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Oli

Retired Staff
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Everything posted by Oli

  1. Fixed the "updater window appears when i close the menu quickly" bug (especially for scorp )
  2. Oli

    MTA:MA Easter egg

    lol yeah id agree.. only reason i knew of that thing was cos ive made similar functions.
  3. Oli

    MTA:MA Easter egg

    /me takes some credit for this find as i found the function which its to do with Aeron.. a better hint: exports
  4. jes guys give him a break.. he musta spent some time putting them together so if u aint got anything constructive to say.. stfu
  5. u need grs running for this to work btw
  6. heh was fun anyways.. for me at least lemme know if u wanna do another 1 sometime
  7. where did u get that jani? ure ass? yes we can fight u m8.. when? FMJ vs VCP: FMJ win 3:0
  8. sounds ok to me. FMJ vs UVA tonight: FMJ win 3:0
  9. FMJ vs VCES today. FMJ win 2:0 was a very friendly game.. i feel FMJ performed very well cheers VCES.. i wish all matches were that friendly
  10. Oli

    Help me!

    im sure u have confused the crap outta this guy lol besides u can totally fit that on 1 line: on *:SIGNAL:mta.commands:if $3 == !zack mta.say $1 Zack is wkd!!
  11. /me wants client port to come through on admin connect too
  12. ill make the !ch for stunt but changes to the gstats netcode will take longer
  13. good good Ill use my method till then though
  14. Yes i agree with that.. We can speak with him when hes next online.
  15. Ok, after a cunning idea i had last night i have solved this bug. Here is an example of what the bug is incase u didnt know or have forgotten: Now, as aeron clearly states, he thinks this is an MTA Server bug. For a while i have thought otherwise.. and ppl were using timers to overcome this bug. However that is a very bad way of solving a simple thing.. and causes some new bugs of its own. While making the Global Stats i noticed this bug cropping up in areas nothing to do with mta.say or mta.msg.. and i came to the conclusion that it is infact an mIRC bug. I have now found a great way of stopping this bug from happening. If you make the mta.say and mta.msg's from your script go through signals.. mIRC doesn't get these overlaps. Here is an example of the code i would use: on *:SIGNAL:mta.say:{ mta.say $1- } on *:SIGNAL:mta.msg:{ mta.msg $1- } on *:SIGNAL:mta.command:{ if $3 == !test { !.signal mta.say $1 $mta.name($1,$2) thats my name, that name again is $mta.name($1,$2) !.signal mta.say $1 oh yeah!!!!!!!!!!! } } This will eliminate this overlap bug and result in the right text being displayed in the MTA server: One draw back from this method is that if you have: on *:SIGNAL:mta.say:{ mta.say $1- } on *:SIGNAL:mta.msg:{ mta.msg $1- } in more than one script.. you will get ure scripts repeating themselves, as the mta.say/mta.msg will go through more than one signal, and hance do more than 1 mta.say/mta.msg. The latest version of MTA:mA:GRS (v4.04 - Not yet released) has this system in it, so if you have this in any other scripts you have loaded then you will get more than 1 mta.say/mta.msg from GRS. Please watch out for this. Aeron: any way you can incorporate this into MTA:mA in the next update? Ill speak with u about it on msn. I hope this solves some peoples problems with this
  16. Thanks. Jax wrote more of this script that me.. so thank him
  17. :::::::::::::::::::::::Clan-RPG v3.10:::::::::::::::::::::: This is a Role Playing Clan Script, designed to run on MTA Servers, written by Jax and Oli. http://files.mtasa.com/apps/tools/MTAmA ... _v3.10.zip Make sure rpg.mrc and rpg.dll are in the same subdirectory of the mIRC folder. The features include: - Cash/Bank System - Clan/Player Registration - Item/Vehicle/Property Purchasing/Selling - Robbing Capability - GTA3/VC Support - Various Bug/Error Fixes - Speed Improved - King of the House Mode - Cash/Item Stashing - Bounty Hunting - District/City Purchasing/Selling - Petrol Buying/Using/Effects These, and more, features work together, causing a role play environment. !-Commands: !info - Script info !switchname - Swaps profile name !clans - Registered clans in server !items - Current in-hand items !rstat - Profile stats !bounty - Current bounty !cash - Current cash !bank - Player/Clan bank ammount !clanname - Sets a new clan name !clan - Players registered clan !bank- - Banks cash !give - Gives cash to a player !stash - Stashes cash/items !stashed - Stashed cash/items !buy - Purchase items !sell - Sells a vehicle at sunshine.. !rob - Robs cash/items !take - Takes stashed cash/items !drop - Drops the item ur carrying !buycar - Purchases a vehicle !sellcar - Sells a vehicle !remsellcar - Removes 'for-sale' !bank+ - Withdraws from bank !-Commands: !place - Property/District info !buyplace - Purchases a place !sellplace - Puts place up for sale !remsell - Removes 'for-sale' !offer - Puts an offer on a place !remoffer - Removes your offer !accept - Accepts the top offer !offers - Top offer on your place !fine - Fines trespassers !join - Registers you to a clan !leave - Removes clan registration !wanted - 2 Top wanted people !register - Registers your clan !rig - Rigs a vehicle/property !rpghelp - Help/commands /msg-Commands: pin - Enters pincode regpin - Registers pincode rpghelp - Help/commands Please report any bugs IN THIS THREAD. If you would like a specific feature added to this script speak with either Jax or Oli. NOTE: This script should work fine at the same time as MTA:mA:GRS is running. Enjoy
  18. I suggest you go into a some clan servers and get some hands on experience in each clans way of doing things. This way you can be sure they meet whatever standards you have/are looking for. I personally dont recruit members who try to get in the clan from the forums.. i prefer to see 1st hand how players play, and then i can be sure if their skill is high enough and if they have any personality traits i like/dislike. Most clans have servers these days.. id ask around if i were u
  19. ive mentioned this before too... but this particular idea doesnt take into account that ppl listen to diff radie st's.. would be funny if ure a passenger in a car and the driver changes the station ure listening to and it took effect for the passengers too.. although it would be annoying in a way i guess. I guess this stuff will be syncable in blue
  20. try removing it totally.. then installing the 0.5 server and then install the 0.5 server patch
  21. /me wonders if any of this new info will come through to admin?
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