Jump to content

GERgta

Members
  • Posts

    57
  • Joined

  • Last visited

Everything posted by GERgta

  1. It is (or was?) possible with the Sandboxie-Software, I did it once. It was a long time ago (MTA:SA 1.3) and I am uncertain if it still works, but here is how I remember doing it: 1.: Start MTA:SA in a sandbox. 2.: MTA should spurt out an error about fonts. Copy all the fonts from MTA San Andreas 1.5\MTA\cgui into (I think) C:\Sandboxie\C\Program Files (x86)\MTA San Andreas 1.5\MTA\cgui 3.: After doing this, you can launch MTA two times. I think you need to start the first copy without sandboxie, and the second one with. I could be wrong tho. Or if you have 200$ laying around, get yourself some cheap Windows tablet and run it on that. OR just find a friend to help you :v
  2. Many thanks, Olle -- I am currently working on a youtube implementation and an option for players with slow connection to turn any streaming off. I also want to add show that the title of the current song/stream shows above the radio. So "stay tuned" ;p
  3. "admens" never gets set (Aka, it returns nothing.).
  4. I finished the resource, you can find the download link in the main-post! Have fun!
  5. Oh, that speedometer isn't mine. It was created by Sam@ke; you can find it here!
  6. Your model probably has too many polygons (or your GPU has like NO VRAM left for the textures). You'd have to hop into a 3D-Modeler and reduce the number of polygons by using some downscaling method. Not sure on how to do this, but I bet there's some tutorials on the net for that. I'd recommend that you use "low-poly" car mods, those won't slow down the game as much.
  7. Hello forums! :3 When looking through the radio resources on the community site, I couldn't find a proper resource for placing radios; some resources have weird features, others eat all the traffic, etc.. So I have decided on making the perfect placeable radio resource It takes streams and audio-files (youtube support is planned). It can be placed on the ground and on a vehicle. And when the player places another radio (or leaves the server), the old one gets deleted: To place a radio, use "/radio"
  8. Thanks for all the info, guys
  9. Okay, I will try again. EDIT: *giant facepalm* I had a "if" event there that broke everything. Thanks everyone, sorry for wasting your time
  10. Hello people I've been trying to reset account data for a system I wrote to save the player's weapons, however; I can not find a way to delete account data that I've set. I've tried setAccountData(acc,"key",false) and setAccountData(acc,"key",nil), but nothing seems to work I get no errors and the the account that I used exists. Any help?
  11. Well I had to fiddle abit till it got applied, but then it worked It helps alot, many thanks
  12. @iAxel: As far as I know, it's planned to release as a download. However, the creator hasn't been online for the last couple of months, so I don't know if it's ever gonna happen. We just have to be patient.
  13. Alright, after going "I'll finish it tomorrow..." for the past weeks, I finally finished the new version of IVE-Handling! It has improved in many ways, take a look: Check it out on the community!
  14. That would be amazing
  15. It indeed does help, however the fov is still too low. The FOV is much better with the singleplayer widescreen fix.
  16. *Bump* (I don't like bumping, but this is a serious problem.)
  17. Yeah, it's a real problem. Raising the weight makes small vehicles less bouncy, but makes big vehicles flip over easily (Well I think, I'll have to test it again with the new suspension im working on..).I'll get back at you when I found something EDIT: YOU ARE A SAINT! That idea made the vehicles handle so much better Many thanks ♥, It will be included with the next version. EDIT 2: Due to complications with the internet (it's slow as hell) and because im lazy, the next version of the Handling-Resource will release this Friday - Sunday.
  18. It changes the handling of vehicles by changing only some of the handling's values. Yup, tweaking every single vehicle would be alot of work. I actually tweaked the brakes a bit. But i'll test it if I have time, I would love seeing the uncompiled thing tho Well, driving an infernus at 200km/h is boring as f*. In my opinion, all the vehicles in GTA SA were far too slow. The cars still control alright on high speeds, so I think it's a big improvement on GTA's boring driving physics.ANNOUNCEMENT I would also like to announce that I've been working on a abit-more-advanced resource to replace engine-sounds. It has sounds for the engine (duh), shifting and a blowoff sound (for fast vehicles). It should work for multiple players (untested tho)! It will also feature support for custom RPM-Scripts. So be excited! I will try to roll out the update out in a couple of days (Fixes a major bug I found), same for the engine-sound resource.
  19. Now that you mention it, bicycles are pretty fast. Alright, I will tweak them with the next patch I guess I could share details about the new IVE-Handling version that will release soon: - Tweaked traction-bias, no more annoying oversteering. - Changed the brakes, and brake bias as the brakes felt too weak in the first version. - I'm also working on a acceleration tweak. And more
  20. Current resolution is 1920x1080 (native screen resolution), my old resolution was 1280x1024 (on old 5:4 screen) and my aspect ratio is set to auto (setting it to 16:9 doesn't change anything, other ratios just stretch the image). My game isn't stretched, the FOV is not wide enough for 16:9 screens (however, it was enough on my old 5:4 screen). I would rather prefer a FOV of 80 or even 90.
  21. This project isn't dead, btw. I've just been busy with RL. I will get back to it ASAP.
  22. Bump! Since I got my widescreen monitor, I'm getting really motion-sick because of the low FOV (And I don't easily get motion sick). The game is almost unplayable for me. Please, add some kind of FOV-Multiplier to the options. It should be possible, as this mods adds something like that in SP: http://thirteenag.github.io/widescreen_fixes_pack#gtasa There could be some kind of setting in the servers, incase servers don't want the client to use higher FOVs.
  23. You could try freezing the cars client-side for players that are on foot.
  24. GERgta

    Anti-Cheat Corner

    Bump, I can't use reshade with MTA.
  25. Wow, that looks awesome. What computer do you need for running this?
×
×
  • Create New...