Anubhav
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Everything posted by Anubhav
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Nope. I Can just that at login panel the circle which loads stops and it be's not responding.
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I din't understood what you are trying to say.
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Hello players of MTA, If you are very new in LUA Scripting i will help you anytime if you need. You can add me on skype : anubhav.agarwal87 I Will help you for free. You can post here also.
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Please reply! I realy want to play MTA. I Can't play my some of the favourite servers:/ please please help me ccw!
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function showGUI ( ) --markerhit createMarker (x,y,z) guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEventHandler("onPlayerMarkerHit",source,showGUI) Just use markers.
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Use a meta generator or re-write it.
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Cool app! Pictures look very good.
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I Suggest use db functions. Use SQL Module. There examples . Go to community and search serverupdates its made by MySQL database.
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OMG Guyz why all are posting in old topics?
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[Clan War] You vs Us (Every Week-end on =KoG= Servers)
Anubhav replied to =KoG=Rouche's topic in Leagues and events
Seems cool. I Will check it out . Sorry if i bumped this topic. -
Bilal you are bumping this topic. Stop posting in old topics.
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Lopez add me on skype anubhav.agarwal87 , i will help you in LUA.
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Ofcouse. Meta is main thing of resource.
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There is. You should have asked this question in scripting board. XML, SQL Are ways of saving.
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put the both in folder of it or make backup of lua and delete that. LUAC Is a encrypted version of LUA.
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[meta] friendlyname="Race color" group="Display" accept="*" examples="#FF0000,#776655" desc="Color what you want use in your race." /> friendlyname="Message color" group="Display" accept="*" examples="#FF0000,#776655" desc="Color of the Race chat box messages." /> friendlyname="Hurry time" accept="0-120" group="Gameplay" desc="Display HURRY! message this many seconds before the time runs out." /> friendlyname="Finish race time" accept="0-120" group="Gameplay" desc="The number of seconds the race continues for after someone wins." /> friendlyname="Respawn mode" accept="timelimit,none" group="Gameplay" desc="Default respawn mode, if one is not set in the map." /> friendlyname="Respawn time" accept="0-60" group="Gameplay" desc="Default respawn time in seconds, if one is not set in the map." /> friendlyname="Map duration" accept="1-3600" group="Gameplay" desc="Default duration in seconds, if one is not set in the map." /> friendlyname="Ghost mode" accept="false,true" group="Gameplay" desc="Set to true to disable collisions." /> friendlyname="Ghost alpha" accept="false,true" group="Graphics" desc="Set to true to make vehicle semi-transparent when collisions are disabled." /> friendlyname="Random maps" accept="false,true" group="Gameplay" desc="Set to true to make the next map selection automatic." /> accept="name,serial" group="none" desc="To identify players for stats." /> friendlyname="Vehicle colors" accept="file,random" group="Graphics" desc="Set to file to use the server file: mods\deathmatch\vehiclecolors.conf" /> friendlyname="Driver skin" group="Graphics" accept="*" examples="cj,random,7 10 16-20 15" desc="Choose a driver skin. Acceptable values can be 'cj' or 'random' or a range list like this:'7 10 16-20 15'" /> friendlyname="Vehicle weapons" group="Gameplay" accept="false,true" desc="Set to true to allow vehicle weapons." /> friendlyname="Auto pimp" group="Graphics" accept="false,true" desc="Set to true to apply a selection of visual upgrades to vehicles." /> friendlyname="Fire water" group="Graphics" accept="false,true" desc="Set to true to explode the player when entering the water." /> friendlyname="Admin group list" group="_Advanced" accept="*" examples="Admin,Moderator,SuperModerator" desc="To issue certain commands, the player must belong to one of the groups listed." /> accept="*" desc="List of race addon resources to load automatically" /> friendlyname="Blur