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al-Kobra

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Everything posted by al-Kobra

  1. 'onMarkerHit' isPedInVehicle getVehicleController givePlayerMoney setTimer
  2. toggleControl ( "fire", false ) حط هذا في ايفنت دخول الماركر
  3. وين getElementData
  4. setElementData getElementData getDistanceBetweenPoints3D bindKey guiSetVisible 'onClientGUIClick' triggerServerEvent getPlayerMoney takePlayerMoney givePlayerMoney giveWeapon
  5. قول لأي مبرمج يسوي لك بفلوس ,, لأن ببلاش ما بتحصل
  6. addEventHandler ( "onClientPlayerDamage", getLocalPlayer ( ), function ( ) if guiGetVisible ( اسم اللوحة ) == true then cancelEvent ( ) end end ) جرب
  7. ان شاء الله يفيدك
  8. Client Side : addEventHandler ( "onClientGUIClick", button1, function ( ) local skin = getElementModel ( getLocalPlayer ( ) ) triggerServerEvent ( "haha", getLocalPlayer ( ), skin ) end ) Server Side : addEvent("haha",true) addEventHandler("haha", root, function ( skin ) spawnPlayer ( source, x, y, z, skin ) end )
  9. مسوي له كوبي من الويكي + ماتعرف انجليزي ؟؟
  10. يسوي لوب ويجيب كل الوزنيات الا في الجدول
  11. createMissionTimer ( duration, countdown, format, x, y, bg, font, scale, r, g, b ) الارقمنتات : duration - The time in milliseconds countdown - A bool of whether to countdown or count up. Setting it to true will count down from the duration, setting it to false will count up to the duration (latter isnt tested yet) format - A string detailing the format of the timer text to be shown. You can chose whether to show minutes, seconds or centiseconds using these 3 strings: %m - minutes %s - seconds %cs - centiseconds This allows you to add normal text onto the timer as well as showing the time left (eg: "Time left: %m:%s") x,y - Position on the screen, this uses "smart positioning". It can be relative or absolute - the deathmatch gamemode creates it at 0.5,20. This means the x value is in the centre, the y is 20pixels from the top. If you specify a negative value it draws the other way, i.e. -20 would be 20pixels from the bottom rather than the top. The same can be done for x. bg - Whether to draw the default rounded-rectangle behind the timer. Setting this to false will hide it font - The font of the timer. Looks best in default-bold scale - The size of the text/bg. r,g,b - The red/green/blue components to make up the colour of the timer text (defaults to white) There are also some other exported functions that you may or may not need: setMissionTimerTime ( missionTimer, time ) Sets the countdown/countup target time (in milliseconds) getMissionTimerTime ( missionTimer ) Gets the number currently showing on the clock (in milliseconds) setMissionTimerFrozen ( missionTimer, frozen ) Sets the timer to frozen (true) or normal (false) isMissionTimerFrozen ( missionTimer ) See if the timer is frozen setMissionTimerHurryTime ( missionTimer, time ) Set the time that the clock will turn red (in milliseconds) (ie: to indicate there is not much time left) setMissionTimerFormat ( missionTimer, format ) Set the text format for the timer
  12. والله مدري وش بهم عرب حاقدين على بعض , ما يحبون نجاح لبعض ما عمري شفت كذا سؤال عند ااجانب وكم من شفت مواضيع مودات وتكون نفس مودات وما شفت ذا سؤال يعني عجيب وحشيش , خلاص رجال قال انا مسوي مود ! تبي تكذبه ؟ هو يبغي يختبره
  13. bindKey getPlayerSerial getAccountName isObjectInACLGroup triggerClientEvent guiSetVisible else return
  14. اظن ان السؤال واضح ماهو السطر اللى يعطى ميوت واظن ان الكل جاوب لو ماتعرف خلاص مو لازم تسوى نفسك برو
  15. ابى شرح import للمجسم بعدين export وخل الصيغة dff
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