootElement(), spawnSystem) SERVER-SIDE function onDeath() triggerClientEvent(source, "openGUI", source) takeAllWeapons ( source ) end addEventHandler("onPlayerWasted", getRootElement(), onDeath)
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Still doesn't open GUI.
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Well I changed it a little, CLIENT-SIDE function spawnSystem() --- addEvent("openGUI", true) addEventHandler("openGUI", getRootElement(), spawnSystem) SERVER-SIDE function onDeath() triggerClientEvent(source, "openGUI", source) takeAllWeapons ( source ) end addEventHandler("onPlayerWasted", getRootElement(), onDeath) Doesn't open GUI when I died?
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Nothing still happens.