Anubhav
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Everything posted by Anubhav
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local ignorelist = {} function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player, name_ end end end end addCommandHandler("ignore", function (player, cmd, ignored) if (not ignored) then -- gebruik: /ignore outputChatBox("Usage: /ignore ", player, 200, 200, 200) return end local ignored, name = getPlayerFromPartialName(ignored) if (not ignored) then -- Speler bestaat niet outputChatBox("Ignore: Player doesn't exist", player, 200, 200, 200) return end if (ignored == player) then -- Jezelf niet muten outputChatBox("Ignore: You can't ignore yourself", player, 200, 200, 200) return end if (not ignorelist[ignored]) then ignorelist[ignored] = {} end if (not ignorelist[ignored][player]) then ignorelist[ignored][player] = true outputChatBox("* You ignore now ".. name, player, 0, 255, 0, true) else ignorelist[ignored][player] = false outputChatBox("* You do not ignore ".. name .." #00FF00anymore", player, 0, 255, 0, true) end end ) addEventHandler("onPlayerChat", root, function (message, messageType) -- Cancel Event zodat je geen dubbele ignores krijgt cancelEvent() -- naam van schrijver local name = getPlayerName(source) -- Schrijg in log Cancel event weerhoud het van loggen outputServerLog("CHAT ".. name ..": ".. message) -- Stuur bericht if (messageType == 0) then local players = getElementsByType("player") for _, player in ipairs(players) do if (not (ignorelist[source] and ignorelist[source][player])) then outputChatBox(name ..": ".. message, player, 255, 255, 255, true) end end elseif (messageType == 1) then local players = getElementsByType("player") for _, player in ipairs(players) do if (not (ignorelist[source] and ignorelist[source][player])) then outputChatBox("* ".. name .." ".. message, player, 255, 130, 130, true) end end elseif (messageType == 2) then local team = getPlayerTeam(source) if (team) then local players = getPlayersInTeam(team) for _, player in ipairs(players) do if (not (ignorelist[source] and ignorelist[source][player])) then outputChatBox("(Team) ".. name ..": ".. message, player, 255, 255, 255, true) end end end end end )
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Show the table groups.
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You know.
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local select = executeSQLQuery("SELECT * FROM characters WHERE serial=?", getPlayerSerial(player)) cooldowns.chck[player] = setTimer(function() cooldowns.chck[player]=nil end, 5000, 1) if #select == 0 then setTimer(triggerClientEvent, 5000, 1, player, "character.toggleWindow", player) else Ok so now I did this. And see the output of when I selected. It always return empty, and adds the same serial again! When I selected, what a mess. EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3
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Thank you for your feedback!
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Its a open-source project so YES!
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[lua] someRandomTable = {} someRandomTabl = {} for i, v in ipairs(someRandomTable) do setTimer(runLoop, 5000, 1, someRandomTable) break end function runLoop(t) for i, v in ipairs(someRandomTable) do end end
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Macaus, you can never find the error. His one ) is missing at line 19. Are you looking the code properly?
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function painelEscolha() local screenW, screenH = guiGetScreenSize() janelaSpawn = guiCreateWindow((screenW - 840) / 2, (screenH - 198) / 2, 840, 198, "", false) guiWindowSetSizable(janelaSpawn, false) guiSetVisible(janelaSpawn, true) showCursor(true) botLs = guiCreateButton(10, 29, 197, 74, "Los Santos", false, janelaSpawn) guiSetProperty(botLs, "NormalTextColour", "FFFD0000") labelBarra = guiCreateLabel(10, 93, 820, 15, "_____________________________________________________________________________________________________________________", false, janelaSpawn) botSf = guiCreateButton(217, 29, 197, 74, "San Fierro", false, janelaSpawn) guiSetProperty(botSf, "NormalTextColour", "FF10ED00") botLv = guiCreateButton(424, 29, 197, 