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ViRuZGamiing

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Everything posted by ViRuZGamiing

  1. If you don't understand what x1w#ALBANDER means, here's a simple explanation; 1. go to C:\Program Files (or x86)\MTA\server\mods\deathmatch 2. edit acl.xml with notepad or optional notepad++ 3. on line 18 there's the start of the admin group ( ) 4. add this line example: "Admin"> "Moderator"> "SuperModerator"> "Admin"> "RPC"> "resource.admin"> "resource.webadmin"> "user.ViRuZ">
  2. Yes that script, I have a MySQL Database, how do I convert it?
  3. if I can't even activate my paypal account, how'll I pay with USD? Paypal is global (worldwide) so every country has it, the reason why you can't activate is because you don't use a Creditcard like Mastercard, Visa, etc... What I guess, you are too young for a creditcard and you want someone who has it.
  4. Now I have only a problem with when I reach the end marker; CLIENT addEventHandler("onClientMarkerHit", lvMarker, function ( hitElement, matchingDimension) if (hitElement == localPlayer) and (matchingDimension == true) then triggerServerEvent("onLVHit", localPlayer) end end ) SERVER addEvent("onPilotAccept", true) addEventHandler("onPilotAccept", root, function () local thePlayer = source pilotPlane = createVehicle (577, -1641.5, -148.39999, 14.5, 0, 0, 314.25) warpPedIntoVehicle ( thePlayer, pilotPlane ) addEventHandler("onVehicleExit", pilotPlane, function (thePlayer) destroyElement(pilotPlane) setElementPosition(thePlayer, -1423.8000488281, -289.89999389648, 14.10000038147) setElementRotation(thePlayer, 0, 0, 138.004119) triggerClientEvent("destroyLVMarker", thePlayer) end ) addEvent("onLVHit", true) addEventHandler("onLVHit", root, function (thePlayer) destroyElement(pilotPlane) setElementPosition(thePlayer, -1423.8000488281, -289.89999389648, 14.10000038147) setElementRotation(thePlayer, 0, 0, 138.004119) givePlayerMoney(thePlayer, 1000) triggerClientEvent("destroyLVMarker", thePlayer) end ) end ) OnVehicleExit works fine
  5. hello, When I exit the plane the plane gets destroyed but the blip not, Server Client
  6. Hello, Why doesn't this save the playtime when the resources end? local t = { } function checkValues( source,arg1,arg2) if (arg2 >= 60) then t[ source ][ 'min' ] = tonumber( t[ source ][ 'min' ] or 0 ) + 1 t[ source ][ 'sec' ] = 0 end if (arg1 >= 60) then t[ source ][ 'min' ] = 0 t[ source ][ 'hour' ] = tonumber( t[ source ][ 'hour' ] or 0 ) + 1 end return arg1, arg2 end setTimer( function( ) for _, v in pairs( getElementsByType( "player" ) ) do if (not t[ v ]) then t[ v ] = { ["hour"] = 0, ["min"] = 0, ["sec"] = 0 } end t[ v ][ 'sec' ] = tonumber( t[ v ][ 'sec' ] or 0 ) + 1 local min,sec = checkValues ( v, t[ v ][ 'min' ] or 0, t[ v ][ 'sec' ] or 0 ) local hour = tonumber( t[ v ][ 'hour' ] or 0 ) setElementData( v, "Online Time", tostring( hour )..':'..tostring( min )..':'..tostring( sec ) ) end end, 1000, 0 ) function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local sValue = getElementData( source,'Online Time' ) setAccountData ( playeraccount, "Online Time", tostring(sValue) ) end t[ source ] = nil end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local time = getAccountData ( playeraccount, "Online Time" ) if ( time ) then setElementData ( source, "Online Time", time ) else setElementData ( source, "Online Time",0 ) setAccountData ( playeraccount, "Online Time",0 ) end end end addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerLogin", root, onPlayerLogin )
  7. UPDATED! Huge thanks to IIYAMA who learned me scripting and especial the Tables. • Added Blip till 200m visible • Added Table to add Vehicles, Vehicles spawnpoints and Prices
  8. vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) attempt to index global 'vehicles' (a nil value)
  9. Hello, I'm not experienced with tables I know a bit of them but they are really usefull, i'm trying something but I don't know if this is correct. Now I made my showroom vehicles like this; But can I do something like this; showroomVehicles = { {model1, x1, y1, z1, rx1, ry1, rz1}, -- This is filled in with the information of the alphaShowroom {model2, x2, y2, z2, rx2, ry2, rz2}, -- This with the info from the banshee } function showroomVehicles () showroomVehicles = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleLocked ( showroomVehicles , false ) setVehicleDamageProof( showroomVehicles , true ) setVehicleEngineState ( showroomVehicles , false ) setVehicleFuelTankExplodable ( showroomVehicles , false ) setVehicleColor ( showroomVehicles , 255, 255, 255 ) setVehiclePlateText ( showroomVehicles , "Banshee" ) setElementFrozen ( showroomVehicles , true ) showRoomVehicles[showroomVehicles ]=true end
  10. This is from the basic script: createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) Does that become this: local blip = exports.customblips:createCustomBlip ( x, y,32, "images/player.png", 50 ) attachElements ( blip, players[source][1], players[source][2], players[source][3] ) and what with the x,y of the createcustomblip?
