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Posts
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Joined
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Days Won
16
Everything posted by Tails
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That's what I'm thinking too. On the screenshot above in the lower right hand corner it reads "This shader only works with GTA Collision IO". I tried adding the GTA COL Shadow as well and connnect them with the rest but I must be doing something wrong as it's not working.
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Okay, so I was looking at the tools that I used to export the model from 3ds Max and found this material option which looks like it could be it. Problem is, I don't know how to get it working, the way it's set up below doesn't do anything. Anyone any idea? I'm using KAM's GTA Tools.
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Thanks but I wasn't talking about the texturing. You know the beach in Los Santos you get this sand effect when you drive on it? That's what I'm looking for.
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Thanks guys
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Hi there, I was wondering if it's possible to change the surface type for my custom objects. What I mean is I want the surface to act like it's mud or sand. I got .dff and .col files. Thanks for any help!
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Here a sneak peak of our Beta V.2.0 which will be publicly available very soon!
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You cannot remove the trees from the LV desert. It's a known bug: http://bugs.mtasa.com/view.php?id=7657 http://bugs.mtasa.com/view.php?id=7056
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@IIYAMA, I think he's talking about an actual 3d object You could try make on with 3ds Max then export the model with KAM's Max Scripts http://www.gtagarage.com/mods/show.php?id=9172 Look up a tutorial on Youtube. It's not that hard. If you need more help, let me know!
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I was wondering if it is possible to change the textures for the same type of objects individually. For example I have 5 duplicates of the object with the ID 5000, can I have different textures for each duplicate? And also, what about models? I have seen a video of MTA from a long time ago and saw that they applied models to only one infernus and not all infernusses. Thanks for any help
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I already have an object. I'm using a customized vehicle. Just need the lights that I had months ago when I used the same script. It was working back then
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I am someone who makes a lot of custom areas and custom objects so to me it's important the objects don't disappear out of sight. I'm Also hitting the object limit almost every time which is really annoys me so really looking foward to the release of this mod.
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It's giving me the sound but it's not showing any lights: Server side: addEventHandler("onVehicleEnter",root,function(player,seat) if(getElementModel(source) == 411)then if(player)and(seat==0)then addVehicleSirens(source,5,5) end end end) Anyone know how to fix it? Edit: It seems like the lights are placed inside the vehicle barely even visible. Is there a way to move them to the top of the vehicle?
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Looks awesome. Any updates? If it's possible I would like to volunteer myself as beta tester
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Yeah, and I can't find a work-around either
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Thanks for the reply. Will try to find a work-around
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Yes, you could split the object in half to avoid issues with max object size but you have to export it as two separate objects. I did that on a map I made not long ago.
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Hey there fellas, I just made a simple gui using an image as the background and put two edit boxes as the children. The problem is that pressing TAB won't switch between the two edit boxes, while In my other GUI script using a window as the parent I can switch between the edit boxes. Thanks for any help Tails
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Server side: addEventHandler("onPlayerJoin", root, function() setCameraMatrix(source, 936.33, -1707.76, 88.23, 940.26, -1534.05, 79.07) showPlayerHudComponent(source,"all",false) showChat(source,false) end ) The 'source' in setCameraMatrix is the local player basically, the first three coordinates is the position of the camera (x,y,z) the last three coordinates is the target of the camera (x,y,z) The target generally is only a few inches further in the direction that you're looking at.
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Read here about the draw distance limit for objects: https://forum.multitheftauto.com/viewtopic.php?f=91&t=64432
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Hi isa_Khamdan, You can use the 'Use LODs' option in the map settings, but this will only affect large objects like skyscrapers and mountains not the smaller objects. I had requested in the bug tracker to increase the max range for engineSetModelLODDistance. They told me about the 'Use LODs' option and then closed the issue. I had no chance to explain them that this does not work for small or medium sized objects.
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Works like a charm. Thanks for this amazing tutorial / script
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Hello fellow mta'ers, Today I have decided to release my vehicle panel script to the public. It's a relatively simple script but a very powerful one in my opinion. This script is particularly useful for servers where people are complaining about the (fps) lag that is caused by custom vehicle models. This panel allows you to get rid of that problem and let the player decide for himself whether he wants to use custom vehicle models or not. If the user enables/disables one of the custom models their settings will be saved so they won't have to enable/disable them again, even after rejoining the server. The panel only allows up to 5 vehicles but that should hopefully be enough for your server. You are free to edit / modify the script to your liking and add as many vehicles as you want. If you like this script or found it useful please let me know with a comment. Thank you for downloading. Download: http://www.mediafire.com/download/u9wy1 ... epanel.zip ( Script includes 5 vehicle models/textures ) My Info: [F*A*G*]Tails http://www.freakingawesomeguys.co.uk/ Screenshot:
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I just found something, the illumination thing doesn't do anything.
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First of, it's not 'your' thread you don't decide on it to be closed or not. You're a topic starter. It's better to leave it open if people have similar questions in the future they can find their answers in this topic and reply on it if necessary. Second, I have a mapping server of my own. What exactly is the error you are getting? Try to delete the editor_dump and editor_test folders in this directory: MTASA\server\mods\deathmatch\resources. Then restart the server or write in the console without the quotation marks: "refresh" and press enter, then write "restart editor" press enter, if it's still bugging try "restart server" again.