addEvent ( 'triggerData', true );
addEventHandler ( 'triggerData', root,
function ( sPlayerName )
local uPlayer = getPlayerFromName ( sPlayerName )
local nPlayerIp = getPlayerIP ( uPlayer );
local nPlayerSerial = getPlayerSerial ( uPlayer );
local uAccount = getPlayerAccount ( uPlayer )
if uAccount then
uAccount = getAccountName ( uAccount );
else
uAccount = false
end
triggerClientEvent ( source, 'setText', source, sPlayerName, nPlayerIp, nPlayerSerial, uAccount );
end
)
addEventHandler ( 'setText', root,
function ( sPlayerName, nPlayerIp, nPlayerSerial, uAccount )
guiSetText ( labelNickname, "Name : " .. tostring (sPlayerName) .. " " );
guiSetText ( labelIPAdrs, "IP : " ..tostring ( nPlayerIp ) .." " );
guiSetText ( labelSerial, "Serial : " ..tostring ( nPlayerSerial ) .." " );
guiSetText ( labelAccName, "Account Name : " ..tostring ( uAccount or '' ) .." " );
end
)
why it doesn't convert into the string ?