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Tails

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Everything posted by Tails

  1. I don't think the video is lagging much at all. There are some skips like in the intro but they are barely noticeable. But other than that I agree the video could have been shot in better quality and fps if we had the hardware to do so. Thanks for commenting, glad you like it!
  2. Is this mod still being worked on? Greets
  3. The function doesn't always work! Sometimes the admin panel stays active when typing into an edit box but other times it doesn't. Most of the times it doesn't work.
  4. Tails

    Green Candy

    build 6290? https://nightly.multitheftauto.com/mtasa ... etE1D6.exe
  5. Try https://docs.google.com/uc?export=downl ... TY1TVlKRlk
  6. Hallo lieve mensen, Momenteel zijn wij bezig met het maken van een eigen GTA wereld. Check hier voor meer info: https://forum.multitheftauto.com/viewtopic.php?f=93&t=71782 Wij zijn opzoek naar mensen die goed overweg kunnen met de MTA editor en/of zelf models kunnen maken en die kan exporteren naar MTA. Ik ben zelf al erg druk geweest met het maken van eigen models, zoals oa. wegen, brug, stranden zoals in de plaatjes te zien is. Heb je interesse laat het ons dan snel horen! Je kan ons bereiken via onze FB pagina: http://fbl.me/gtmapping, of door simpelweg een PM te sturen via het forum.
  7. Ik zou je verdiepen in de code en de wiki raadplegen voor hulp. Zonder code of iets dergelijks kunnen wij niet helpen.
  8. Tails

    Green Candy

    @Noneatme, Indeed, just make sure you get the latest build everytime, things are constantly being fixed.
  9. @Derp42, Did you extract the contents properly? Verify by checking the resources in the admin panel, hit refresh first as well as 'refresh' in the console without the quotation marks. I will be improving the structure of the .zip/resource in the next beta, hopefully it should be easier to install it then without any failures. A little sneak preview for upcoming beta, enjoy! Apologies for the lack of shadow underneath the Porsche! lol
  10. Tails

    Green Candy

    @Noneatme Do engineStreamingSetProperty( "infiniteStreaming", true ), that should fix it. Also there's currently an optimization feature enabled which cannot be disabled at the moment, that might explain some of the other popping in and out of buildings in the far distance. the_GTA told me.
  11. Hi there, excuse me for the late response. In order to get it working try this: Extract the entire .zip into your server's resourcers folder, usually: Multi Theft Auto\server\mods\deathmatch\resources Connect to your server and type refresh in the console window so the server will detect the new resources Now in the console again type in, start gtcustomworld See what happens then if you only see weird objects try to start gtloader or restart gtloader. It should work. If not, let me know again. For the editor just open up the map and type in start gtloader in the console
  12. This is a forum. It's a community thing where people can help each other with issues and where ideas are shared between each other. If you don't like people stealing your ideas then don't post here lol
  13. Please do not remove the original post and tell us how you solved it, maybe someone else experienced the same problem so this thread could be helpful to them. It's kinda rude to just remove your post like that.
  14. I know how to blend textures in 3ds Max but not with these particular GTA material types. If there was a modelling / texture section then I'd be posting it there, this thread was the best choice for me. How exactly do I do that?
  15. Hi there, Anyone who's familiar with KAM's GTA Scripts for 3ds Max? I was wondering if you could help me figure out how to blend these two GTA materials and get a similar effect like in the second picture? I have looked up tutorials about this but the options are different than the GTA material options. (I'm using KAM's GTA Scripts) Any help is appreciated! Thank you
  16. Map editor multi-tool: http://forum.twisted-gamers.net/topic/1 ... c-updater/ Yes you can move more than 1 object at the same time with MST: Multi-selection tool: https://community.multitheftauto.com/in ... ls&id=5785 Hotkeys: https://wiki.multitheftauto.com/wiki/Resource:Editor
  17. There is a limit for the amount of objects shown at once on your screen, but no limit I know of for the entire world.
  18. Tails

    TCT: TerrainEditor

    That's pretty sick
  19. Tails

    Green Candy

    Thanks Ren, Is there any way to get a version of EIR up and running on my 1.3.5 server, if you know?
  20. Hi there, a modeler and source mapper here, let me know if you need anything
  21. We sort of had decided not to add any bridges but we will let you know if we change our minds. We're also are adding a third island soon featuring new roads, bridges and a hillside possibly. Thanks for downloading!
  22. Thanks a lot guys! Using Steve-M's Collision File Editor II worked like a charm!
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