74, "Las Venturas", false, janelaSpawn) guiSetProperty(botLv, "NormalTextColour", "FFF4FC00") botTp = guiCreateButton(631, 29, 197, 74, "Tierra Perdida", false, janelaSpawn) guiSetProperty(botTp, "NormalTextColour", "FFFA00E0") botLsPraia = guiCreateButton(10, 113, 95, 43, "Praia\nLos Santos", false, janelaSpawn) guiSetProperty(botLsPraia, "NormalTextColour", "FFF90000") botLsFavela = guiCreateButton(112, 113, 95, 43, "Favela\nLos Santos", false, janelaSpawn) guiSetProperty(botLsFavela, "NormalTextColour", "FFF90000") botSfPraia = guiCreateButton(217, 113, 95, 43, "Praia\nSan Fierro", false, janelaSpawn) guiSetProperty(botSfPraia, "NormalTextColour", "FF10ED00") botSfFavela = guiCreateButton(319, 113, 95, 43, "Favela\nSan Fierro", false, janelaSpawn) guiSetProperty(botSfFavela, "NormalTextColour", "FF10ED00") botLvGoldPier = guiCreateButton(424, 113, 95, 43, "Gold Pier", false, janelaSpawn) guiSetProperty(botLvGoldPier, "NormalTextColour", "FFF4FC00") botLvEstadio = guiCreateButton(526, 113, 95, 43, "Estadio", false, janelaSpawn) guiSetProperty(botLvEstadio, "NormalTextColour", "FFF4FC00") botTpPara = guiCreateButton(631, 113, 95, 43, "Pular de\nPara-quedas", false, janelaSpawn) guiSetProperty(botTpPara, "NormalTextColour", "FFFA00E0") botTpPista = guiCreateButton(733, 113, 95, 43, "Pista de\nDrift", false, janelaSpawn) guiSetProperty(botTpPista, "NormalTextColour", "FFFA00E0") labelTutorial = guiCreateLabel(10, 162, 818, 15, "Escolha nos botões acima o local que deseja aparecer!", false, janelaSpawn) guiLabelSetColor(labelTutorial, 255, 254, 254) guiLabelSetHorizontalAlign(labelTutorial, "center", false) labelCreditos = guiCreateLabel(10, 177, 818, 15, "LucasMonteiro - Evolution Server", false, janelaSpawn) guiLabelSetColor(labelCreditos, 0, 72, 254) guiLabelSetHorizontalAlign(labelCreditos, "center", false) end addEvent( "escolherSpawn", true ) addEventHandler( "escolherSpawn", root, painelEscolha )
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Yes maybe. function painelEscolha() local screenW, screenH = guiGetScreenSize() janelaSpawn = guiCreateWindow((screenW - 840) / 2, (screenH - 198) / 2, 840, 198, "", false) guiWindowSetSizable(janelaSpawn, false) guiSetVisible(janelaSpawn, true) showCursor(true) botLs = guiCreateButton(10, 29, 197, 74, "Los Santos", false, janelaSpawn) guiSetProperty(botLs, "NormalTextColour", "FFFD0000") labelBarra = guiCreateLabel(10, 93, 820, 15, "_____________________________________________________________________________________________________________________", false, janelaSpawn) botSf = guiCreateButton(217, 29, 197, 74, "San Fierro", false, janelaSpawn) guiSetProperty(botSf, "NormalTextColour", "FF10ED00") botLv = guiCreateButton(424, 29, 197, 74, "Las Venturas", false, janelaSpawn) guiSetProperty(botLv, "NormalTextColour", "FFF4FC00") botTp = guiCreateButton(631, 29, 197, 74, "Tierra Perdida", false, janelaSpawn) guiSetProperty(botTp, "NormalTextColour", "FFFA00E0") botLsPraia = guiCreateButton(10, 113, 95, 43, "Praia\nLos Santos", false, janelaSpawn) guiSetProperty(botLsPraia, "NormalTextColour", "FFF90000") botLsFavela = guiCreateButton(112, 113, 95, 43, "Favela\nLos Santos", false, janelaSpawn) guiSetProperty(botLsFavela, "NormalTextColour", "FFF90000") botSfPraia = guiCreateButton(217, 113, 95, 43, "Praia\nSan Fierro", false, janelaSpawn) guiSetProperty(botSfPraia, "NormalTextColour", "FF10ED00") botSfFavela = guiCreateButton(319, 113, 95, 43, "Favela\nSan Fierro", false, janelaSpawn) guiSetProperty(botSfFavela, "NormalTextColour", "FF10ED00") botLvGoldPier = guiCreateButton(424, 113, 95, 43, "Gold Pier", false, janelaSpawn) guiSetProperty(botLvGoldPier, "NormalTextColour", "FFF4FC00") botLvEstadio = guiCreateButton(526, 113, 95, 43, "Estadio", false, janelaSpawn) guiSetProperty(botLvEstadio, "NormalTextColour", "FFF4FC00") botTpPara = guiCreateButton(631, 113, 95, 43, "Pular de\nPara-quedas", false, janelaSpawn) guiSetProperty(botTpPara, "NormalTextColour", "FFFA00E0") botTpPista = guiCreateButton(733, 113, 95, 43, "Pista de\nDrift", false, janelaSpawn) guiSetProperty(botTpPista, "NormalTextColour", "FFFA00E0") labelTutorial = guiCreateLabel(10, 162, 818, 15, "Escolha nos botões acima o local que deseja aparecer!", false, janelaSpawn) guiLabelSetColor(labelTutorial, 255, 254, 254) guiLabelSetHorizontalAlign(labelTutorial, "center", false) labelCreditos = guiCreateLabel(10, 177, 818, 15, "LucasMonteiro - Evolution Server", false, janelaSpawn) guiLabelSetColor(labelCreditos, 0, 72, 254) guiLabelSetHorizontalAlign(labelCreditos, "center", false) end addEvent( "escolherSpawn", true ) addEventHandler( "escolherSpawn", painelEscolha )