level" group="Display" accept="0-36" desc="Set to 0 to turn off blur." /> friendlyname="Clouds enable" group="Display" accept="false,true" desc="Set to false to turn off clouds." /> friendlyname="Join spectating" group="Spectating" accept="false,true" desc="Set to true to make joining players spectate the race in progress." /> friendlyname="Admin stealth spectate" group="Spectating" accept="false,true" desc="Set to true to hide the state of spectating admins." /> friendlyname="Classic change Z" group="_Advanced" accept="false,true" desc="Set to true to move the player up when changing vehicles." /> friendlyname="Countdown effect" group="Display" accept="false,true" desc="Set to true for a fancy effect on the last countdown image." /> friendlyname="Show map name" group="Display" accept="false,true" desc="Set to true to show the current map name in the bottom left." /> friendlyname="Hunter minigun enable" group="Gameplay" accept="false,true" desc="Set to true to allow the Hunter minigun." /> friendlyname="Security level" group="_Advanced" accept="0-2" desc="Detect fake packets. 0-No checks 1-Some checks 2-All checks." /> friendlyname="Anyone can spectate" group="Spectating" accept="false,true" desc="Allow any player to start spectating with the 'B' key. (Does not work in no repawn maps)" /> friendlyname="Admin no respawn spectate" group="Spectating" accept="false,true" desc="Allow admins to spectate while alive in no respawn maps." /> friendlyname="Race respawn after spectate" group="Spectating" accept="false,true" desc="Force players to spawn like after death." /> friendlyname="Random vote on join" group="Gameplay" accept="false,true" desc="If someone joins a lone player, start a vote to change to a random map." /> friendlyname="Asynchronous Loading" group="_Advanced" accept="false,true" desc="Enabling this can reduce model loading lag for certain maps. It is only applied for clients who have chosen the 'Auto' option for asynchronous loading in their main settings menu." /> friendlyname="Show author name" group="Display" accept="false,true" desc="Set to true to show the map author name on the travelling screen." /> [/meta] try that.
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yes. Use getElementData
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luac.multitheftauto.com Remember to keep a copy of it!
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Did not tested , but my MTA Script editor showed no error. (after fixing hat string.)
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function heladosVender (thePlayer) local vehocc = getPedOccupiedVehicleSeat (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) local x, y, z = getElementPosition (thePlayer) if isPedInVehicle (thePlayer) then if (getElementModel ( playerveh ) == 423 and vehocc == 0) then markerIce = createMarker (x, y, z-1, "cylinder", 4, 0, 255, 0, 255) setElementFrozen (playerveh, true) addEventHandler ("onMarkerHit", markerIce, heladosMarker) else outputChatBox ("*****************************", thePlayer, 255, 0, 0) end end end addCommandHandler ("sell", heladosVender) function noVender (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) if isElementFrozen (playerveh) then setElementFrozen (playerveh, false) if isElement (markerIce) then destroyElement (markerIce) end end end addCommandHandler ("nosell", noVender) function heladosMarker (hitElement) if getElementType(hitElement) == "player" and hitElement and not isPedInVehicle (hitElement) then triggerClientEvent (hitElement, "openIceP", hitElement) end end function onPlayerExitWhoper () if (getElementModel ( source ) == 423) then if isElement (markerIce) then destroyElement (markerIce) if isElementFrozen (source) then setElementFrozen (source, false) end end end end addEventHandler ("onVehicleExit", getRootElement(), onPlayerExitWhoper) function consvaini (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1500) then if (consumerHealth <= 70) then setElementHealth (thePlayer, consumerHealth+30) takePlayerMoney (thePlayer, 1500) givePlayerMoney (thePlayer, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1500) givePlayerMoney (seller, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("********************", thePlayer, 0, 255, 0) end else outputChatBox ("*********************", thePlayer, 255, 0, 0) end end addEvent ("vaini", true) addEventHandler ("vaini", getRootElement(), consvaini) function conschoc (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3000) then if (consumerHealth <= 10) then setElementHealth (thePlayer, consumerHealth+90) takePlayerMoney (thePlayer, 3000) givePlayerMoney (seller, 3000) outputChatBox (name.. " *************************", seller, 