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WhoAmI

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Everything posted by WhoAmI

  1. Okey, well. You are tirggering to server, getting data and what's next?
  2. Lepiej zrobić to po stronie serwera, bo po stronie clienta dawanie kasy tak na prawdę nie działa. zasilek = createMarker ( 359, 169, 1008, "cylinder", 2 ) setElementInterior ( zasilek, 3 ) function dajkase ( hitElement ) if ( isElement ( hitElement ) and getElementType ( hitElement ) == "player" ) then local data = getElementData ( hitElement, "zasilek" ) or false if ( data ) then outputChatBox ( "Urzędnik mówi: Skorzystałeś/aś już z zasiłku!", hitElement, 255, 255, 25, true ) else setElementData ( hitElement, "zasilek", true ) givePlayerMoney ( hitElement, 200 ) end end end addEventHandler("onMarkerHit", zasilek, dajkase) Tak powinna wyglądać strona serwera.
  3. WhoAmI

    SYSTEM TAXI :C

    taxi_ids = { [420] = true, [438] = true } local sekundy = 5 --seconds local kasa = 5 --money addEventHandler ( "onVehicleEnter", root, function ( player, seat ) if ( taxi_ids [ getElementModel ( source ) ] ) then if ( seat ~= 0 ) then local kierowca = getVehicleController ( source ) if ( kierowca ) then local timer = setTimer ( function ( ) takePlayerMoney ( player, kasa ) givePlayerMoney ( kierowca, kasa ) end, sekundy * 1000, 0 ) setElementData ( player, "timer:taxi", timer ) end end end end ) addEventHandler ( "onVehicleExit", root, function ( player, seat ) if ( taxi_ids [ getElementModel ( source ) ] ) then if ( seat ~= 0 ) then local timer = getElementData ( player, "timer:taxi" ) if ( isTimer ( timer ) ) then killTimer ( timer ) end end end end ) Isn't that better way?
  4. addEventHandler("onClientGUIClick",GUIEditor.window[1], function(b) if b == "left" then if source == GUIEditor.button[2] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) elseif source == GUIEditor.button[1] then local selected = guiGridListGetSelectedItem ( GUIEditor.gridlist[1] ) if ( selected ) then local SelectedSkin = guiGridListGetItemText ( GUIEditor.gridlist[1], selected, 1 ) if getElementModel(localPlayer) ~= tonumber(SelectedSkin) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) triggerServerEvent("onBuy",localPlayer,tonumber(SelectedSkin)) else exports["TopBarChat"]:sendClientMessage ("#0000FF* #FF0000You already have that skin !",255,255,255,true) end else exports["TopBarChat"]:sendClientMessage ("#0000FF* #FF0000You must select a skin first !",255,255,255,true) end end end end )
  5. W dalszym kodzie jest to zrobione, podaj zwykłe sekundy. W setTimer jest. sekundy * 1000
  6. GUIEditor = { button = {}, window = {}, staticimage = {}, label = {} } shaderpanel = { checkbox = {}, staticimage = {}, scrollpane = {}, label = {} } GUIEditor.window[1] = guiCreateWindow(102, 119, 661, 406, "Panel ustawień", false) guiSetVisible(GUIEditor.window[1], false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(13, 37, 59, 53, "", false, GUIEditor.window[1]) GUIEditor.staticimage[1] = guiCreateStaticImage(10, 37, 62, 53, "gra.png", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(23, 95, 59, 20, "Gra", false, GUIEditor.window[1]) GUIEditor.label[2] = guiCreateLabel(110, 41, 70, 15, "Shadery:", false, GUIEditor.window[1]) przyciskshaderow = guiCreateButton(190, 37, 91, 33, "Włącz menu Shaderów", false, GUIEditor.window[1]) function draw () dxDrawLine(203, 152, 203, 513, tocolor(255, 255, 255, 255), 1, true) end bindKey ( "F4", "down", function ( ) local handler = guiGetVisible ( GUIEditor.window[1] ) and removeEventHandler or addEventHandler guiSetVisible ( GUIEditor.window[1], not guiGetVisible ( GUIEditor.window[1] ) ) showCursor ( not isCursorShowing ( ) ) handler ( "onClientRender", root, draw ) end ) shaderpanel.staticimage[1] = guiCreateStaticImage(0.69, 0.35, 0.27, 0.20, "karer_bar.png", true) guiSetVisible ( shaderpanel.staticimage[1], false) shaderpanel.label[1] = guiCreateLabel(0.05, 0.03, 0.85, 0.19, "Panel shaderów", true, shaderpanel.staticimage[1]) local font_0 = guiCreateFont(":lss-gui/droid-sans.ttf", 13) guiSetFont(shaderpanel.label[1], font_0) guiLabelSetColor(shaderpanel.label[1], 0, 0, 0) guiLabelSetHorizontalAlign(shaderpanel.label[1], "center", false) guiLabelSetVerticalAlign(shaderpanel.label[1], "center") shaderpanel.staticimage[2] = guiCreateStaticImage(0.030, 0.29, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[1] = guiCreateCheckBox(0.06, 0.3, 0.3, 0.1, "Bloom", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[3] = guiCreateStaticImage(0.030, 0.44, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[2] = guiCreateCheckBox(0.06, 0.45, 0.3, 0.1, "Woda", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[4] = guiCreateStaticImage(0.030, 0.59, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[3] = guiCreateCheckBox(0.06, 0.6, 0.3, 0.1, "Karoseria", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[5] = guiCreateStaticImage(0.330, 0.29, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[4] = guiCreateCheckBox(0.36, 0.3, 0.3, 0.1, "Detale", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[6] = guiCreateStaticImage(0.330, 0.44, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[5] = guiCreateCheckBox(0.36, 0.45, 0.3, 0.1, "Czarno-biały", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[7] = guiCreateStaticImage(0.330, 0.59, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[6] = guiCreateCheckBox(0.36, 0.6, 0.3, 0.1, "HDR", false, true, shaderpanel.staticimage[1]) shaderpanel.staticimage[8] = guiCreateStaticImage(0.630, 0.29, 0.3, 0.16, "name_highlight.png", true, shaderpanel.staticimage[1]) shaderpanel.checkbox[7] = guiCreateCheckBox(0.66, 0.3, 0.3, 0.1, "Noc+", false, true, shaderpanel.staticimage[1]) guiSetVisible(shaderpanel.staticimage[1], false) guiBringToFront(shaderpanel.checkbox[1]) guiBringToFront(shaderpanel.checkbox[2]) guiBringToFront(shaderpanel.checkbox[3]) guiBringToFront(shaderpanel.checkbox[4]) guiBringToFront(shaderpanel.checkbox[5]) guiBringToFront(shaderpanel.checkbox[6]) guiBringToFront(shaderpanel.checkbox[7]) function toggleWin() local uo_sb=getElementData(localPlayer, "uo_sb") uo_sb = uo_sb and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[1], uo_sb) local uo_sw=getElementData(localPlayer, "uo_sw") uo_sw = uo_sw and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[2], uo_sw) local uo_cp=getElementData(localPlayer, "uo_cp") uo_cp = uo_cp and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[3], uo_cp) local uo_det=getElementData(localPlayer, "uo_det") uo_det = uo_det and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[4], uo_det) local uo_bw=getElementData(localPlayer, "uo_bw") uo_bw = uo_bw and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[5], uo_bw) local uo_hdr=getElementData(localPlayer, "uo_hdr") uo_hdr = uo_hdr and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[6], uo_hdr) local uo_nig=getElementData(localPlayer, "uo_nig") uo_nig = uo_nig and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[7], uo_nig) if (guiGetVisible(shaderpanel.staticimage[1])) then showCursor(false) guiSetVisible(shaderpanel.staticimage[1],false) else showCursor(true) guiSetVisible(shaderpanel.staticimage[1],true) end end bindKey("F3","down",toggleWin) addEventHandler("onClientGUIClick", resourceRoot, function(btn,state) if btn == "left" then -- if state == "up" then if (getElementType(source)~="gui-checkbox") then