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Walid

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Everything posted by Walid

  1. Walid

    help

    You need to use getVehicleController() -- or getVehicleOccupant() Example function resetjob () local thePlayer = getVehicleController (source) if ( thePlayer ) then setElementData ( thePlayer, "fisher", false ) destroyElement (source) destroyElement ( blip ) outputChatBox ( "It seems that your fishing boat exploded! Don't Worry you can start the job again!", thePlayer, 255, 255, 0) outputChatBox ( "If your boat was destroyed by other player then take a screen shot [F12] and tell a mod or use /report!",thePlayer, 255, 255, 0) end end addEventHandler ( "onVehicleExplode", boat, resetjob )
  2. it should be like this addEventHandler ("onPlayerLogin",root, function(_,acc) setTimer(function(player) if (acc) then setAccountData (acc, "zmgm.money", tostring (getPlayerMoney (player))) setAccountData (acc, "zmgm.skin", tostring (getPedSkin (player))) setAccountData (acc, "zmgm.health", tostring (getElementHealth (player))) setAccountData (acc, "zmgm.armor", tostring (getPedArmor (player))) setAccountData (acc, "zmgm.weaponID0", getPedWeapon (player, 0)) setAccountData (acc, "zmgm.weaponID1", getPedWeapon (player, 1)) setAccountData (acc, "zmgm.weaponID2", getPedWeapon (player, 2)) setAccountData (acc, "zmgm.weaponID3", getPedWeapon (player, 3)) setAccountData (acc, "zmgm.weaponID4", getPedWeapon (player, 4)) setAccountData (acc, "zmgm.weaponID5", getPedWeapon (player, 5)) setAccountData (acc, "zmgm.weaponID6", getPedWeapon (player, 6)) setAccountData (acc, "zmgm.weaponID7", getPedWeapon (player, 7)) setAccountData (acc, "zmgm.weaponID8", getPedWeapon (player, -- s8) -->) setAccountData (acc, "zmgm.weaponID9", getPedWeapon (player, 9)) setAccountData (acc, "zmgm.weaponID10", getPedWeapon (player, 10)) setAccountData (acc, "zmgm.weaponID11", getPedWeapon (player, 11)) setAccountData (acc, "zmgm.weaponID12", getPedWeapon (player, 12)) setAccountData (acc, "zmgm.weaponAmmo0", getPedTotalAmmo (player, 0)) setAccountData (acc, "zmgm.weaponAmmo1", getPedTotalAmmo (player, 1)) setAccountData (acc, "zmgm.weaponAmmo2", getPedTotalAmmo (player, 2)) setAccountData (acc, "zmgm.weaponAmmo3", getPedTotalAmmo (player, 3)) setAccountData (acc, "zmgm.weaponAmmo4", getPedTotalAmmo (player, 4)) setAccountData (acc, "zmgm.weaponAmmo5", getPedTotalAmmo (player, 5)) setAccountData (acc, "zmgm.weaponAmmo6", getPedTotalAmmo (player, 6)) setAccountData (acc, "zmgm.weaponAmmo7", getPedTotalAmmo (player, 7)) setAccountData (acc, "zmgm.weaponAmmo8", getPedTotalAmmo (player,8)) setAccountData (acc, "zmgm.weaponAmmo9", getPedTotalAmmo (player, 9)) setAccountData (acc, "zmgm.weaponAmmo10", getPedTotalAmmo (player, 10)) setAccountData (acc, "zmgm.weaponAmmo11", getPedTotalAmmo (player, 11)) setAccountData (acc, "zmgm.weaponAmmo12", getPedTotalAmmo (player, 12)) setAccountData (acc, "zmgm.skill0", getPedStat ( player, 69 )) setAccountData (acc, "zmgm.skill1", getPedStat ( player, 70 )) setAccountData (acc, "zmgm.skill2", getPedStat ( player, 71 )) setAccountData (acc, "zmgm.skill3", getPedStat ( player, 72 )) setAccountData (acc, "zmgm.skill4", getPedStat ( player, 73 )) setAccountData (acc, "zmgm.skill5", getPedStat ( player, 74 )) setAccountData (acc, "zmgm.skill6", getPedStat ( player, 75 )) setAccountData (acc, "zmgm.skill7", getPedStat ( player, 76 )) setAccountData (acc, "zmgm.skill8", getPedStat ( player, 77 )) setAccountData (acc, "zmgm.skill9", getPedStat ( player, 78 )) setAccountData (acc, "zmgm.skill10", getPedStat ( player, 79 )) end end,10000,0,source) end) BTW many things wrong in your code.
  3. Try this using onPlayerTarget event. function onPlayerTarget (element) local teamNameC = getTeamName(getPlayerTeam(source)) if element and getElementType (element) == "player" then local theTeamName = getTeamName(getPlayerTeam(element)) if (theTeamName == "Police") then if (teamNameC ~= "Criminal") then return end setPlayerWantedLevel(source, 6) end end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget )
  4. Walid

    Question

    internal.db
  5. @ tuaos getPlayerCount() it's a server side function. use #getElementsByType("player") works the same as this function and works client side.
  6. All what you need is -- Functions dxCreateShader() dxCreateTexture() getControlState() dxSetShaderValue() engineApplyShaderToWorldTexture() -- Events onClientRender()
  7. Walid

    help me...

    use colorCoded argument
  8. all what you need is here wiki. setElementData getElementData
  9. local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) local hillRadar = createRadarArea ( -2183.5678710938, 705.67950439453, 40, -40, 0, 255, 0, 0 ) function ColEnter ( thePlayer, matchingDimension ) if matchingDimension and isElement(thePlayer) and getElementType(thePlayer) == "player" then outputChatBox( "DM system: You have entered the DM Area.",thePlayer, 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, ColEnter ) function ColExit ( thePlayer, matchingDimension ) if matchingDimension and isElement(thePlayer) and getElementType(thePlayer) == "player" then outputChatBox ( "DM system:You have left the DM Area.",thePlayer, 255, 255, 109 ) end end addEventHandler ( "onColShapeLeave", hillArea,ColExit )
  10. Walid

    how 3d images?

    DxDrawImage3D DxDrawRectangle3D
  11. Walid

    Help!

    setElementDimension() setElementInterior() i recommend you to read the wiki page before u start asking questions here.
  12. Walid

    timer

    ???? debugscript.
  13. Walid

    timer

    post full code here.
  14. Walid

    timer

    120,000 Milliseconds = 2 Minutes (be patient).
  15. Walid

    timer

    Before you start asking questions , use google there is 1000 website. Convert Minutes to Milliseconds
  16. Explain your problem better
  17. try this it should work. addEventHandler ( "onClientPlayerWeaponFire", localPlayer, function ( weapon ) if getElementData(localPlayer,"NODM") == true then toggleControl ( "fire", false ) end end ) addEventHandler ( "onClientPlayerWeaponSwitch", localPlayer, function ( ) toggleControl ( "fire", true ) if getElementData(localPlayer,"NODM") == true then toggleControl ( "fire", false ) end end )
  18. Walid

    PC shutting down

    Everything You Need To Know About the Blue Screen of Death
  19. i'm pretty sure you did sth wrong , because the source of this event "onClientWeaponFire" is the weapon that was fired.
  20. Explain your problem better , if you are talking about the maximum text length that can be typed into an edit box use guiEditSetMaxLength()
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