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See it properly. Line 18
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/debugscript 3 See my script if you din't
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greenzoneEnter = createColRectangle ( -1957.9560546875, 274.91864013672, 15, 15 ) addEventHandler( "onColShapeHit", greenzoneEnter, function(hitPlayer) if getElementType(hitPlayer)=="player" then triggerClientEvent(hitPlayer, "zoneEnter", hitPlayer) toggleControl ( hitPlayer, "fire", false ) toggleControl ( hitPlayer "next_weapon", false ) toggleControl ( hitPlayer, "previous_weapon", false ) setPedWeaponSlot ( hitPlayer, 0 ) toggleControl ( hitPlayer, "aim_weapon", false ) toggleControl ( hitPlayer, "vehicle_fire", false ) toggleControl ( hitPlayer, "vehicle_secondary_fire", false ) end end) addEventHandler( "onColShapeLeave", greenzoneEnter,function(hitPlayer) if getElementType(hitPlayer)=="player" then triggerClientEvent(hitPlayer, "zoneExit", hitPlayer) toggleControl ( hitPlayer, "fire", true ) toggleControl ( hitPlayer, "next_weapon", true ) toggleControl ( hitPlayer, "previous_weapon", true ) toggleControl ( hitPlayer, "aim_weapon", true ) toggleControl ( hitPlayer, "vehicle_fire", true ) toggleControl ( hitPlayer, "vehicle_secondary_fire", true ) end end)
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local spawnpoint addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() triggerClientEvent ( resourceRoot, "escolherSpawn", resourceRoot ) --I tried to do triggerClientEvent here end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end )
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if adminList[1][1] == getPlayerSerial(element) then --
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function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local r, g, b = getPlayerNametagColor ( source ) setAccountData ( playeraccount, "name.color", tostring(r)..","..tostring(g)..","..tostring(b) ) end end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local namecolor = getAccountData ( playeraccount, "name.color" ) if ( namecolor ) then local s = split(namecolor, ",") setPlayerNametagColor ( source, s[1], s[2], s[3] ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin )
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takeWeapon on onClientWeaponFire and onClientPlayerWeaponSwitch and onClientPlayerWeaponTarget
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local blip_x = (3000+px)/6000*MimgW-500 local blip_y = (3000-py)/6000*MimgH
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urdu yaha pe. or mein lier nahi hu. Sab ko malum hein ki mein acha scripter hu. Tere ja sa kam chor nahi LOL!
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function globalMessage(thePlayer, cmd, ...) if isPlayerMuted ( thePlayer ) then outputChatBox ("You are muted!", thePlayer, 255, 128, 22, true) return end local message = table.concat ( { ... }, " " ); local name = getPlayerName(thePlayer); local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox("#DEFF00#FFFFFF"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return end if isObjectInACLGroup("user." .. account, aclGetGroup("Moderator")) then outputChatBox("#DEFF00#FFFFFF"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return else outputChatBox("#00E6FF#FFFFFF"..name..": #FFFFFF"..message,root, 255, 255, 255, true) return end end addCommandHandler("global", globalMessage); addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for index,player in pairs(getElementsByType("player")) do bindKey(player,"x", "down", "chatbox", "global"); end end) addEventHandler("onPlayerJoin", getRootElement(), function() bindKey(source, "x", "down", "chatbox", "global"); end )
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CodyLewiz @ You have no rights to post your anger here. This is MTA forums not your home or skype or your server. DNA @ How's that usefull?
