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iPrestege

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Everything posted by iPrestege

  1. امممم حسب اللي اعرفه اذا سويت ريست السكربت يتوقف ويشتغل يعني تروح البيانات وكل شيء ذذ فـ يعني سوي لك واحد خاص اصرف ..
  2. الكود شغال المفروض يشتغل المشكلة من عندك جرب غير الملفات او المود وحطها بمود ثاني وجرب
  3. والله ماعندي وقت ارفعه ذذ
  4. 1- This code is not you're code : --\\\\\\\\\\\\\\\\\\\\\\\\\\ --// Setting local g_screenX, g_screenY = guiGetScreenSize(); local gScale = 0.3; local gAlphaDistance = 25; local gMaxDistance = 50; -- Max Distance local gTextAlpha = 120; local gTextSize = 1; local gAlphaDiff = gMaxDistance - gAlphaDistance; gScale = 1 / gScale * 800 / g_screenY; local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; local markerp = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, 'Cylinder', 1.5, 0, 0, 255, 150 ); local marker1p = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, 'Cylinder', 1.5, 0, 0, 255, 150 ); local marker2p = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, 'Cylinder', 1.5, 0, 0, 255, 150 ); addEventHandler ( 'onClientRender', root, function ( ) -- local x, y, z = getCameraMatrix(); local x1, y1, z1 = getElementPosition ( markerp ); local x2, y2, z2 = getElementPosition ( marker1p ); local x3, y3, z3 = getElementPosition ( marker2p ); local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); local distance_2 = getDistanceBetweenPoints3D( x, y, z, x2, y2, z2 ); local distance_3 = getDistanceBetweenPoints3D( x, y, z, x3, y3, z3 ); -- -- Marker #1 if distance_1 <= gMaxDistance then local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); if x1_ and y1_ then -- local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Policia", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #2 elseif distance_2 <= gMaxDistance then local x2_, y2_ = getScreenFromWorldPosition( x2, y2, z2 + 0.95, 0.06 ); if x2_ and y2_ then -- local scale = 1 / ( gScale * ( distance_2 / gMaxDistance ) ); local alpha = ( ( distance_2 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Policia", x2_, y2_, x2_, y2_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #3 elseif distance_3 <= gMaxDistance then local x3_, y3_ = getScreenFromWorldPosition( x3, y3, z3 + 0.95, 0.06 ); if x3_ and y3_ then -- local scale = 1 / ( gScale * ( distance_3 / gMaxDistance ) ); local alpha = ( ( distance_3 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Policia", x3_, y3_, x3_, y3_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end end end ); -- ////////////////////////////////// -- // MATH FUNCTIONS // -- ////////////////////////////////// function math.evalCurve( curve, input ) if input < curve[ 1 ][ 1 ] then return curve[ 1 ][ 2 ]; end for idx = 2, #curve do if input < curve[ idx ][ 1 ] then local x1 = curve[ idx - 1 ][ 1 ]; local y1 = curve[ idx - 1 ][ 2 ]; local x2 = curve[ idx ][ 1 ]; local y2 = curve[ idx ][ 2 ]; local alpha = ( input - x1 ) / ( x2 - x1 ); return math.lerp( y1, y2, alpha ); end end return curve[ #curve ][ 2 ]; end function math.lerp( from, to, alpha ) return from + ( to-from ) * alpha; end Wnd = guiCreateWindow ( 0.2, 0.2, 0.50, 0.60, "Trabajo de Policia Version Full", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Cerrar", true, Wnd ) button1 = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Escoger Trabajo", true, Wnd ) label = guiCreateLabel ( 0.05, 0.1, 0.9, 0.2, "Los Policias Pueden Arrestar Criminales \nPegandoles 3 Veces con la Porra.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) skins = { {"Policia 1", 280}, {"Policia 2", 281}, {"Ranger 1", 283}, {"Ranger 2", 288}, {"Vigilante de Trafico", 284}, } skinG = guiCreateGridList(0.01, 0.3, 0.99, 0.5, true, Wnd) guiGridListAddColumn(skinG, "Skins", 0.85) for i,skins in ipairs(skins) do row = guiGridListAddRow(skinG) -- guiGridListSetItemText(skinG, row, 1, tostring(skins[1]), false, false) guiGridListSetItemData(skinG, row, 1, tostring(skins[2])) end function SAPDjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(Wnd) then guiSetVisible(Wnd, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", markerp, SAPDjob) addEventHandler("onClientMarkerHit", marker1p, SAPDjob) addEventHandler("onClientMarkerHit", marker2p, SAPDjob) function takeJob() local row, col = guiGridListGetSelectedItem(skinG) if (row and col and row ~= -1 and col ~= -1) then local models = tonumber(guiGridListGetItemData(skinG, row, 1)) if model ~= "" then triggerServerEvent("getJob", localPlayer, models) guiSetVisible(Wnd,false) showCursor(false) end end end addEventHandler("onClientGUIClick", button1, takeJob, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close) Am talking about the 3D Text 2- About the off topic you can get the answer here : Report Community Resources Center
  5. Exactly try it server side script .
  6. You're using player at line 4>6 and player is not defined you should change it to thePlayer .
  7. ._. تمام معي مدري وش فيكك !
  8. شغآل آطرح الميتا ._.؟!
  9. -- # Client Side canPedBeKnockedOffBike
  10. ي صديق شغال تاكد زين
  11. هذا واحد مسكين مظلوم يسرق سكربتات و تطيح على راسة
  12. تمآم شغال مآفية اي مشآكل ..
  13. Lua tutorials, manuals Scripting Introduction Meta.XML Go ahead !
  14. You can pay a scripter ,If you don't want to learn scripting .
  15. No it's work fine i use this compiler with windows 8 and works fine with solidsnake link .. Great job .
  16. FROM VERSION 1.3.3 r5394 ONWARDS This version is not released yet .
  17. Yes i know i can make it like that : setPlayerWantedLevel ( source,getPlayerWantedLevel ( source ) + 1 ) But i do it like what he want .
  18. اداهـ رآئعه و تختصر الكثير من الوقت بدال ماتفتح الكونسول ..الخ يعطيك العافية ..
  19. خلها بعقلك بـ حسب الفنكشن هذا اعطاء نفاثة بيكون اكيد مامعه اصلا بنسبة 99 % نفاثة بتكون فولس يوم نعطية تكون ترو يوم نسحبها ترو وحقك ماراح يشتغل .. لانك عاكس العملية
  20. حقك يصير كذا : polo = false addCommandHandler ( "give", function (player) if not polo then givePedJetPack ( player ) outputChatBox ( "تم اعطائك نفاثة", player, 255, 255, 255, true ) polo = true else removePedJetPack ( player ) outputChatBox ( "تم سحب النفاثة", player, 255, 255, 255, true ) polo = false end end )
  21. addCommandHandler("give", function ( player ) if doesPedHaveJetPack ( player ) then removePedJetPack ( player ) outputChatBox ( "تم سحب النفاثة", player, 255, 255, 255, true ) else givePedJetPack ( player ) outputChatBox ( "تم اعطائك نفاثة", player, 255, 255, 255, true ) end end ) حقك ماراح يصير ذذ
  22. اوهـ معليش نسيتها استخدمها معهم .. كلهم لازم ذذ
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