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MoeezKhan

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Everything posted by MoeezKhan

  1. what you mean i cant understand
  2. thanks but when i start script it automatic open and no button and memo appear one error in debugscript 3 ERROR:m-lock\Information.lua:11: attempt in index global 'GUIEditor' (a nil value)
  3. here is error ERROR: Loading script failed:m-lock/Information.lua:17:')'expected (to close '('at line 16) near "GUIEditor"
  4. MoeezKhan

    Help panel

    Hi all i make help panel but it not working anybody where is problem hope you tell me --client-- --[[ Author : Moeez Description : Information Panel For Servers ----- Information Panel ----- ]]--- helpwindow = guiCreateWindow(141, 81, 535, 503, "SAM:RPG Information Panel", false) guiWindowSetSizable(helpwindow, false) helpmemo = guiCreateMemo(9, 17, 516, 302, "write some text here", false, GUIEditor.window[1]) guiMemoSetReadOnly(helpmemo, true) commandbtn = guiCreateButton(9, 319, 105, 53, "Command", false, helpwindow) guiSetProperty(commandbtn, "NormalTextColour", "FFAAAAAA") GUIEditor.memo[2] = guiCreateMemo(-98, -338, 340, 20, "", false, GUIEditor.button[1]) GUIEditor.button[2] = guiCreateButton(228, -273, 15, 15, "", false, GUIEditor.button[1]) GUIEditor.memo[3] = guiCreateMemo(513, 166, 20, 20, "", false, GUIEditor.button[1]) staffbtn = guiCreateButton(9, 371, 105, 57, "Staff", false, helpwindow]) guiSetProperty(staffbtnsbtn, "NormalTextColour", "FFAAAAAA") eventbtn = guiCreateButton(10, 429, 104, 55, "Event", false, helpwindow) guiSetProperty(eventbtn, "NormalTextColour", "FFAAAAAA") infbtn = guiCreateButton(114, 318, 130, 54, "Information", false, helpwindow) guiSetProperty(infbtn, "NormalTextColour", "FFAAAAAA") rulesbtn = guiCreateButton(244, 319, 125, 53, "Rules", false, helpwindow) guiSetProperty(rulesbtn, "NormalTextColour", "FFAAAAAA") upgradebtn = guiCreateButton(369, 320, 151, 52, "Upgrade", false, helpwindow) guiSetProperty(upgradebtn, "NormalTextColour", "FFAAAAAA") samrpgbtn = guiCreateButton(115, 371, 410, 116, "SAM:RPG", false, helpwindow) guiSetProperty(commandsbtn, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientRender", root, function() dxDrawText("San Andreas Magical: RPG", 144, 36, 672, 81, tocolor(255, 255, 255, 255), 2.00, "pricedown", "left", "top", false, false, true, false, false) end ) function open() if (guiGetVisible (helpwindow) == false) then guiSetVisible(helpwindow, true) showCursor(true) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(helpwindow,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(helpwindow,x,y,false) centerWindow(helpwindow) elseif (guiGetVisible (helpwindow) == true) then guiSetVisible(helpwindow, false) showCursor(false) end end bindKey ("F1", "down", open) function Command () rulestxt = fileOpen("Command.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", commandbtn, command) function staff () rulestxt = fileOpen("Staff.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", staffbtn, staff) function Event () rulestxt = fileOpen("Event.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", eventbtn, Event) function Information () rulestxt = fileOpen("Information.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", infbtn, Information) function Rules () rulestxt = fileOpen("Rules.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", rulesbtn, Rules) function Upgrade () rulestxt = fileOpen("Upgrade.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", upgradebtn, Upgrade) function SAM:RPG () rulestxt = fileOpen("SAMRPG.txt", true) rulestxt1 = fileRead(rulestxt, 50000) guiSetText(helpmemo, rulestxt1) end addEventHandler("onClientGUIClick", samrpgbtn, SAM:RPG)
  5. if you dont understand not post here
  6. thanks for telling me and tell how i make it
  7. Thanks you all but can you tell more thing player can spawn it own vehicle (Example:-Which Player buy vehicle Player can spawn it
  8. Hi all i want to make a custom sound of vehicle i dont khow how i make it hope you help me Thanks in Advance
  9. hi all i make a car spawn system on marker anybody tell me how i can add function so player can spawn it own vehicle Thanks in Advance
  10. add me if you interested muhammad.moeez44
  11. MoeezKhan

