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Tekken

Helpers
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Everything posted by Tekken

  1. It's hard to explain, but, Ped spawn points are stored in *.map files on a player reach certain request's the client ask server to spawn a ped in certain spawnpoints, from the *.map files.
  2. HI, I have a DayZ server and I want to make a new zombie spawn system the current one is like this: 5 secounds > check if player is around objects > if not spawn ped 8-20m distance and 1-3m altitude. So I want to make a spawn table and when server start to spawn peds from the table, but this will make big lag, a few days ago i've seen on a server that they calculate ped on client and sync them with server. My question is how to do it?
  3. The problem here is because we don't know how to use those *.vtf files.
  4. It's white because aren't loaded correctly.
  5. I downloaded a vtf plugin for gimp I am not stupid, but didn't work...
  6. Hi, I have a DayZ Server and I have 10 different M4's, so I want to make for eatch M4 different "maximum_clip_ammo", but I need to make death client side, and as far as I see on wiki I can't with: setWeaponProperty("m4", "poor", "maximum_clip_ammo", 20); Is there other way?
  7. I use gimp but keep saying File signature does not match 'VTF'.
  8. Now should be fixed, download from main page and import you'r datadase.db (first make a backup just in case).
  9. Ok thanks, I thought is a function, by the way, it should be.
  10. You have a table with vehicleAddonsInfo {422, --[[Car ID]] 4, --[[Car Tires]] 1, --[[Car Engines]] 1}, --[[Car Tank Parts]]
  11. What guiSetSize really do ? Can someone explain ?
  12. Tekken

    HELP | Shaders

    What do you mean by "*" ? EDIT: Thank you so much It worked.
  13. Tekken

    HELP | Shaders

    Still the same..., maybe i did it wrong.Can you give me an example ?
  14. Hi, Today I created a shader using engineApplyShaderToWorldTexture. Sript: addEventHandler('onClientResourceStart', resourceRoot, function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('img/1.jpg') dxSetShaderValue(shader, 'gTexture', terrain) engineApplyShaderToWorldTexture(shader, 'des_ripplsand') end) Shader.fx: texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } But I have a problem the draw distance is too low as you can see here: Do you know how to fix that?
  15. How to deactivate the text that appear on screen when you join a new city?
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