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manve1

Retired Staff
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Everything posted by manve1

  1. yes, i waited 8seconds after someone left, still the same
  2. someone left game, or died, it still said the number of people that where alive at start of round
  3. You know so much, i wounder why u ain't mta pro
  4. I need help of refreshing players alive, i tried different way's to fix it my own, but nothing helped. any help accepted function getAlivePlayers ( ) local players = { } for _, player in ipairs ( getElementsByType ( "player" ) ) do if ( getElementHealth ( player ) > 0 ) then table.insert ( players, player ) end end return players end setTimer( getAlivePlayers, 50, 0 ) label = guiCreateLabel ( 0, 0.9525, 1, 1, "ALIVE: ".. #getAlivePlayers ( ), true ) guiSetFont ( label, "sa-header" ) guiLabelSetColor ( label, 255, 175, 0 )
  5. hmm strange, i only hear from u that this happened
  6. manve1

    Question

    most servers make their own.
  7. how could i get player FPS?
  8. If you can't fix it, just make your own gamemode, don't ask community for not your work.
  9. it does with me too, maybe TAPL, in meta he puts the script as server side and forgot that to make it client, u must change meta .. and script .. unless its client sided, no server side functions only
  10. you are doing that it fades without any color, just fades out in some time, try adding color and don't do the server option on wiki, if u want client do the client option ..
  11. oh.. hmm.. i don't know the answer. sorry
  12. you can try making a picture .. but dont ask me how to make that it would have no background
  13. manve1

    Question

    use this scratcher, this works.
  14. manve1

    trigger

    yes, it was my mistake. sorry about it
  15. manve1

    Question

    what do you mean? like real time?
  16. thats original GTA:SA stuff, just learn LUA, and it should be easy. you will need to make TXD, for those peds ( unless u dont want them ) and use functions like ( these are not all of them ) guiCreateLabel -- or use dxDrawText setTimer ect, i dont really know what else, but if u gonna make it with markers, just use onMarkerHit
  17. manve1

    trigger

    i done it wrong way, still thanx, cuz is not u solid i wouldn't of had this working
  18. manve1

    trigger

    label = guiCreateLabel ( 0, 0.9525, 1, 1, "ALIVE: ".. #getAlivePlayers ( ), true ) guiSetFont ( label, "sa-header" ) guiLabelSetColor ( label, 255, 175, 0 )
  19. manve1

    trigger

    I got other problems now i got now so confused meta: and why i got confused: If you can help me, post meta how should look. and is i take client out of meta, it gets new error, when i make to 1 script, it gets another error... so i got so confused with this now.
  20. manve1

    trigger

    oh, sorry im not english ..
  21. manve1

    trigger

    how does it work for you but not me?? http://i.imgur.com/3VoY8.png P.S. Picture is too big for mta forums, so just click on the link. could you post client+ server side of yours? cuz i got your bit as client and alive players from solid ( the server side )
  22. thank you
  23. it doesn't add colors if i do #FF00FF or #FFFF00 ect .. i think you get the point addEventHandler("onPlayerChat", root, function (txt) txt = string.gsub(txt,"#[%x][%x][%x][%x][%x][%x]","") local len = 0 if string.len(txt) > 48 then return end if string.find(txt, "hey chuck") then local text = string.gsub(txt,"hey chuck","") setTimer( function() outputChatBox("#FF00FF|NcO|#FFFF00Chuck: Hey!", source, 255, 255, 0, true) end, 100, 1 ) end end )
  24. manve1

    trigger

    still nope
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