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Everything posted by ViRuZGamiing
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Now i've made this; @Rex didn't test it because TA-PL told it was wrong
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Now I have; Client Server
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TAPL how's my table wrong? bcuz this is my first table EVER... should I use 1. getAccountData and setAccountData or 2. "OnPlayerQuit" and getTimers and setTimer
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So this should work? giftTable = { ['1'] = givePlayerMoney(source, 2000), ['2'] = outputChatBox( "Too bad you've won nothing today", source ), ['3'] = giveWeapon ( source, 31, 200 ), ['4'] = addPedClothes ( source, 9 ), ['5'] = removePedClothes ( source, 9 ) } function getGift math.random(#giftTable) end setTimer ( getGift, 86400000, 1, source ) addCommandHandler("gift", getGift) Testing it now and i'll reply if it works in 2-3 Minutes
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Hi, I want to make people use this command /gift once every 24 Hours to get something out of table. /gift > 1,2 or 3 out of the table and then you'll need to wait 1 day till command is back available. This is what I got;
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Maybe change getPlayerTeam to this; local playerTeam = getPlayerTeam (source) if (playerTeam) then
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The part you didn't understand is to prevent Spamming the command and not using the setbounty more then once every 5 minutes... The first output is just to tell people they can use setbounty
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Hello Community, This is my first long self-written script i've went to wiki pretty much and wrote this.. It seems to work I also debugged it and removed errors before posting here. Now i want to ask you guys how to continue? What needs to happen? /bounty : Outputs "write /setbounty to set a bounty" /setbounty : should set a bounty of an amount on a player Setbounty explained Player 1 writes "/setbounty Player2 Amount" the amount will be taken from Player 1 Player 2 gets set in the team Bounty, A red nametag also appears. The first one who kills Player 2 gets the money and the nametag and team will be set to normal. Extra: People cannot set more then 1 bounty in 5 minutes < antispam I hope you guys understand what i mean it's a bit like GTA Online but with commands.
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Then it's good enough; Thx all!
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I've tested addCommandHandler ( "online", function () for i, v in ipairs ( getElementsByType ( "player" ) ) do outputChatBox ( getPlayerName ( v ) ) end end ) but i'm currently alone on a LAN Server what if i'm with 2 or more how would it be displayed? 1 Name a line? All behind eachother with just a space in between? greetz viruz
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Can I set a "," between everyname like this; Name1, Name2, ...
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Can I show all players onCommand? addEventHandler("online", function () --show online players part end )
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Hi Community, titles explaines it... but how?
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local x,y = guiGetScreenSize() local isCurrentlyDrawing = false function startDrawing() if(isCurrentlyDrawing == false) then addEventHandler("onClientRender", getRootElement(), stuffToDraw) isCurrentlyDrawing = true elseif(isCurrentlyDrawing == true) then removeEventHandler("onClientRender", getRootElement(), stuffToDraw) isCurrentlyDrawing = false end end function stuffToDraw() rectangle = dxDrawRectangle(screenW/3.8, screenH/3.8, screenW/2.02, screenH/2, tocolor(187, 0, 0, 150)) end function text x+1 end function checkKill if (killer) and (killer ~= source)then givePlayerMoney (killer, 1) setTimer(text, 1000, 1) addEventHandler("onPlayerWasted", getRootElement(), checkKill) Dealman you forgot to end the last function
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Can I set the DxDraw Invisible and show up when I get xp? I think this is a bit hard too try...
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so like you mean would be; local x,y = guiGetScreenSize() local rectangle = dxDrawRectangle(x/3.8, y/3.8, x/2.02, y/2, 0, 0, 255) function text x+1 end function checkKill if (killer) and (killer ~= source)then givePlayerMoney (killer, 1) setTimer(text, 1000, 1) addEventHandler("onPlayerWasted", getRootElement(), checkKill) Could this work? i'm on mobile again
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I know its a GUI and the dxDraw is moveable? I want not only money to be given i want xp bar to move too with dxDrawRectangle. Example; local x,y = guiGetScreenSize() local rectangle = dxDrawRectangle(x/3.8, y/3.8, x/2.02, y/2, 0, 0, 255) function checkKill if (killer) and (killer ~= source)thengivePlayerMoney (killer, 1000) addEventHandler("onPlayerWasted", getRootElement(), checkKill) end end Sry if its crap im mobile atm
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As the title says but is it possible,
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Thx i'll try it
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So you mean like this: Client: Server: function serverCamera triggerClientEvent ( "setCamera", getRootElement()) end addEventHandler("onPlayerLogin", localPlayer, serverCamera)
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Is it possible that I paste a Login in front of it and change the addEventHandler to "onPlayerSpawn" ? I know it becomes Server side then.
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I want to create like GTA V when I join the camera looks from up the air to the character and zooms in, how can i do the zoom in? local px, py, pz = getElementPosition ( getLocalPlayer ( ) ) function setCameraOnPlayerJoin() setCameraMatrix(source, px, py, pz+50, px, py, pz) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin)
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You'll need these ones, I'm a noob too but I guess these ones should do it; -- Server createVehicle getVehicleController getPlayerTeam setPlayerMoney setTimer --Client createTeam setPlayerTeam getPlayerOccupiedVehicleSeat
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You can create it with DxDraw
