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Wei

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Everything posted by Wei

  1. If you wanna make the server better why do you ask for every little thing here ?
  2. Wei

    stop Car Damage

    Now takes pllayer money but doesn't give.
  3. Wei

    Virtual Gamerz Project

    Some new updates: Login( its old but I didn't put a picture before ): http://imageshack.us/photo/my-images/85 ... 23136.png/ Iphone ( Its the UCP until I make it new one ): http://imageshack.us/photo/my-images/25 ... 23155.png/ Food shop: http://imageshack.us/photo/my-images/68 ... 23220.png/ Pay'n Spray: http://imageshack.us/photo/my-images/7/ ... 23322.png/ Vehicle system( read the comments to know how it works ): http://imageshack.us/photo/my-images/69 ... 3357z.png/
  4. Wei

    how

    thanks !
  5. Wei

    how

    how to get all element datas ?
  6. Wei

    how

    How can I make vehicle data like setElementData( vehicle, "Owner", getPlayerName(source) ) savable when resource for saving vehicles is stopped. And when the resource is up it have the data back. Thanks.
  7. Wei

    stop Car Damage

    You should use hElement instead of source. source here is colshape. You want give money to colshape? addEventHandler ( 'onColShapeHit', LSPDColShape, function ( pElement ) if getElementType ( pElement ) ~= 'player' and getPlayerWantedLevel ( pElement ) < 1 and not getElementData ( pElement, 'Cuffed' ) and not getElementData ( pElement, 'Handcuffer' ) then return end local nWantedLevel = getPlayerWantedLevel ( pElement ) fadeCamera( pElement, false ) setTimer( function( pElement ) setElementInterior( pElement, 6 ) setElementPosition( pElement, 265.21185302734, 77.63591003418, 1001.0390625 ) fadeCamera( pElement, true ) end, 1000, 1, pElement ) setElementData( pElement, 'Arrested', true ) setElementData( pElement, 'Cuffed', false ) setElementData( pElement, 'Handcuffer', '' ) if nWantedLevel == 1 then givePlayerMoney( pElement, 1000 ) takePlayerMoney( pElement, 5000 ) setElementData( pElement, 'Timeleft', 30 ) setTimer ( releasePlayer , 30000 , 1 , pElement ) elseif nWantedLevel == 2 then givePlayerMoney( pElement, 2000 ) takePlayerMoney( pElement, 8000 ) setElementData( pElement, 'Timeleft', 60 ) setTimer ( releasePlayer , 60000 , 1 , pElement ) elseif nWantedLevel == 3 then givePlayerMoney( pElement, 3000 ) takePlayerMoney( pElement, 10000 ) setElementData( pElement, 'Timeleft', 120 ) setTimer ( releasePlayer , 120000 , 1 , pElement ) elseif nWantedLevel == 4 then givePlayerMoney( pElement, 4000 ) takePlayerMoney( pElement, 12000 ) setElementData( pElement, 'Timeleft', 180 ) setTimer ( releasePlayer , 180000 , 1 , pElement ) elseif nWantedLevel == 5 then givePlayerMoney( pElement, 5000 ) takePlayerMoney( pElement, 15000 ) setElementData( pElement, 'Timeleft', 200 ) setTimer ( releasePlayer , 200000 , 1 , pElement ) elseif nWantedLevel == 6 then givePlayerMoney( pElement, 8000 ) takePlayerMoney( pElement, 20000 ) setElementData( pElement, 'Timeleft', 240 ) setTimer ( releasePlayer , 240000 , 1 , pElement ) end setPlayerWantedLevel( pElement, 0 ) end ) Explain this Maybe you want give money who arrest you? Still need help with this Yeah money gets player wich arrest Money take from Player wich is arrested
  8. Wei

