Jump to content

MoeezKhan

Members
  • Posts

    142
  • Joined

  • Last visited

Everything posted by MoeezKhan

  1. MoeezKhan

    police job

    Hi all guys i am back again i have problem i download legal system from community but dont work pls anyone tell what is problem and if player haver wanted level he cant join and if police shoot on unwanted level player player healt is 10%low pls fix it server kingCOP = createElement( "Pgroup", "cops" ) kingCIV = createElement( "Pgroup", "civs" ) kingNONE = createElement( "Pgroup", "none" ) function legalstartup(startedresource) if startedresource == getThisResource() then WantedWatch = setTimer (wantedlevelmonitor, 1000, 0) local allplayers = getElementsByType ( "player" ) local detectmethod = get("legalsystem.Copmethod") for playerKey,thePlayer in ipairs(allplayers) do if detectmethod == "team" then local copteam = get("legalsystem.Copteam") local thisTeam = getPlayerTeam(thePlayer) if thisTeam ~= false then if thisTeam == getTeamFromName(copteam) then setElementParent ( thePlayer, kingCOP ) else setElementParent ( thePlayer, kingCIV ) end end elseif detectmethod == "skin" then local thisSkin = getPedSkin(thePlayer) setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins")) local copskins = getElementData(getRootElement(),"Copskins") if type(copskins) == "table" and #copskins > 0 then for k,skinID in ipairs(copskins) do copskins[skinID] = true end end local isacop = 0 for ElementKey, ElementValue in ipairs ( copskins ) do if thisSkin == ElementValue then isacop = 1 end end if isacop == 1 then setElementParent ( thePlayer, kingCOP ) else setElementParent ( thePlayer, kingCIV ) end end end end end addEventHandler( "onResourceStart", getRootElement(), legalstartup) function copSpawnCheck() local detectmethod = get("legalsystem.Copmethod") if detectmethod == "team" then local copteam = get("legalsystem.Copteam") local thisTeam = getPlayerTeam(source) if thisTeam ~= false then if thisTeam == getTeamFromName(copteam) then setElementParent ( source, kingCOP ) else setElementParent ( source, kingCIV ) end end elseif detectmethod == "skin" then local thisSkin = getPedSkin(source) setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins")) local copskins = getElementData(getRootElement(),"Copskins") if type(copskins) == "table" and #copskins > 0 then for k,skinID in ipairs(copskins) do copskins[skinID] = true end end local isacop = 0 for ElementKey, ElementValue in ipairs ( copskins ) do if thisSkin == ElementValue then isacop = 1 end end if isacop == 1 then setElementParent ( source, kingCOP ) else setElementParent ( source, kingCIV ) end end end addEventHandler ( "onPlayerSpawn", getRootElement(), copSpawnCheck ) --ARREST PLAYERS BY SMACKING WITH A NIGHTSTICK function rodneykingcheck ( attacker, weapon, bodypart, loss ) if (attacker) and (weapon == 3) then if getElementParent(attacker) == kingCOP then local thecop = attacker local theprisoner = source local wlevel = getPlayerWantedLevel( source ) if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest") and (wlevel > 0) then if (getElementData ( attacker, "currentarrests" ) ~= "single" ) and (getElementData ( attacker, "currentarrests" ) ~= "double" ) then setElementData ( thecop, "currentarrests", "single" ) triggerClientEvent(thecop,"copdirections",thecop) elseif (getElementData ( attacker, "currentarrests" ) == "single" ) then setElementData ( thecop, "currentarrests", "double" ) end setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) showCursor ( source, true ) toggleAllControls ( source, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) end end end end addEventHandler ( "onPlayerDamage", getRootElement(), rodneykingcheck ) --ARREST PLAYERS BY HOLDING THEM AT GUNPOINT IF THEY HAVE LOW HP function sightscheck ( element ) if isElement(element) then if ( getElementType ( element ) == "player" ) then if ( getControlState ( source, "aim_weapon" ) ) then local currentgun = getPlayerWeapon ( source ) local wlevel = getPlayerWantedLevel( element ) if (currentgun > 19) and (currentgun < 39) and (wlevel > 0) then if getElementParent(source) == kingCOP then local thecop = source local theprisoner = element local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getElementHealth ( element ) < 15 ) and ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 3 ) then if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest" ) then if (getElementData ( thecop, "currentarrests" ) ~= "single" ) and (getElementData ( thecop, "currentarrests" ) ~= "double" ) then triggerClientEvent(thecop,"copdirections",thecop) setElementData ( thecop, "currentarrests", "single" ) elseif (getElementData ( thecop, "currentarrests" ) == "single" ) then setElementData ( thecop, "currentarrests", "double" ) end setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) -- local arresttoolong = setTimer ( freetheguy, 180000, 1, theprisoner ) end end end end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), sightscheck ) --ARREST PLAYERS BY PULLING THEM OUT OF A VEHICLE function yankhimout(player, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then local wlevel = getPlayerWantedLevel( player ) if wlevel > 0 then if (getElementData ( jacker, "currentarrests" ) ~= "single" ) and (getElementData ( jacker, "currentarrests" ) ~= "double" ) then local thecop = jacker local theprisoner = player setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) setElementData ( thecop, "currentarrests", "single" ) triggerClientEvent(thecop,"copdirections",thecop) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) elseif (getElementData ( jacker, "currentarrests" ) == "single" ) then local thecop = jacker local theprisoner = player setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) setElementData ( thecop, "currentarrests", "double" ) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) end end end end end addEventHandler ( "onVehicleExit", getRootElement(), yankhimout ) --FORCES A PRISONER TO FOLLOW THE COP function walktheprisoner(thecop, theprisoner) if (getElementData ( theprisoner, "currentstatus" ) == "underarrest") and (getPedOccupiedVehicle ( theprisoner ) == false ) then local copx, copy, copz = getElementPosition ( thecop ) local prisonerx, prisonery, prisonerz = getElementPosition ( theprisoner ) copangle = ( 360 - math.deg ( math.atan2 ( ( copx - prisonerx ), ( copy - prisonery ) ) ) ) % 360 setPedRotation ( theprisoner, copangle ) setCameraTarget ( theprisoner, theprisoner ) local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery ) if ( dist > 16 ) then freetheguy ( theprisoner ) --FREES PRISONER IF HE GETS FAR AWAY elseif ( dist > 12 ) then setControlState ( theprisoner, "sprint", true ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist > 6 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist > 1.5 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", true ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist < 1.5 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", false ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) end end end --FREES A PLAYER (RESETS THEIR CONTROLS AND STATUS) function freetheguy (theprisoner) local thecaptor = (getElementData ( theprisoner, "captor" )) setElementData ( theprisoner, "currentstatus", "none" ) setElementData ( theprisoner, "captor", "none" ) showCursor ( theprisoner, false ) setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", false ) toggleAllControls (theprisoner, true) local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor ) TimoutTimer = (getElementData ( theprisoner, "arrestTimeout" )) if isTimer(TimoutTimer) then killTimer(TimoutTimer) setElementData ( theprisoner, "arrestTimeout", nil) TimeoutTimer = nil end end function checkforprisoners(thecop) if isElement(thecop) then local prisoners = 0 local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == thecop ) then prisoners = prisoners+1 end end if prisoners == 0 then setElementData ( thecop, "currentarrests", "none" ) triggerClientEvent( thecop,"clearcopdirections",thecop) elseif prisoners == 1 then setElementData ( thecop, "currentarrests", "single" ) elseif prisoners == 2 then setElementData ( thecop, "currentarrests", "double" ) end
  2. find it on herehttp://www.multitheftauto.com/hosters/
  3. yes it possible you can make custom map
  4. MoeezKhan

