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Posts
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Everything posted by Wei
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If you wanna make the server better why do you ask for every little thing here ?
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Now takes pllayer money but doesn't give.
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Some new updates: Login( its old but I didn't put a picture before ): http://imageshack.us/photo/my-images/85 ... 23136.png/ Iphone ( Its the UCP until I make it new one ): http://imageshack.us/photo/my-images/25 ... 23155.png/ Food shop: http://imageshack.us/photo/my-images/68 ... 23220.png/ Pay'n Spray: http://imageshack.us/photo/my-images/7/ ... 23322.png/ Vehicle system( read the comments to know how it works ): http://imageshack.us/photo/my-images/69 ... 3357z.png/
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You should use hElement instead of source. source here is colshape. You want give money to colshape? addEventHandler ( 'onColShapeHit', LSPDColShape, function ( pElement ) if getElementType ( pElement ) ~= 'player' and getPlayerWantedLevel ( pElement ) < 1 and not getElementData ( pElement, 'Cuffed' ) and not getElementData ( pElement, 'Handcuffer' ) then return end local nWantedLevel = getPlayerWantedLevel ( pElement ) fadeCamera( pElement, false ) setTimer( function( pElement ) setElementInterior( pElement, 6 ) setElementPosition( pElement, 265.21185302734, 77.63591003418, 1001.0390625 ) fadeCamera( pElement, true ) end, 1000, 1, pElement ) setElementData( pElement, 'Arrested', true ) setElementData( pElement, 'Cuffed', false ) setElementData( pElement, 'Handcuffer', '' ) if nWantedLevel == 1 then givePlayerMoney( pElement, 1000 ) takePlayerMoney( pElement, 5000 ) setElementData( pElement, 'Timeleft', 30 ) setTimer ( releasePlayer , 30000 , 1 , pElement ) elseif nWantedLevel == 2 then givePlayerMoney( pElement, 2000 ) takePlayerMoney( pElement, 8000 ) setElementData( pElement, 'Timeleft', 60 ) setTimer ( releasePlayer , 60000 , 1 , pElement ) elseif nWantedLevel == 3 then givePlayerMoney( pElement, 3000 ) takePlayerMoney( pElement, 10000 ) setElementData( pElement, 'Timeleft', 120 ) setTimer ( releasePlayer , 120000 , 1 , pElement ) elseif nWantedLevel == 4 then givePlayerMoney( pElement, 4000 ) takePlayerMoney( pElement, 12000 ) setElementData( pElement, 'Timeleft', 180 ) setTimer ( releasePlayer , 180000 , 1 , pElement ) elseif nWantedLevel == 5 then givePlayerMoney( pElement, 5000 ) takePlayerMoney( pElement, 15000 ) setElementData( pElement, 'Timeleft', 200 ) setTimer ( releasePlayer , 200000 , 1 , pElement ) elseif nWantedLevel == 6 then givePlayerMoney( pElement, 8000 ) takePlayerMoney( pElement, 20000 ) setElementData( pElement, 'Timeleft', 240 ) setTimer ( releasePlayer , 240000 , 1 , pElement ) end setPlayerWantedLevel( pElement, 0 ) end ) Explain this Maybe you want give money who arrest you? Still need help with this Yeah money gets player wich arrest Money take from Player wich is arrested
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I need it client is much easyer for me
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source is col. whats the problem here ? function sell() local x,y,z = getElementPosition(localPlayer) marker = createMarker( x,y,z-1,"cylinder", 2, 255, 255, 255, 255 ) addEventHandler( "onClientMarkerHit", marker, markerhit ) setElementData( marker, "owner", getPlayerName(localPlayer) ) end addCommandHandler("sell", sell) I wanna to be visible to all players
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The funny part is if I'm not arrested it jails me anyway
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1 question more. why it doesn't gives me money ? addEventHandler ( "onColShapeHit" , LSPDColShape , function ( hElement ) if getElementType ( hElement ) ~= "player" then --returns a string return end if getPlayerWantedLevel ( hElement ) < 1 then return end if not getElementData ( hElement , "Cuffed" ) then return end local cuffer = getElementData ( hElement , "Handcuffer" ) if not cuffer then return end local wantedLevel = getPlayerWantedLevel ( hElement ) fadeCamera(hElement, false) setTimer(setElementInterior, 1000, 1, hElement, 6) setTimer(setElementPosition, 1000, 1, hElement, 265.21185302734, 77.63591003418, 1001.0390625 ) setTimer(fadeCamera, 1000, 1, hElement, true) setElementData(hElement, "Arrested", true) setElementData(hElement, "Cuffed", false) setElementData(hElement, "Handcuffer", "") if wantedLevel == 1 then givePlayerMoney(source, 1000) takePlayerMoney(hElement, 5000) setElementData(hElement, "Timeleft", 30) setTimer ( releasePlayer , 30000 , 1 , hElement ) elseif wantedLevel == 2 then givePlayerMoney(source, 2000) takePlayerMoney(hElement, 8000) setElementData(hElement, "Timeleft", 60) setTimer ( releasePlayer , 60000 , 1 , hElement ) elseif wantedLevel == 3 then givePlayerMoney(source, 3000) takePlayerMoney(hElement, 10000) setElementData(hElement, "Timeleft", 120) setTimer ( releasePlayer , 120000 , 1 , hElement ) elseif wantedLevel == 4 then givePlayerMoney(source, 4000) takePlayerMoney(hElement, 12000) setElementData(hElement, "Timeleft", 180) setTimer ( releasePlayer , 180000 , 1 , hElement ) elseif wantedLevel == 5 then givePlayerMoney(source, 5000) takePlayerMoney(hElement, 15000) setElementData(hElement, "Timeleft", 200) setTimer ( releasePlayer , 200000 , 1 , hElement ) elseif wantedLevel == 6 then givePlayerMoney(source, 8000) takePlayerMoney(hElement, 20000) setElementData(hElement, "Timeleft", 240) setTimer ( releasePlayer , 240000 , 1 , hElement ) end setPlayerWantedLevel(hElement, 0) end )
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It still shows the first error and when I shot it with the ak it blows-.-
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function stopEventOnDamage() if getElementHealth( source) >= 900 then cancelEvent() end end addEventHandler("onVehicleDamage", getRootElement(), stopEventOnDamage) This? doesn't work
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It doesn't help me I need to stop the event eaven the player is not in vehicle Kenix. What should I do ?
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function stopEventOnDamage(vehicle) if vehicle then if getElementHealth( vehicle ) >= 900 then cancelEvent() end end end addEventHandler("onVehicleDamage", getRootElement(), stopEventOnDamage) Bad Argument @getElementHealth and Attempt to compare noumber with bolean
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The funny part is But you are not giving to us
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You can also: /start runcode /crun setDeveloperMode(true)
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is it client side ?
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this is dificult try using setElementData getElementData