0, 255, 0) outputChatBox ("*************************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3000) givePlayerMoney (thePlayer, 3000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("*********************", thePlayer, 0, 255, 0) end else outputChatBox ("********************", thePlayer, 255, 0, 0) end end addEvent ("choco", true) addEventHandler ("choco", getRootElement(), conschoc) function consfres (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 2500) then if (consumerHealth <= 20) then setElementHealth (thePlayer, consumerHealth+80) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " *******************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " ********************", seller, 0, 255, 0) outputChatBox ("***********************", thePlayer, 0, 255, 0) end else outputChatBox ("**********************", thePlayer, 255, 0, 0) end end addEvent ("berry", true) addEventHandler ("berry", getRootElement(), consfres) function consment (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local money = getPlayerMoney (thePlayer) local seller = getVehicleOccupant ( source, 0 ) if (money >= 2000) then if (consumerHealth <= 50) then setElementHealth (thePlayer, consumerHealth+50) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("**************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) end else outputChatBox ("*****************", thePlayer, 255, 0, 0) end end addEvent ("ment", true) addEventHandler ("ment", getRootElement(), consment) function conspolo (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1000) then if (consumerHealth <= 80) then setElementHealth (thePlayer, consumerHealth+20) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " **************", seller, 0, 255, 0) outputChatBox ("****************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " ***************", seller, 0, 255, 0) outputChatBox ("************", thePlayer, 0, 255, 0) end else outputChatBox ("*******************", thePlayer, 255, 0, 0) end end addEvent ("polo", true) addEventHandler ("polo", getRootElement(), conspolo) function conssorbet (thePlayer, seller) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3500) then setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3500) givePlayerMoney (seller, 3500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) else outputChatBox ("**********", thePlayer, 255, 0, 0) end end addEvent ("sorbet", true) addEventHandler ("sorbet", getRootElement(), conssorbet) I Fixed the unfinished string else i dint saw. Replace that with server side.
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community.multitheftauto.com We won't script for free go to that website which i gave and search.
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function Check ( player ) local playerTeam = getPlayerTeam ( player ) if playerTeam then outputChatBox ( "#F4A460[GANG]#F08080 Bem vido a gang " .. getTeamFromName ( "playerTeam" ).." ! ", player, 255, 255, 255, true ) end end addEventHandler ( "onPlayerLogin", root, Check ) this?
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function Check ( player ) local playerTeam = getPlayerTeam ( player ) if ( playerTeam ) then outputChatBox ( "#F4A460[GANG]#F08080 Bem vido a gang " .. getTeamFromName ( "PlayerTeam" ).." ! ", player, 255, 255, 255, true ) end end addEventHandler ( "onPlayerLogin", root, Check ) Try that.
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gate = createObject ( 2951, -1868.5, -3104.1999511719, 54.700000762939, 0, 0, 318) -- Gate. function Open ( pla ) -- the function if getElementType ( pla ) == "player" then -- if he is a player. if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(pla)), aclGetGroup ( "Admin" ) ) then -- it is only for admins. moveObject (othergate1, 2500, -1868.5, -3104.1999511719, 56.900001525879) -- It will move the gate. end -- Closing functions and all... end end addEventHandler ( "onColShapeHit", col, Open) -- Adding a event handler. addCommandHandler ( "open",Open) -- Adding the command. function Close ( pla ) -- Function if getElementType ( pla ) == "player" then -- as i said for checking if its a player. if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(pla)), aclGetGroup ( "Admin" ) ) then -- for admins only./ moveObject (othergate1, 2500,-1868.5, -3104.1999511719, 54.700000762939) -- close the gate. end end end addEventHandler ( "onColShapeLeave", col, Close ) addCommandHandler ("close", Close) gate = createObject ( 2951, y, x, z) to get the x,y,z go to freeroam and where you want to put do /getpos and replace it with it.
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Not all , there are some server which i can't login . It just not responds