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Posts
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Everything posted by IIYAMA
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No they only help you, when your trying to make it first by yourself. End of the question.
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Teleporting player cause by high ping or unstable ping. Can this be stopped by using anti cheat scripts?
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TIP: Look in your unwanted mails, maybe it has been end up there.
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I don't know what the name of the resource is, but X will be your resource name. So no it is not a wrong adding. --> -------------------- Players will be automatic logout when they got kicked. --> cancelEvent()
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These resources are for your server. Mta san> server etc.... untill "resource" Put here your resources there.... and it is in your server. This is a place for map support not resource or server support. < Maps < Support admin/mod/smod etc.. REPLACE or LOCKED
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yes it will happen. But you can fix it. The editor write the wrong object name, so re- write that with "F3". np.
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Check your .map data with notepath or notepath ++ or some other tools. Editor sometimes make mistakes or you can cause them by your self, for shut down the server when your still choosing objects etc. I hope for you you did not use to many objects. Check first and the last object. If you don't have codes in this file I am sorry for you (.map file). If they are complete, I mean with posision and rotation. Than check all other objects > rotation and posision and ofcourse the ends of the object lines. ect.
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It is not funny to laugh about my scripts. and whe are talking about scripting maps on client side. Not about just scripts. Who need my scripts? Well stealth gta.ru should need my scripts, but they don't get them.
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yes I know it is terible to find that. Once I had an object without rotation and another time I had wrong spawnpoints. These stuppit things can disable loading the map. Very annoying when you don't know the problem
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Hey I got a question! I need to know which players are in a vehicle. It would be nice if they are in ipairs. vehicle > player I don't need this https://wiki.multitheftauto.com/wiki/Get ... iedVehicle because: Player > vehicle I only have the vehicle and not the player. Any suggestions or you know some tool to get this information. Thx
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When you have very much objects, is it not posible for creating an object with a client script, at all posisions eagle? (not vehicle's/peds) The server is streaming objects form .map to our pc's, why can't we use objects on client side? Client side scripts can be stolen, but it will reduce lagg. Or does it not? About destroy able objects, you also have that problem on server side
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Use this one> https://community.multitheftauto.com/ind ... ils&id=646 password for using in game as a kind of admin is "director"
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It is not the script! I already told you what the problem is.
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It is the map file. If it was the meta the map would not start at all. I saw this > obj health="588" Is this able to read for mta?
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+ Info: Player/resource can be add with addobject. > user. resource.
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models/mods could be damaged. You have to find out which one cause the crash. use --[[ ]] for disable the script and do it untill you know the one/two or more. --> client script. I had same problem with a mod/model that replaced tec9.
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I am not a pro scripter, I am more a beginner/normal. But debugscript is a very handy tool. 1. give your self andmin. 2. write "/debug 3" for understanding all the trouble in the server. (wiki) debug * 0: Custom message 1: Error message 2: Warning message 3: Information message (default) It is also handy for testing scripts, you can use outputDebugString inside your scripts. Put it in a line that needs to be checked and call your string like that. https://wiki.multitheftauto.com/wiki/OutputDebugString
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maybe you must put it in an unzipped folder?
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https://wiki.multitheftauto.com/wiki/PlaySound local sound = playSound("alarm.mp3") Make sure your mta sounds are ON. (settings) It does work. if (highlevel > -0.2) then outputChatBox ( "ALERT: A FLOOD IS EMERGING! WE ESTIMATE A WATER LEVEL OF "..tostring(highlevel).." meters", getRootElement(), 255, 0, 0 ) local sound = playSound("alarm.mp3") else
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Well it means the one that integrading this code did something wrong, because the code is the same... I have to remind you to use debugscript for checking the folder you put it in. I haven't seen in your reaction what whent wrong with it.
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Man you so..... that I have to upload my script. You guys get it from here... the same script I write down on this topic. This one works other you are failing so badly to manage your scripts... 20 seconds for respawn. http://www.2shared.com/file/O1iauaZe/re ... hicle.html
