===> سيرفر <=====
TableCars = {}
addEvent('gvoa', true)
addEventHandler('gvoa', root,
function( nameCar )
if isElement( TableCars[source] ) then
destroyElement( TableCars[source] )
end
local id = getVehicleModelFromName( nameCar )
if id == 487 or id == 548 then
local x, y, z = unpack( AircraftIdSpawn[math.random(#AircraftIdSpawn)] )
TableCars[source] = createVehicle( id, x, y, z )
if not TableCars[source] then
return end
warpPedIntoVehicle ( source, TableCars[source] )
return end
local x,y,z = getElementPosition( source )
TableCars[source] = createVehicle( id, x,y,z )
if not TableCars[source] then
return end
warpPedIntoVehicle ( source, TableCars[source] )
addVehicleUpgrade(TableCars[source], 1147)
addVehicleUpgrade(TableCars[source], 1041)
addVehicleUpgrade(TableCars[source], 1035)
addVehicleUpgrade(TableCars[source], 1010)
addVehicleUpgrade(TableCars[source], 1171)
addVehicleUpgrade(TableCars[source], 1149)
setVehiclePaintjob(TableCars[source], 1)
end
)
addEventHandler('onPlayerQuit', root,
function()
if isElement( TableCars[source] ) then
destroyElement( TableCars[source] )
end
end
)
addEventHandler("onVehicleStartEnter", getResourceRootElement(getThisResource()),
function(player,seat)
if getElementData( player, 'Group' ) == groupName and getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'No Team' then return end
if seat == 0 then
outputChatBox("Group " .. groupName .. " Only", player, 255, 0, 0, true)
cancelEvent()
end
end
)