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Posts
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Everything posted by Wei
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thanks. But it doens't work 1 question more Is there anyway to remove debug. Like I have jobs on event onPlayerDamage and it allways shows error when player is damaged...
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local employee = nil function createEmployee( res ) employee = createPed(ID OF PED HERE, -2035.0927, -117.4863, 1035.1718) setPedRotation(employee, 0, 0, 267) setElementInterior(employee, 3) setElementDimension(employee, 6) end addEventHandler("onClientResourceStart", resourceRoot, createEmployee) You forgot to add id of ped
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function troll() local screenWidth,screenHeight = guiGetScreenSize() dxDrawImage ( screenWidth/2 - 50, 50, 500, 500, 'troll.jpg', 0, -120 ) end function cmd() addEventHandler("onClientRender", getRootElement(), troll) end addCommandHandler("problem",cmd) try
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function medicJob (theHealer, healerweapon, bodypart, loss) local theHealth = getElementHealth (source) local theSkin = getElementModel ( theHealer ) if ( getPedWeapon( theHealer ) == 41 ) and ( loss > 1 ) and ( theHealth < 90 ) and ( theSkin == 274 ) then setElementHealth ( source, 100 ) takePlayerMoney ( source, 100 ) givePlayerMoney ( theHealer, 200 ) cancelEvent() end end addEventHandler ("onPlayerDamage", getRootElement(), medicJob ) It auto heals me eaven if the healer is not player
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windowjob = guiMyCwindow(301,250,"Mchanic job") what is that ? Use: function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end windowjob = (0,0,301,250,"Mchanic job", false) centerWindow( windowjob )
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Some pictures. They are resized to fit the forum
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RPG. It will not be eaven similar. And i'm looking for mapper, scripter and staff.
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Progress: 30% Hi. Now I will present you my Virtual Gamerz project. First I had SHG server and then but I ended the both projects. Now I opened new project called Virtual Gamerz ( [vG] ). What I have is a: - Scoreboard system - Services - Ammunation - Command based group system. - Jobs ( Police, Paramedic, Robber ) - Staff/Mod Panel - Login To do list: - House system - Jobs. ( Special services, pickpocket, civilian jobs( bus/truck driver, mehanic ...)) - UCP - Some little things. Like Animation gui, Bases...(for group bases will make players themself) - MUCH MORE Ill upload some pictures later. Developer is only me. If anyone wanna help me ( for free ofc ) PM here or on skype: hellobitchy1.
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Doesn't work Still false I have onPlayerLogin getAccountData
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function banThatPlayer(thePlayer, command, tPlayer, reason) local banPlayer = getPlayerFromName(tPlayer) setAccountData( getPlayerAccount( banPlayer ), "BannedReason", reason ) kickPlayer( banPlayer, "banned" ) setAccountData( getPlayerAccount( banPlayer ), "Occupation", "Banned" ) end addCommandHandler("blazyban", banThatPlayer) Why it outputs reason to false ? And how can I make more words ?
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addEventHandler ( "onColShapeHit" , LSPDColShape , function ( hElement , mDim ) outputChatBox("Col has been hitted", 255, 255, 255) if not mDim then return end if getElementType ( hElement ) ~= player then return end if getPlayerWantedLevel ( hElement ) < 1 then return end if not getElementData ( hElement , "Cuffed" ) then return end local player = getPlayerFromName ( getElementData ( hElement , "Handcuffer" ) ) if not player then return end local wantedLevel = getPlayerWantedLevel ( hElement ) fadeCamera(hElement, false) setTimer(setElementInterior, 1000, 1, hElement, 6) setTimer(setElementPosition, 1000, 1, hElement, 265.21185302734, 77.63591003418, 1001.0390625 ) setTimer(fadeCamera, 1000, 1, hElement, true) if settingTakePlayerWeaponsOnArrest then takeAllWeapons(hElement) end setElementData(hElement, "Arrested", true) setElementData(hElement, "Cuffed", false) setElementData(hElement, "Handcuffer", "") if wantedLevel == 1 then givePlayerMoney(player, 1000) takePlayerMoney(hElement, 5000) setElementData(hElement, "Timeleft", 30) setTimer ( releasePlayer , 30000 , 1 , hElement ) elseif wantedLevel == 2 then givePlayerMoney(player, 2000) takePlayerMoney(hElement, 8000) setElementData(hElement, "Timeleft", 60) setTimer ( releasePlayer , 60000 , 1 , hElement ) elseif wantedLevel == 3 then givePlayerMoney(player, 3000) takePlayerMoney(hElement, 10000) setElementData(hElement, "Timeleft", 120) setTimer ( releasePlayer , 120000 , 1 , hElement ) elseif wantedLevel == 4 then givePlayerMoney(player, 4000) takePlayerMoney(hElement, 12000) setElementData(hElement, "Timeleft", 180) setTimer ( releasePlayer , 180000 , 1 , hElement ) elseif wantedLevel == 5 then givePlayerMoney(player, 5000) takePlayerMoney(hElement, 15000) setElementData(hElement, "Timeleft", 200) setTimer ( releasePlayer , 200000 , 1 , hElement ) elseif wantedLevel == 6 then givePlayerMoney(player, 8000) takePlayerMoney(hElement, 20000) setElementData(hElement, "Timeleft", 240) setTimer ( releasePlayer , 240000 , 1 , hElement ) end setPlayerWantedLevel(hElement, 0) end ) whats wrong here ?
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Yeah It was that i had it in the xml folder. In the meta I added it but in the code i forgot. Can I ask you how did you make that blue chatbox ?
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I've got config and replaced with file and its the same
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<VIP> VIP </VIP> Ive made a mistake local xml3 = xmlLoadFile( "VIP.xml" ) local VIP = xmlNodeGetValue( xml3 )
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I'm making a help panel local xml = xmlLoadFile( "staff.xml" ) local staff = xmlNodeGetValue( xml ) elseif ( source == butVIP ) then guiSetText( helpMem, VIP ) BadArgument @ guiSetText [expected string] if I add tostring VIP it returns false
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addEventHandler ("onPlayerJoin", getRootElement(), function(thePlayer) local decoration = "================================================" outputChatBox(decoration, thePlayer, 38, 98, 188, true) outputChatBox("#ffffffWelcome to #2662bc=(RfC)= #ffffffserver", thePlayer, 38, 98, 188, true) outputChatBox("#ffffffDon't forgot to visit our webiste!", thePlayer, 38, 98, 188, true) outputChatBox("#848484www.website.eu", thePlayer, 38, 98, 188, true) outputChatBox(decoration, thePlayer, 38, 98, 188, true) end end) Try