guiBringToFront(shaderpanel.checkbox[1]) guiBringToFront(shaderpanel.checkbox[2]) guiBringToFront(shaderpanel.checkbox[3]) guiBringToFront(shaderpanel.checkbox[4]) guiBringToFront(shaderpanel.checkbox[5]) guiBringToFront(shaderpanel.checkbox[6]) guiBringToFront(shaderpanel.checkbox[7]) return end local uo_sb=guiCheckBoxGetSelected(shaderpanel.checkbox[1]) local uo_sw=guiCheckBoxGetSelected(shaderpanel.checkbox[2]) local uo_cp=guiCheckBoxGetSelected(shaderpanel.checkbox[3]) local uo_det=guiCheckBoxGetSelected(shaderpanel.checkbox[4]) local uo_bw=guiCheckBoxGetSelected(shaderpanel.checkbox[5]) local uo_hdr=guiCheckBoxGetSelected(shaderpanel.checkbox[6]) local uo_nig=guiCheckBoxGetSelected(shaderpanel.checkbox[7]) setElementData(localPlayer,"uo_sb", uo_sb) setElementData(localPlayer,"uo_sw", uo_sw) setElementData(localPlayer,"uo_cp", uo_cp) setElementData(localPlayer,"uo_det", uo_det) setElementData(localPlayer,"uo_bw", uo_bw) setElementData(localPlayer,"uo_hdr", uo_hdr) setElementData(localPlayer,"uo_nig", uo_nig) triggerServerEvent("saveGraphicOptions", resourceRoot, localPlayer, uo_sb, uo_sw, uo_cp, uo_det, uo_bw,uo_hdr,uo_nig) -- end end end) function toggleWin2() if source == przyciskshaderow then local uo_sb=getElementData(localPlayer, "uo_sb") uo_sb = uo_sb and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[1], uo_sb) local uo_sw=getElementData(localPlayer, "uo_sw") uo_sw = uo_sw and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[2], uo_sw) local uo_cp=getElementData(localPlayer, "uo_cp") uo_cp = uo_cp and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[3], uo_cp) local uo_det=getElementData(localPlayer, "uo_det") uo_det = uo_det and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[4], uo_det) local uo_bw=getElementData(localPlayer, "uo_bw") uo_bw = uo_bw and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[5], uo_bw) local uo_hdr=getElementData(localPlayer, "uo_hdr") uo_hdr = uo_hdr and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[6], uo_hdr) local uo_nig=getElementData(localPlayer, "uo_nig") uo_nig = uo_nig and true or false guiCheckBoxSetSelected(shaderpanel.checkbox[7], uo_nig) if (guiGetVisible(shaderpanel.staticimage[1])) then showCursor(false) guiSetVisible(shaderpanel.staticimage[1],false) else showCursor(true) guiSetVisible(shaderpanel.staticimage[1],true) end end end addEventHandler("onClientGUIClick", resourceRoot, function(btn,state) if btn == "left" then -- if state == "up" then if (getElementType(source)~="gui-checkbox") then guiBringToFront(shaderpanel.checkbox[1]) guiBringToFront(shaderpanel.checkbox[2]) guiBringToFront(shaderpanel.checkbox[3]) guiBringToFront(shaderpanel.checkbox[4]) guiBringToFront(shaderpanel.checkbox[5]) guiBringToFront(shaderpanel.checkbox[6]) guiBringToFront(shaderpanel.checkbox[7]) return end local uo_sb=guiCheckBoxGetSelected(shaderpanel.checkbox[1]) local uo_sw=guiCheckBoxGetSelected(shaderpanel.checkbox[2]) local uo_cp=guiCheckBoxGetSelected(shaderpanel.checkbox[3]) local uo_det=guiCheckBoxGetSelected(shaderpanel.checkbox[4]) local uo_bw=guiCheckBoxGetSelected(shaderpanel.checkbox[5]) local uo_hdr=guiCheckBoxGetSelected(shaderpanel.checkbox[6]) local uo_nig=guiCheckBoxGetSelected(shaderpanel.checkbox[7]) setElementData(localPlayer,"uo_sb", uo_sb) setElementData(localPlayer,"uo_sw", uo_sw) setElementData(localPlayer,"uo_cp", uo_cp) setElementData(localPlayer,"uo_det", uo_det) setElementData(localPlayer,"uo_bw", uo_bw) setElementData(localPlayer,"uo_hdr", uo_hdr) setElementData(localPlayer,"uo_nig", uo_nig) triggerServerEvent("saveGraphicOptions", resourceRoot, localPlayer, uo_sb, uo_sw, uo_cp, uo_det, uo_bw,uo_hdr,uo_nig) -- end end end) addEventHandler("onClientGUIClick", root, toggleWin2) Sprawdzałem u siebie, działa.
  7. Użyj mojego kodu, bo wątpię, że ten Twój będzie działał. Tak to jest plik LUA, stron server.
  8. WhoAmI

