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Dutchman101

MTA Anti-Cheat Team
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Everything posted by Dutchman101

  1. If the file returned, that indicates whatever is responsible for it (a virus) has put it back, so it can keep itself working properly. So the infection is still active. Then you'll need to find a scanner that can detect it (although as per the above article, some of the viruses using this driver have the ability to tamper with virusscanners/software products) or yes, you may end up having to re-install in order to be entirely sure.
  2. There's a problem on your PC, and i will provide some information that may help you fix it. In the folder C:\Windows\ is a file called gdrv.sys which has been brought onto your PC by either a virus infection or cheat for any game. It's not a normal driver that people (still) download for Gigabyte hardware.. it is a very old one that's vulnerable and can be used by viruses and game cheats to achieve certain essential functions. As this presents a security risk, many anticheats prohibit such hackdrivers running. MTA doesn't allow it either. Remove the driver/make it stop running. That's the tricky part and not really on us. You should identify exactly what keeps running the driver (virus? hacktool?) and stop it, so the .sys file is no longer in use and then you can delete it. Obviously, we would say that you take care of the root cause, most of the times this starts with a full antivirus scan and if you can't figure it out, go into Windows safe mode and delete it there, where it cannot be in use. If you need more help on the last mentioned technical subjects, Google offers tutorials, like on how to get into Windows safe mode. Btw, if you're interested, this particular case (gdrv.sys) it's known as CVE-2018-19320 and more about it can be read here: https://news.sophos.com/en-us/2020/02/06/living-off-another-land-ransomware-borrows-vulnerable-driver-to-remove-security-software/ or https://www.bleepingcomputer.com/news/security/ransomware-exploits-gigabyte-driver-to-kill-av-processes/ and you should realize that having this on your PC means you're at a serious safety risk as well. The thing that brought it there can be severe malware which can compromise your data. @Kamdro
  3. I didn't read your entire log yet, but something specific in there indicates a type of corruption (WMI) that you can often resolve with this method: - Download https://mirror.multitheftauto.com/mtasa/utils/servicing.bat (naming is just a coincidence.. we send it to many users for support) - Right-click the .bat file and select "Run as Administrator" Wait until the process is completed, might take long but it will close on its own. Then reboot your PC and see if MTA works Also for good measure, please update some of your drivers.. to the following versions: GPU: https://downloadmirror.intel.com/30248/a08/igfx_win10_100.9313.exe Network: https://www.station-drivers.com/index.php?option=com_remository&Itemid=352&func=fileinfo&id=4224&lang=en Sound: https://github.com/pal1000/Realtek-UAD-generic/releases > download "Unofficial-Realtek-UAD-generic" zip package Then install these sound drivers using setup.cmd file (right click > "Run as Administrator") and answer yes everywhere, but "no" for manually installing your codecs @1214ill
  4. We all know high FPS limits cause various GTA bugs. But the most common annoyance, is that at FPS limits higher than 70, it becomes hard to move around while aiming a weapon (e.g start walking sidewards) which happens between 71-74 FPS, after which at extremely high FPS limits (80-100 FPS) it's no longer possible to strafe. For all server owners that have a reason to set high FPS limit but don't want to get this annoying bug, i wrote this scripted solution: local previousTask = false local defaultFpsLimit -- Store FPS limit on resource start to ensure its reliability (as server FPS limit) function getLimit() defaultFpsLimit = getFPSLimit() end addEventHandler("onClientResourceStart", resourceRoot, getLimit) local isAdded = false -- Just optimization for the render event to limit unnecesary execution function optimizeRender(prevSlot, curSlot) if not isAdded and (curSlot >= 2 and curSlot <= 6) then addEventHandler("onClientRender", getRootElement(), fixStrafing) isAdded = true elseif isAdded and (curSlot <= 1 or curSlot >= 7) then removeEventHandler("onClientRender", getRootElement(), fixStrafing) isAdded = false end end addEventHandler("onClientPlayerWeaponSwitch", localPlayer, optimizeRender) function fixStrafing() local weapon = getPedWeaponSlot(localPlayer) -- Don't execute if player isn't holding a (suitable) weapon -- This selects only weapons that are guns and suffer from strafing bug (slot 2, 3, 4, 5 and 6) -- Allowing other weapon types will bug the script as throwing/punch weapons don't support 'release' state of TASK_SIMPLE_USE_GUN if not (weapon >= 2 and weapon <= 6) then return end local newTask = getPedTask(localPlayer, "secondary", 0) if (previousTask ~= "TASK_SIMPLE_USE_GUN" or false) and (previousTask ~= newTask) then setFPSLimit(70) elseif (previousTask == "TASK_SIMPLE_USE_GUN") and (previousTask ~= newTask) then setFPSLimit(defaultFpsLimit) end previousTask = newTask end So basically it temporarily sets the player's local FPS limit to 70 (which fully supports walking sideways) only when you are aiming a weapon and restores it when they stop aiming down the sights. Now it works perfectly and seamlessly (player doesn't feel it) and it's also optimized. Again, if you have a reason to use high FPS limits.. this script only lifts the boundary (takes away the first serious GTA bug in line - moving while aiming) but when you reach the next boundary, you'll get a range of other FPS and physics related GTA bugs. But yeah, depending on your server, using this script may allow you to use even higher FPS limits than 70 / 74 by delaying the problems. Download link (community): TBA