  11. Hi guys, I really want to use this with MySQL, I have a database from the same host I got my server from but how do I connect the house system to my database? There are no connect functions only table create functions in the script. Does anyone know it, or is DaKiLLa active here?
  12. Hello, I'm using Customblips and Playerblips but I want to change the player's blip to a customblip. Playerblips: root = getRootElement () color = { 0, 255, 0 } players = {} resourceRoot = getResourceRootElement ( getThisResource () ) function onResourceStart ( resource ) for id, player in ipairs( getElementsByType ( "player" ) ) do if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end function onPlayerSpawn ( spawnpoint ) if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end function onPlayerQuit () destroyBlipsAttachedTo ( source ) end function onPlayerWasted ( totalammo, killer, killerweapon ) destroyBlipsAttachedTo ( source ) end function setBlipsColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } for id, player in ipairs( getElementsByType ( "player" ) ) do destroyBlipsAttachedTo ( player ) if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end end function setBlipColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then destroyBlipsAttachedTo ( source ) players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) end end addCommandHandler ( "setblipscolor", setBlipsColor ) addCommandHandler ( "setblipcolor", setBlipColor ) addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn ) addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerWasted", root, onPlayerWasted ) function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end Customblip exports.customblips:createCustomBlip ( x, y,32, "images/player.png", 50 ) How can I get it in?
  13. bad player pointer, dxDrawText ( tostring ( getTeamName ( getPlayerTeam ( localPlayer ) ) ), team_X, name_Y, team_X * 1.2, name_Y * 1.2, tocolor ( 255, 255, 255, 255 ), 1.0, "bankgothic" )
  14. Error can't load image, dxDrawImage ( x,y, width, height, self.strPath, self.fRot, self.fRotXOff, self.fRotYOff, tocolor(unpack(self.tColor)), self.bPostGUI ) This is original script i didn't write this
  15. It's the code i've posted above yours
  16. Now I see false instead of the user's team.
  17. local text_h = dxGetFontHeight ( 1, "bankgothic" ) addEventHandler("onClientRender",root, function ( ) local name_X = 350 local team_X = 700 local ping_X = 950 local name_Y = 200 local namend_Y = 700 if ( not getKeyState ( "tab" ) ) then return end if ( name_Y > namend_Y ) then return end dxDrawRectangle(250, 100, 800, 600, tocolor(0, 100, 255, 150), false) dxDrawText("Belgium-Reallife", 250, 100, 1050, 200, tocolor(255, 255, 255, 255), 2.00, "bankgothic", "center", "center", false, false, true, false, false) dxDrawLine(250, 200, 1050, 200, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(550, 200, 550, 700, tocolor(255, 255, 255, 255), 1, false) dxDrawLine(850, 200, 850, 700, tocolor(255, 255, 255, 255), 1, false) --dxDrawText("Team1", 550, 200, 850, 700, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, true, false, false) --dxDrawText("Ping1", 850, 200, 1050, 700, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "center", "top", false, false, true, false, false) for _, player in ipairs ( getElementsByType ( "player" ) ) do dxDrawText ( getPlayerName ( player ), name_X, name_Y, name_X * 1.2, name_Y * 1.2, tocolor ( 255, 255, 255, 255 ), 1.0, "pricedown" ) dxDrawText ( tostring ( getPlayerPing ( player ) ), ping_X, name_Y, ping_X * 1.2, name_Y * 1.2, tocolor ( 255, 255, 255, 255 ), 1.0, "pricedown" ) dxDrawText ( tostring ( getPlayerTeam( player ) ), ping_X, name_Y, ping_X * 1.2, name_Y * 1.2, tocolor ( 255, 255, 255, 255 ), 1.0, "pricedown" ) name_Y = ( name_Y + text_h * 1.5 ) end end ) @TAPL wouldn't this work too?
  18. Will getTeamFromPlayer(player) also work?
  19. Could this work? for _, player in ipairs ( getElementsByType ( "player" ) ) do dxDrawText ( getPlayerPing(getLocalPlayer()), ping_X, name_Y, ping_X * 1.2, name_Y * 1.2, tocolor ( 255, 255, 255, 255 ), 1.0, "bankgothic" ) name_Y = ( name_Y + text_h * 1.5 ) end
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