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GERgta

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Everything posted by GERgta

  1. I always wanted to have easier map editing. Man, I would~ I can't even express how wonderful this is! <3
  2. GERgta

    MTA Crash

    Well you have a 32bit operating system, just use the 32bit link from above.
  3. GERgta

    Internet Speed

    Not too bad, I guess (Could have double the speed, but WLAN.).
  4. Did you mod your game effects? If the explosion-texture is invalid/not found, GTA SA tends to crash.
  5. GERgta

    MTA Crash

    Try one of those: 32bit/64bit Try this one, if you are running a high-end processor (Only if the drivers above don't work).
  6. Increasing the mass on vehicles does not really change how the vehicle interacts with the world. Atleast not like that. If you want additional info about what mass does, then open this spoiler: Now back to topic: IIYAMA's way is the correct way of doing it. I would use a command: it should get the current ground clearance with getGroundPosition and getDistanceBetweenPoints3D. Then you use a timer (or onClientRender); If the vehicle is above the ground clearance that you calculated: push it down with setElementVelocity. EDIT: Ninja'd.
  7. Welcome to the I.V.E. project. This project is aiming to improve immersion in everything related to vehicles with many simple resources. Currently there's not much to this project, but I'll keep updating it. So stick around if you want to see more --------------------------------------------------------------------------------------------------------------------------------------------------- NOTICE: You are allowed to modify and share all the resources listed below, if you; - DO NOT remove the credits - DO NOT claim it as your own Reuploading an unmodified version from any of these resources isn't allowed! --------------------------------------------------------------------------------------------------------------------------------------------------- List of resources: IVE-Handling What resources are planned? If you have a suggestion or if you found a bug, feel free to post it here
  8. GERgta

    [Resolved] Smoke lag

    Anti-Aliasing can cause lag with effects (such as smoke and clouds). I had this with my old GPU. EDIT: Additional lag will also occour if you add HD effects in your game (Via mods)
  9. GERgta

    graphic bug

    Maybe you didn't set enough Stream-Memory. You can find the setting here: Try to crank it to the limit. If this doesn't help, try to reduce the view distance in your video-settings.
  10. @XeoN-: The wiki site says you can : OnClientWeaponFire
  11. Woops, I did something wrong while quoting. I'll fix it.
  12. https://community.multitheftauto.com/ind ... s&id=10238 Just look at this mess: I think this is stolen. No credit is given to any of the code included. (Why is most of the stuff on the community site so... crappy?)
  13. This event is only for weapons created with createWeapon. The example provided on the onClientPlayerDamage page should work for you, tho ------------------------------------------------------------------------------------------------------------------------------------------------ If you want to go abit more advanced: you can also decrease the minigun damage with setWeaponProperty, instead of completely deactivating it: setWeaponProperty(38,"pro","damage",1.5) Just paste this into a server-side script and it should work The last number is the amount of damage per bullet, a player has 100 Health.
  14. That looks useful and clean, I would love seeing it completed
  15. GERgta

    Graphics issue

    I know this thread is abit old, and you probably have it fixed by now. But did you try to reinstall your graphic-card drivers (There should be an option to reset graphic-options when uninstalling)? I had a similar issue with my Nvidia Geforce 7300GT back in the day, a driver reinstall (and deleting the settings) helped alot Unfortunately, I'm not sure how AMD graphic cards work but it SHOULD work as I described
  16. If the server has mods, it will take a while to load. The loading time can depend on the computer that you're using. Just give MTA some time. If that doesn't work, you may be dealing with a PC that is not able to handle any mods (A possible solution would be to update the CPU/GPU/RAM) or maybe you have some kind of software installed that is slowing down your PC (In that case, I would recommend this program: AdwCleaner, for a quick cleanup)
  17. As far as I know, the DayZ script is not open source. You cannot edit it. (also, there's more than enough DayZ servers on MTA )
  18. You can translate whole sites with google translator! Just put a web-adress in the left field: https://translate.google.com/
  19. I've been trying to script something with the fuel-tank today, but it came to my attention that you can't get the fuel-tank's dummy with "getVehicleComponents". The "fuelcap" dummy exists on the vehicle-models itself (Source: ). But like I said, MTA can't do anything with it.Could you guys fix this? Pretty pwease :3 Note: I wanted to post this in the help section first, but I couldn't find another function that can do something similar. So I posted it as suggestion.
  20. What if Rockstar includes scripting etc. on the PC version of GTA V? I mean it's not likely, but it's possible. If this doesn't happen, I think MTA should move on to GTA V... I already missed MTA on IV Just think about the possibilities of V! (I hate to say this, but we could also wait until the SAMP devs do something 'bout it...)
  21. That's what I did: it works now Wont there be conflicts if one than more player executes the command at the same time?
  22. Thanks for that info, i'll see what I can do.
  23. Hello forums once again. I've tried to script some performance parts for cars and somehow the variable doesn't get set. I searched google and nothing helped me. Maybe YOU can spot the error? function upgradeMotor ( playerSource ) local theVehicle = getPedOccupiedVehicle ( playerSource ) local seat = getPedOccupiedVehicleSeat ( playerSource ) if seat == 0 then if getElementData(theVehicle, "upgradeMotor") then local motorUpgrade = getElementData(theVehicle, "upgradeMotor") else local motorUpgrade = 0 end local buyingMotorUpgrade = motorUpgrade + 1 if buyingMotorUpgrade < 3 then local price = buyingMotorUpgrade * 2000 local playerMoney = getPlayerMoney ( playerSource ) if playerMoney > price then setPlayerMoney ( playerSource, playerMoney - price ) setElementData ( theVehicle, "upgradeMotor", buyingMotorUpgrade ) outputChatBox ("Motor-Upgrade " ..buyingMotorUpgrade.. " buyed for " ..price.. "$!", playerSource) outputChatBox ("You may need to re-enter your car to let the changes apply.", playerSource) else outputChatBox ("You dont have enough Money! The price is " ..price.. "$!", playerSource) end else outputChatBox ("This car doesn't support more motor upgrades!", playerSource) end else outputChatBox ("Only drivers can buy upgrades!", playerSource) end end addCommandHandler ( "upgrademotor", upgradeMotor ) Console output:
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