dxDrawImage
getPedBonePosition
getScreenFromWorldPosition
Пример с вики:
addEventHandler( "onClientRender",root,
function( )
local px, py, pz, tx, ty, tz, dist
px, py, pz = getCameraMatrix( )
for _, v in ipairs( getElementsByType 'player' ) do
tx, ty, tz = getElementPosition( v )
dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 )
if dist < 30.0 then
if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false, localPlayer ) then
local sx, sy, sz = getPedBonePosition( v, 5 )
local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.3 )
if x then -- getScreenFromWorldPosition returns false if the point isn't on screen
dxDrawText( getPlayerName( v ), x, y, x, y, tocolor(150, 50, 0), 0.85 + ( 15 - dist ) * 0.02, "bankgothic" )
end
end
end
end
end
)