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SpoonTheMan

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Everything posted by SpoonTheMan

  1. So I've been inactive for some years, I'm currently catching up with learning what kinds of breakthroughs have been happening for MTA. This project has absolutely remarkable potential! I will be keeping tabs on this.
  2. Dang, it's been a long time since I've been active on MTA but with all the amazing breakthroughs that have been happening these last few years I'm starting to think I just might come back soon! I have 3 questions regarding your tool. 1: does it support weapons? 2: can vehicle handling (and possibly weapon stats/effects) be applied independently to added models without changing the handling/stats of the existing content? 3: can added models be added into the F1 menu to be made easy to spawn like the existing content or do you have to enter commands to access added content as a player?
  3. SpoonTheMan

    no limit

    Would Weapon models happen to be part of those de-limiting plans too?
  4. Hello, I own an MTA Server with custom vehicle, weapon, and skin models installed, and I am beginning to get requests for more content on that server, but the more vehicles, skins, and weapons I replace, the more unstable my server becomes. So far, the 2 stability issues I have seen so far are clients crashing on every couple connects, and crashing randomly when spawning vehicles, and I believe the issue gets amplified as I replace more models. Please, I hope the team is working on fixing this issue. Thank you for listening. -SpoonTheMan
  5. Please, can somebody give me a tutorial/instructions on how to create a custom help manager (with grid lists)? I have no idea how to do it and I'm starting to get requests for more features on my MTA Server.
  6. Enb palettes are uncompressed bitmabs (.bmp). The shader panel supports ENB palettes -but you have to compress them to (.png). Open them in raster graphics editor (like gimp, photoshop etc.) and save as .png (try to maintain best quality as possible). You can then replace existing palettes with yours. So I can only replace, not add? Ok, thanks for clearing that up.
  7. How can I add enb palettes? Thanks.
  8. Great, but how do I do that?
  9. When a server has a lot of resources that have help files, the help manager in-game puts them off the screen and the help manager doesn't seem to give you the option to scroll/select those tabs, this may be important to be able to do. My server has a lot of resources with help tabs, so is there a way I can make the disregarded tabs accessible? It'd be a big help, Thanks.
  10. Oh... Well, it's a lot, but here's the list anyway: fx-shader shader_car_paint_reflect shader_car_paint_reflect_lite sahder_depth_of_field shader_dynamic_sky shader_radial_blur Also, I'd like to know if there's a way to fix the antialiasing that the shader_panel resource disables. Sorry if this is a bit much, but whatever someone can help with, thanks for doing so. Edit: If someone can help me fix the antialiasing problem caused by the shader_panel, and help me get the dynamic sky (maybe the fx_shader, but I don't care for it too much) togglable, that's all I need. Thanks.
  11. What code do I put in for any shader to make it toggleable? Thanks.
  12. Extract it. If you leave it zipped, the resource will load in an infinite loop.
  13. I would like to override. But nevermind. I'll just have to have the mods enabled on my server by default. So thanks again.
  14. I tried copying the vehicles.xml to another resource and editing it (it is in the meta file), and it didn't change anything, so is there a way to make that list override the one from the freeroam resource? If so, then that'd be great.
  15. About every 1 - 2 times I join a server with this resource loaded, the game crashes. Also, it always crashes if the dildo or the TEC-9 gun are replaced. Is there a way to fix either of these issues, or might they be fixed in the next version of Modloader/Multi Theft Auto? Thanks.
  16. Why was the Brownstreak Carriage Removed?? Is it going to be put back in at any time? Many people would like to use it I'm sure.
  17. Is it possible to add (not replace) vehicles, weapons and skins? If so, how? Is it likely to cause issues (lag, memory leak, crashing, etc.)? Thanks.
  18. How do people Rename Skins/Vehicles and put them into custom categories/make custom categories for them? Thanks
  19. Is there a way to make modded vehicle handling as a resource? weapon mods (I'd like to weaken the minigun)?
  20. Is there any way to make a particle/effect mod into a resource, like this one: [ http://www.gtaforums.com/index.php?show ... 12597&st=0 ] ?
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