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Posts
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Everything posted by Captain Cody
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Gostown, 100% custom map.
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Dropping through here.
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There should be a config client side, C:\Program Files (x86)\MTA San Andreas 1.5\mods\deathmatch\resources\scoreboard There's a file called settings.xml, reset scale to 1.
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I'll be releasing a custom map editor along with quite a few map conversions some time soon.
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Please first of all use debugscript 3 and find which error message is popping up to narrow it down; then secondly post in the scripting section of the forums for support.
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[3DSMax] Radiosity Advanced Lighting. - Tutorials - GTAForums Here's a quite good tutorial.
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I'd recommend you prelight them; gives them a more natural look and makes them blend a bit better.
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AllowedTeams = {} AllowedTeams["TeamName"] = true function gluePlayer(slot, vehicle, x, y, z, rotX, rotY, rotZ) if getPlayerTeam(source) then if AllowedTeams[getTeamName(getPlayerTeam(source))] then attachElementToElement(source, vehicle, x, y, z, rotX, rotY, rotZ) setPlayerWeaponSlot(source, slot) end end end addEvent("gluePlayer",true) addEventHandler("gluePlayer",getRootElement(),gluePlayer) function ungluePlayer() detachElementFromElement(source) end addEvent("ungluePlayer",true) addEventHandler("ungluePlayer",getRootElement(),ungluePlayer)
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Just walkin on through here.
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can't make a simple setVehicleComponentVisible script
Captain Cody replied to DriFtyZ's topic in Scripting
addCommandHandler ( "remove", function ( ) local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then setVehicleComponentVisible(theVehicle, "bump_front_dummy" , false) end end ) ..... -
Not enough people in the MTA team currently. Is the usual response.
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Actually @Simple01 this is very optimized people get better FPS on my server's map then they get in standard SA.
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Weapon customization is easy; you just have to make your own weapon system.
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Bad weapon sync is due to bad pings.
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Anything is possible in regular SA; just requires lots of work. Here's a good example of what's possible these days in MTA.
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Replace line 17 with guiGridListSetItemColor(listatodoslosgrupos, row, i, 0, 0, 255)
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Here's an ancient test of my first attempt back in 2015
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[Request] Porting Skygfx PS2 Graphics mod to MTA
Captain Cody replied to Loteir's topic in Third party GTA mods
Looks like it requires a change in ambient lighting, which MTA does not support atm. -
Doesn't it need an administrator email thing set i the config?
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LC has hundreds of shared models with SA.
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Looking for an advanced solution with slow loading objects
Captain Cody replied to 2kristof2's topic in Scripting
As in do one preload instead of dynamicly loading them on the go. Also for LODS you can assign them using createObject with lod enabled, and setLowLODobject? -
Tomorrow I'll write a script to automatically do it (You just need to make sure to save the map as a .map file for this to work)
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LC uses the same models as SA, so just replace ids in the .map file with SAs ids.
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That's compiled of hundreds of cols and DFFs, assigned to aprox 76 TXDs.
