Adding something like...
function destroyStingerKeybind( a, b, player )
if( isElement( theStingers[ player ] ) ) then
destroyElement( theStingers[ player ] )
destroyElement( theColShapes[ player ] )
end
end
bindKey("F1","down",destroyStingerKeybind,thePlayer)
...Near the bottom somewhere maybe?
thanks much easier to understand than sa-mp's pwn.