  5. It takes an experienced modeller (which specialized themselves in low-poly modelling) to do that, at least for a significant impact while preserving the good looks of a model. They should be able to patch and remake surfaces that can't be optimized without damaging the surface/making it look bad.. potential for polycount reduction also depends on the model's nature (e.g was it a cheap rip from another game or not) Unfortunately, there's a lack of good tutorials on reducing DFF size & polycount. Here's the only guide that comes close, but not close enough because it's still a bad guide: https://gtaforums.com/topic/889254-tutguide-how-to-reduce-dff-size-polycount-in-3ds-max/ ( @mrkey82 ) Maybe i will make a proper guide in the near future
  6. I think it's the same issue as your previous topic (or very much related) I don't know what to say.. you are not only doing something wrong (having been unable to take the hints from said topic to improve your practises) but you clearly still don't know what you are doing, just plainly put, you're not a good modeller - producing a new level of extremely bloated, unoptimized skins (in GTA SA, 300kb for a skin model is already too much.. let alone yours that are around 5MB). It wouldn't surprise me if all of these you're running into, are because of reaching the technical limits of GTA SA and modelling (skinning/rigging/DFF importing) plugins. Doing weird stuff (doing many things wrong as I assume you are) can cause weird issues. I would advise you to focus on the practise of proper skin modelling (and the basics of it) before anything else, and I doubt we can provide further support after you haven't improved and started outputting normal models in about a year. @OtkBad
  7. This ban was issued on behalf of @.:CiBeR:. and a result of illegal activities on MTA. Therefore, this appeal will be handled by said moderator soon.
  8. This is what happens if you (try to) cheat, and the ban duration is 1 month because what you injected into the game comes from a cheat developer working on a paid hack. It's known that this category (paid and severe cheats) results in a ban for 1 month. I don't know if you are serving as a tester for said developer or followed your desire to cheat, but regardless this is what happens, so don't do it again after your ban expires and don't even bother to start lying about your activities. Temporary bans can't be appealed, appeal denied @foule
  9. You will get a final chance, if you ever come close to these kind of activities in the future, then you will receive a permanent ban without recourse. Unbanned @NexT_
  10. We have determined that you (known as "kittenRjers") are 1 of those people in the Turkish DD scene, that we have called the "core abusers" group in the past. It consists of people that are constantly working on new avenues for abuse, cheating, unfair advantage.. as in: massively testing such abuse tools (crafted for DD scene), lag switches, and the development thereof, with the purpose of facilitating the toxification of DD scene (with unfair play, and spreading your stuff as soon you guys found something new to abuse). These are the big names in the DD abuse scene that are getting banned. The most active of such individuals. So, we are not willing to believe you'll ever change, and also everyone called "DD core abuser group" that gets a ban like this, has a rich history of bans for all kinds of related activities. Continously repeating that activity doesn't reinforce trust that you will ever change, or are anything but just sorry for getting caught and definately dealt with (also in a way that you can hardly avoid these bans). You're no longer welcome on MTA. This will be a ban appeal template for "DD core abusers" people. Ban appeal denied @zlatanv33
  11. CD46 is a kick from the server.. some servers and russian MTA forks use persistent kicks to ban players, instead of regular bans that would say "You are banned from this server". In this case, you are seeing the text Этот аккаунт забанен! as kick reason, which translates from russian to: This account is banned! so this means you, or your account, has been banned by the server, or in this case, from the russian forked project known as "RP BOX" Therefore, as this ban has nothing to do with MTA or us, we cannot help, and the only thing you can do is contact RP BOX administrators/support. As a non-russian i don't know the appropiate channels for that (RP BOX ban appeals), but i will do my best with the following list of their pages: - https://www.rpbox.ru/ > "Support" (ПОДДЕРЖКА) - https://vk.com/rpbox - RP BOX discords listed at https://vk.com/topic-127960208_36385131 For example: https://discord.gg/v7n7K6Z3Zc and https://discord.gg/tStpXygFpS @autogud
  12. Don't lie. I just confirmed that you tried to cheat. Cheating on forks can result in MTA bans, as we do occasionally help out (russian) forked projects that are in the following weakened anti-cheat situation: https://wiki.multitheftauto.com/wiki/Forks You can find other examples of bans like that and see we won't make exceptions or accept lies. Just don't cheat when you get unbanned. No one likes cheaters.
  13. Please read the "Ban appeals information" topic on this board, regarding EMAIL bans. Following the instructions (of sending a message to the address provided in ban window) is the only way to get it handled
  14. Dutchman101