    [Help]

    post code i think problem in code
  5. MoeezKhan

    [Help]

    i download and i test it working make sure you not doing anything on this file re-download again
  6. I Can work For you for free becasuse freeroam server is very simple server
  7. i register and i open ticket then aboud say Your payment method is not credit/debit card? Why The Fuck I wait 2 days..
  8. where is you make it theme pls give me link
  9. I can't pay via Paypal , Paygal as well as some other kind of methods too . I am currently trying to find a host that accept Credit Card Method In their website through which I can add ( Debit Card , Master Card ) Number in it .i am from pakistan. As you know that Pakistan do not have Paypal card. Please Kindly tell me the site or way through which can accept credit card. Thnkx
  10. Try This https://forum.multitheftauto.com/viewtopic.php?f=91&t=71496
  11. Fake : https://community.multitheftauto.com/index.php?p=resources&s=details&id=3494 Orginal : https://community.multitheftauto.com/index.php?p=resources&s=details&id=1488 DONE
  12. hi i have problem i write pin code but it always say please enter valid pin code what is problem and i cant find my country pls add pakistan
  13. hi all i am looking for cheap hosting site and trusted. So, please can any one suggest me the best host to host my 60 Slots server.
  14. yes, Bonsai stop selling your Multigamemode......
×
×
  • Create New...