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DeletedAccount1111

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Everything posted by DeletedAccount1111

  1. And any option to disable the black box in the middle of the screen?
  2. Also, in the Lua, put the txd before the dff. Because it needs to load the texture before the model
  3. Could you post the controls of the car? thx
  4. Maybe that skin is not for GTA:SA? It kicks me when i try to add VC stuff
  5. I already know how to replace a common car paintjob (for example, default elegy) But if I add a fixed Uranus (the one with the reflections) it doesnt have paintjobs on it (Just in the bodykit) How i am suposed to load paintjobs for my custom Uranus?
  6. Or go to the club where they have one (the interior) and copy it, since you can do this.
  7. Why not the hability of changing both front and back plates (i think 1.3.3 will add something from back plates) and the font of them? (So we can use custom plates with custom texts, for example black background and white letters)
  8. I'm currently working with the car sounds. I have all the car sounds ready to be used, but I have to check manually which sound fits with a specific car. And that takes a lot of time... The skid marks are from Function-X's "Overdose Effects" mod located at http://www.gtagarage.com/mods/show.php?id=9226. Yeah, i know all of them could take time. Thats why i said, make a xml with groups or a lua, and people can change them freely.
  9. About the sound thingy... you could add a car id something that lets you change the sound by groups. For example, muscles can have one, japanese cars another, etc. Also please link of the skid marks? or they are in the resource
  10. Can you add something like for example, the drift recognices a cone or something we can place as a flag so we can multiply our bonuses by going on the flag? (Just like in GRID, you know, i kinda liked the flag thingy)
  11. So a script that only lets you see your team. I dont know shit about scripts, but we already have the team thingy, so i think it shouldnt be hard
  12. Yes, the map tool should be upgraded a bit. I want the option to resize both the size of an object and the collision box.
  13. Is there any way to put a billboard camera like in the 8 track circuit?
  14. So its an auto meta creator? If yes, I'll vote for this being in the official versions of the game, cause i am too lazy to make a list on the meta.
  15. you can use shaders to make them permanently clear
  16. When i have the script I share it. Usually replacing stuff is easy. If you have more questions, just ask them also a image macro:
  17. Since i'm a good guy, ill give you the scripts: meta.xml "Threule" version="1" type="script" /> wheel.lua function replaceModel() txd = engineLoadTXD("wheel/Fm3_Wheels.txd", 1082 ) engineImportTXD(txd, 1082) dff = engineLoadDFF("wheel/wheel_gn1.dff", 1082 ) engineReplaceModel(dff, 1082) dff = engineLoadDFF("wheel/wheel_gn2.dff", 1085 ) engineReplaceModel(dff, 1085) dff = engineLoadDFF("wheel/wheel_gn3.dff", 1096 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("wheel/wheel_gn4.dff", 1097 ) engineReplaceModel(dff, 1097) dff = engineLoadDFF("wheel/wheel_gn5.dff", 1098 ) engineReplaceModel(dff, 1098) dff = engineLoadDFF("wheel/wheel_sr1.dff", 1079 ) engineReplaceModel(dff, 1079) dff = engineLoadDFF("wheel/wheel_sr2.dff", 1075 ) engineReplaceModel(dff, 1075) dff = engineLoadDFF("wheel/wheel_sr3.dff", 1074 ) engineReplaceModel(dff, 1074) dff = engineLoadDFF("wheel/wheel_sr4.dff", 1081 ) engineReplaceModel(dff, 1081) dff = engineLoadDFF("wheel/wheel_sr5.dff", 1080 ) engineReplaceModel(dff, 1080) dff = engineLoadDFF("wheel/wheel_sr6.dff", 1073 ) engineReplaceModel(dff, 1073) dff = engineLoadDFF("wheel/wheel_lr1.dff", 1077 ) engineReplaceModel(dff, 1077) dff = engineLoadDFF("wheel/wheel_lr2.dff", 1083 ) engineReplaceModel(dff, 1083) dff = engineLoadDFF("wheel/wheel_lr3.dff", 1078 ) engineReplaceModel(dff, 1078) dff = engineLoadDFF("wheel/wheel_lr4.dff", 1076 ) engineReplaceModel(dff, 1076) dff = engineLoadDFF("wheel/wheel_lr5.dff", 1084 ) engineReplaceModel(dff, 1084) dff = engineLoadDFF("wheel/wheel_or1.dff", 1025 ) engineReplaceModel(dff, 1025) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadwheel", replaceModel ) I have all the parts on a folder, for organization stuff. Also maybe the txd isnt named "Fm3_Wheels.txd", because i downloaded a forza 3 pack, change that by the name of the txd you are using (if you arent using the same wheel pack i use) If you just use the HD default wheels, remove the txd line.
  18. As i see, some cars that should be customizable (club and slamvan) seem to be not tuneable and i dont know why. Kinda just reporting this.
  19. Bro, you need to make the script for it, lol.
  20. Or make it that pressing F1 could releas the gui and you can control it with your mouse or arrows. but you must keep holding f1
  21. I got this from the wiki, but even when I'm on a vehicle, it says i must be on a vehicle, so... any help? function PlateText(thePlayer,commandName,text) local Vehicle = getPedOccupiedVehicle(thePlayer) if Vehicle then if text then setVehiclePlateText( Vehicle, text ) else outputChatBox("You must enter a message.",thePlayer) end else outputChatBox("You must be a Vehicle.",thePlayer) end end addCommandHandler("setplate",PlateText)
  22. Well picking most of NPCs and mixing them with what you see in The Walking Dead could do the job even if they arent scary. Just try to search a script to change NPCs voices.
  23. A scrtipt that makes paintjobs work for custom cars.
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