    Admin Panel

    It's either interference from something else on your server (yes - a resource) or you are not fully aware of your admin panel's modification status. It's kinda obvious, as no one around here has ever seen (as in: spoke about) that issue you're describing, and it also cannot be reproduced on a clean server that runs default resources, and the latest version of admin panel. As others that can help you don't have any starting point to identify script interference, you'll have to do some digging by yourself. Then if you find a suspect or the problematic resource, you can open up a topic in Scripting section, if you cannot fix it by yourself.
  15. Dutchman101

    Admin Panel

    Sounds like you run a custom version of admin panel, and that modifications to it introduced a bug (or other server scripts are interfering). Because what you are describing isn't known for original admin panel. Either restore it to original admin panel or open a new topic in the Scripting board, if you need help finding the problem in your resource. This either isn't true (please make sure) or scripts on your server are interfering. It must be an issue on your end.
  16. The problem is that you have (or had) "cFosSpeed" installed at C:\Program Files\cFosSpeed\, and your most recent kicks are caused by the cFosSpeed driver still running at C:\windows\system32\DRIVERS\cfosspeed6.sys Make sure to either fully stop it before launching MTA, or fully uninstall it. If you don't, servers that decided to use SD #33 won't let you join.
  17. The lenghts to which some people go to appear like a perfectly normal, innocent player keeps amazing me. Your story does nothing, because we know you're lying. Things you tried are already detected. You are serving as a tester for the cheat developer from https://forum.multitheftauto.com/topic/129276-banned-trainer/ You came to MTA purely for testing his stuff and therefore with the intention of assisting him to ruin a game with cheats, this makes you no longer welcome on MTA. Ban appeal denied, but nice try @livetorise
  18. There's a difference between public (open source, or shared by the original author) and leaked. There are plenty of gamemodes that are legitimately public. Also read this
  19. You forgot to include what you did.. in your topic title is also "ban for no reason", well don't lie. I confirmed the exact lagswitch that you tried to use. Don't run lagswitches in the future (after ban expires) to avoid it.
  20. Dutchman101

    MTA Crash Bug

    @SlayUpload your particles.txd file, and i will restore purely the roadsign texture in it to default. Then you can try if it stops the crashes. This is a last effort way to preserve the modded GTA installation you have right now and still play. But as you can see, even if it does, there is no guarantee that other GTA crashes won't appear next. Btw, low FPS issues are easily caused by playing on unoptimized servers - of which there are plenty on MTA. Modded GTA installations that promise better FPS won't really have an impact if the lag you're experiencing is of that nature.. then you can only find other servers to play on, or yes, get a better PC.
  21. You are engaged in cheat development activities, and not being honest about your intentions since even during the past hour (after posting this appeal) you were still working hard to bypass your ban, including testing your stuff in a cloud service (where it got detected and also resulted in a ban). Let me tell you that cheat developers aren't welcome on MTA, and that you will fail, very hard. MTA anti-cheat will win. Also yeah, don't lie by saying your friend only sent you something that got you banned, as we know that you're the main cheat developer. Ban appeal denied, @PodMaster
  22. in June 2020, you used (and also tested, while working for its creator) a polish mining bot, and that's what got you banned for 1 month.. or rather, as first time offense, should have. Due to a mistake, it turned into a permanent ban. Ban removed (mistake corrected), apologies for that. And for you this is an extra hard lesson never to use stuff like that again, @Brodacz
  23. Dutchman101

    MTA Crash Bug

    This crash (offset 0x002FEC20) is caused by game mods as well, more specifically it most likely are roadsign texture/model mods. Like for example, a corrupted or missing "roadsignfont" texture in particle.txd (which is located in GTA San Andreas\models folder) can cause it. We aren't sure whether or not server mods like that (a server running bad roadsign textures) can also cause players to crash, if their GTA isn't modded. If yours is modded, it's just another example that game stability isn't guaranteed, unless you play with the original unmodded game. It is easier to once again re-install your GTA, instead of spending time to find the problem in ways i described (roadsign mods). if it's not modded, contact the server owner with this information
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