    Small problem

    When player selects language in combobox set to him data, like this setElementData ( localPlayer, "language", "some lang" ) And then local language_handler = function(player,_,...) local text = table.concat({...}," ") local language = guiComboBoxGetItemText(LanguageWindow,guiComboBoxGetSelected(LanguageWindow)) for _,v in ipairs ( getElementsByType ( "player" ) ) do if ( getElementData ( v, "language" ) == language ) then outputChatBox("["..language.."] "..getPlayerName(localPlayer)..": "..text,v,255,255,255,true) end end end addCommandHandler("language",language_handler) bindKey("l","down","chatbox","language") But wait, this function should be serverside, becouse in clientside you can't set to him would be visible message.
  9. WhoAmI

    Small problem

    string guiComboBoxGetItemText ( element comboBox, int itemId ) You have to put itemId.
  10. addEventHandler ( "onClientGUIClick", GUIEditor.button[1], function () if ( source == GUIEditor.button[1] ) then triggerServerEvent ( "lockCar", localPlayer, localPlayer ) end end ) That was clientside, now serverside: function lockcar ( thePlayer ) playervehicle = getPlayerOccupiedVehicle ( thePlayer ) -- define 'playervehicle' as the vehicle the player is in if ( playervehicle ) then -- if a player is in a vehicle if isVehicleLocked ( playervehicle ) then -- and if the vehicle is already locked setVehicleLocked ( playervehicle, false ) -- unlock it else -- otherwise (if it isn't locked) setVehicleLocked ( playervehicle, true ) -- lock it end end end addEvent ( "lockCar", true ) addEventHandler ( "lockCar", root, lockcar ) function bindLockOnSpawn ( theSpawnpoint ) -- when a player spawns bindKey ( source, "l", "down", "Lock car", lockcar ) -- bind the 'l' key to the 'lockcar' function end addEventHandler ( "onPlayerSpawn", getRootElement(), bindLockOnSpawn )
  11. Nie jestem pewien czy to ma tak wyglądać, ale masz taxi_ids = { [420] = true, [438] = true } local sekundy = 5 --co ile sekund local kasa = 5 --ile kasy ma zabierać addEventHandler ( "onVehicleEnter", root, function ( player, seat ) if ( taxi_ids [ getElementModel ( source ) ] ) then if ( seat ~= 0 ) then local kierowca = getVehicleController ( source ) if ( kierowca ) then local timer = setTimer ( function ( ) takePlayerMoney ( player, kasa ) givePlayerMoney ( kierowca, kasa ) end, sekundy * 1000, 0 ) setElementData ( player, "timer:taxi", timer ) end end end end ) addEventHandler ( "onVehicleExit", root, function ( player, seat ) if ( taxi_ids [ getElementModel ( source ) ] ) then if ( seat ~= 0 ) then local timer = getElementData ( player, "timer:taxi" ) if ( isTimer ( timer ) ) then killTimer ( timer ) end end end end )
  12. spawns = { -- x, y, z { 0, 0, 3 }, { 1, 1, 3 } } addEventHandler ( "onPlayerWasted", root, function ( ) local skin = getPedSkin ( source ) local x, y, z = unpack ( spawns [ math.random ( #spawns ) ] ) spawnPlayer ( source, x, y, z, 0, skin ) end ) You're welcome, stealer.
  13. function RGBToHex(red, green, blue) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255)) then return nil end return string.format("#%.2X%.2X%.2X", red, green, blue) end local function onplayerChat ( message, messageType ) if ( messageType == 2 ) then --Team (Clan) chat cancelEvent ( ) local name = getPlayerName ( source ) local red, green, blue = getPlayerNametagColor ( source ) local hex = RGBToHex ( red, green, blue ) outputChatBox( "#9AFE2E(CLAN)" .. hex .. name .. "#FFFFFF:" .. message, root, 255, 255, 255, true ) outputServerLog( "(TEAM): " .. name .. ": " .. message )--NOTE: Beacuse we cancelled the onPlayerChat event, we need to log chat manually. end end addEventHandler ( "onPlayerChat", root, onplayerChat )
  14. Show me exactly the error. Check if it is serverside in meta.xml.
  15. WhoAmI

    Map?

    I don't think so.
  16. Tak czy siak nie warto zaśmiecać polskiej sceny serwerów MTA.
  17. WhoAmI

    executeString

    local t = "function somename () end" loadstring ( t )
  18. If you made it, then you can fix it.
  19. I won't help you if this script is stolen.
  20. WhoAmI

    Meaning?!

    Are you using string.len or sth? Show us the code.
  21. And the resource has to be started, and it's server side, check meta.
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