    please read

    this not a fourm about script i need some help i make a server and my internet ip adress everyday change. so anybody have idea how i can set one ip adress and another idea os ip please help me hope you help me
  12. thanks but how i can change it location i open file but i dont khow where i change
  13. no give me mysql database link i want to use this house script so give me
  14. anybody tell me how i make a dxdrawing help me
  15. Hi all this is turf system but is not working please anybody fix it ----client side---- addEvent('countdown', true) function reduceCountdown( ) cont = 3 setTimer( function() cont = cont -1 outputChatBox( cont, 255, 255, 255 ) end,1000,3 ) end addEventHandler('countdown', root, reduceCountdown) addEvent('time', true); addEventHandler('time', root, function( ) local w, h = guiGetScreenSize( ); local styleLetters = guiCreateFont( 'font.ttf', 20 ); test = guiCreateLabel( w*0.0002, h*0.0011, 0.475, 0.1, 'Wait 10 minutes to capture the turf.', true ); guiLabelSetColor( test, 255, 255, 0 ) guiSetFont( test, styleLetters ); setTimer( function( ) if isElement( test ) then destroyElement( test ); end end, 5000, 1 ); end ); addEvent('friendly', true); addEventHandler('friendly', root, function( ) local w, h = guiGetScreenSize( ); local styleLetters2 = guiCreateFont( 'font.ttf', 20 ); test2 = guiCreateLabel( w*0.00025, h*0.0011, 0.475, 0.1, 'You entered friendly turf.', true ); guiLabelSetColor( test2, 0, 255, 0 ) guiSetFont( test2, styleLetters2 ); setTimer( function( ) if isElement( test2 ) then destroyElement( test2 ); end end, 5000, 1 ); end ); addEvent('group', true); addEventHandler('group', root, function( ) local w, h = guiGetScreenSize( ); local styleLetters3 = guiCreateFont( 'font.ttf', 20 ); test3 = guiCreateLabel( w*0.0003, h*0.0011, 0.475, 0.1, 'You need a group.', true ); guiLabelSetColor( test3, 255, 0, 0 ) guiSetFont( test3, styleLetters3 ); setTimer( function( ) if isElement( test3 ) then destroyElement( test3 ); end end, 5000, 1 ); end ); addEvent('time2', true); addEventHandler('time2', root, function( ) if isElement( test ) then destroyElement( test ) end end ); addEvent('friendly2', true); addEventHandler('friendly2', root, function( ) if isElement( test2 ) then destroyElement( test2 ) end end ); ---server side---- local pArea = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) local pArea2 = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 255, 255, 255, 125 ) local pCuboid = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) local pCuboid2 = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029, 245, 133, 30 ) local pArea3 = createRadarArea( 1858, 623, 140, 165, 255, 255, 255, 125 ) local pCuboid3 = createColCuboid( 1856.2864990234, 627.07629394531, 9, 138.25, 152.75, 30 ) local pArea4 = createRadarArea( 1577, 663, 180, 130, 255, 255, 255, 125 ) local pCuboid4 = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 ) local pArea5 = createRadarArea( 2778, 834, 110, 190, 255, 255, 255, 125 ) local pCuboid5 = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375, 113.5, 188, 30 ) addEventHandler("onResourceStart", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned on! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) end ) --[[addEventHandler("onResourceStop", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned off! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) saveS = xmlLoadFile( 'file_saves.xml' ) local save_info = xmlFindChild(saveS, 'turf', 0) xmlNodeSetAttribute( save_info, 'saved', 'nothing new' ) end )]] addEventHandler( 'onColShapeHit', pCuboid, function( player ) if (getPlayerTeam( player )) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea, true ) triggerClientEvent(player, 'time', player) triggerClientEvent(player, 'countdown', player) pArea1Timer = setTimer( function() setRadarAreaColor (pArea, iR, iG, iB, 100); givePlayerMoney( player, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", player, 0, 255, 0, true ); setRadarAreaFlashing( pArea, false ) end, 6000, 1 ) end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( player ) if( source == pCuboid ) then setRadarAreaFlashing( pArea, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea1Timer ) then killTimer( pArea1Timer ) end end end ) ----------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid2 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea2 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea2, true ) triggerClientEvent(player, 'time', player) pArea2Timer = setTimer( function() setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea2, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid2 ) then setRadarAreaFlashing( pArea2, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea2Timer ) then killTimer( pArea2Timer ) end end end ) ------------------------------------ addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid3 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea3 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea3, true ) triggerClientEvent(player, 'time', player) pArea3Timer = setTimer( function() setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea3, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid3 ) then setRadarAreaFlashing( pArea3, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ------------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid4 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea4 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea4, true ) triggerClientEvent(player, 'time', player) pArea4Timer = setTimer( function() setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea4, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid4 ) then setRadarAreaFlashing( pArea4, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ----------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid5 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea5 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea5, true ) triggerClientEvent(player, 'time', player) pArea5Timer = setTimer( function() setRadarAreaColor (pArea5, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea5, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid5 ) then setRadarAreaFlashing( pArea5, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea5Timer ) then killTimer( pArea5Timer ) end end end ) bugs WARNING: turf/turf-s.lua:91: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nill WARNING: turf/turf-s.lua:135: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil WARNING: turf/turf-s.lua:179: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil WARNING: turf/turf-s.lua:223: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil
  16. Hi All i need save system which save my location, money,team and guns please give me
  17. no i want which player buy car
  18. it not working when i press start script not start
  19. MoeezKhan

    car spawn

    hi all anybody tell me how i make a car spawn panel which player buy car it can spawn it , lock/unlock,on/off engine,rent a car and set new owner please give me element.
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