    stop Car Damage

    I need it client is much easyer for me
  9. Wei

    stop Car Damage

    the marker? Yeah
  10. Wei

    stop Car Damage

    source is col. whats the problem here ? function sell() local x,y,z = getElementPosition(localPlayer) marker = createMarker( x,y,z-1,"cylinder", 2, 255, 255, 255, 255 ) addEventHandler( "onClientMarkerHit", marker, markerhit ) setElementData( marker, "owner", getPlayerName(localPlayer) ) end addCommandHandler("sell", sell) I wanna to be visible to all players
  11. Wei

    stop Car Damage

    The funny part is if I'm not arrested it jails me anyway
  12. Wei

    stop Car Damage

    how can I then ?
  13. Wei

    stop Car Damage

    1 question more. why it doesn't gives me money ? addEventHandler ( "onColShapeHit" , LSPDColShape , function ( hElement ) if getElementType ( hElement ) ~= "player" then --returns a string return end if getPlayerWantedLevel ( hElement ) < 1 then return end if not getElementData ( hElement , "Cuffed" ) then return end local cuffer = getElementData ( hElement , "Handcuffer" ) if not cuffer then return end local wantedLevel = getPlayerWantedLevel ( hElement ) fadeCamera(hElement, false) setTimer(setElementInterior, 1000, 1, hElement, 6) setTimer(setElementPosition, 1000, 1, hElement, 265.21185302734, 77.63591003418, 1001.0390625 ) setTimer(fadeCamera, 1000, 1, hElement, true) setElementData(hElement, "Arrested", true) setElementData(hElement, "Cuffed", false) setElementData(hElement, "Handcuffer", "") if wantedLevel == 1 then givePlayerMoney(source, 1000) takePlayerMoney(hElement, 5000) setElementData(hElement, "Timeleft", 30) setTimer ( releasePlayer , 30000 , 1 , hElement ) elseif wantedLevel == 2 then givePlayerMoney(source, 2000) takePlayerMoney(hElement, 8000) setElementData(hElement, "Timeleft", 60) setTimer ( releasePlayer , 60000 , 1 , hElement ) elseif wantedLevel == 3 then givePlayerMoney(source, 3000) takePlayerMoney(hElement, 10000) setElementData(hElement, "Timeleft", 120) setTimer ( releasePlayer , 120000 , 1 , hElement ) elseif wantedLevel == 4 then givePlayerMoney(source, 4000) takePlayerMoney(hElement, 12000) setElementData(hElement, "Timeleft", 180) setTimer ( releasePlayer , 180000 , 1 , hElement ) elseif wantedLevel == 5 then givePlayerMoney(source, 5000) takePlayerMoney(hElement, 15000) setElementData(hElement, "Timeleft", 200) setTimer ( releasePlayer , 200000 , 1 , hElement ) elseif wantedLevel == 6 then givePlayerMoney(source, 8000) takePlayerMoney(hElement, 20000) setElementData(hElement, "Timeleft", 240) setTimer ( releasePlayer , 240000 , 1 , hElement ) end setPlayerWantedLevel(hElement, 0) end )
  14. Wei

    stop Car Damage

    It's working... Thanks
  15. Wei

    stop Car Damage

    It still shows the first error and when I shot it with the ak it blows-.-
  16. Wei

    stop Car Damage

    function stopEventOnDamage() if getElementHealth( source) >= 900 then cancelEvent() end end addEventHandler("onVehicleDamage", getRootElement(), stopEventOnDamage) This? doesn't work
  17. Wei

    stop Car Damage

    It doesn't help me I need to stop the event eaven the player is not in vehicle Kenix. What should I do ?
  18. Wei

    stop Car Damage

    function stopEventOnDamage(vehicle) if vehicle then if getElementHealth( vehicle ) >= 900 then cancelEvent() end end end addEventHandler("onVehicleDamage", getRootElement(), stopEventOnDamage) Bad Argument @getElementHealth and Attempt to compare noumber with bolean
  19. The funny part is But you are not giving to us
  20. You can also: /start runcode /crun setDeveloperMode(true)
  21. this is dificult try using setElementData getElementData
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