Mas simple es esto
local theRadar = createRadarArea (1056, -1402, 200, 120, 255, 0, 0, 80)
local theCol = createColRectangle (1056, -1402, 200, 120)
function noDamage ()
addEventHandler ("onPlayerWasted", getRootElement(), invincible)
end
addEventHandler ( "onColShapeHit",theCol, noDamage )
function invincible ( attacker, weapon, bodypart, loss )
cancelEvent()
end