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Posts
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Everything posted by Benevolence
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Well I think I've explained it quite clearly, it's pretty basic already.
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This is kind of old now, but I would still like to get it fixed.
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I fail... I found out the problem it was just something I was doing at night and was extremely tired so I forgot to fix it. It's not a bug, but thanks for trying to help.
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What's with the backup folders? The one in LVPD SWAT Officer folder isn't the same as first screeny on here.
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Not the one in the picture. I think I know that, I posted the directory of where my MTA is installed.
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Nope, I did this and when I clicked open resource it stopped working just like it would do before. C:\Program Files (x86)\MTA San Andreas 1.1\server
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Um I don't think you understood what I meant. What the problem is that I have an outputChatbox to welcome the players into the servers. One. But it displays two messages of the same when it shows in the server. It also does the same thing for telling you that you got into safe zone or out.
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Can you tell me which ones exactly because it's organization is weird and testing 1 by 1 is a hassle. I would appreciate it bud.
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I'll do this when I get back from school. Hope it makes the script editor work!
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It works great, thanks.
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So I noticed that randomly when I connected to my server it displayed the Welcome message twice. Also, when I left the zombie safe zone it said it twice two and same when I went back in. I've heard of this issue before, how do I fix it?
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Not sure how to do that...
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I think you should purge the accounts, considering 99 percent are inactive.
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Don't worry outputChatBox all it does is announce in the in-game chat that it's replacing a vehicle. Okay make a resource folder, name it whatever probably something like "mods". Now in this folder, create another folder and call it "files". Put the TXD and DFF car files in the files folder then go back to the regular directory. Create a new file for example carname.lua and inside this file you are going to copy and paste this. txd = engineLoadTXD ( "files/filename.txd" ) engineImportTXD ( txd, 587 ) -- 587 is an example of a vehicle ID. Put the ID of the vehicle you want to use the car mod on. You can find vehicle ID's at [url=https://wiki.multitheftauto.com/wiki/Vehicle_IDs]https://wiki.multitheftauto.com/wiki/Vehicle_IDs[/url] dff = engineLoadDFF ( "files/filename.dff", 587 ) -- Same thing here, put the vehicle ID again. engineReplaceModel ( dff, 587 ) -- Once again, put the vehicle ID here again. Where it says 'filename' write the name of your TXD and DFF files, obviously. Then, create a meta.xml Inside the meta.xml copy and paste this. "files/filename.txd"/> "files/filename.dff"/> Where it says 'filename' write the name of your TXD and DFF files, obviously. After you've done all of that, start the resource and the mod should work if done properly.
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Those aren't the skins in the screenshot.
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Anyone know where I can download the skins in this screeny? (Not the weapons) I found this picture on gtainside, but they don't have these skins under their downloads afaik...
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SCRIPT ERROR: '' expected near 'end'
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No but I want it so when a player logs out it automatically reconnects them to the server.
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So I want to make it so if the player logs out, it reconnects him to the server. There's a /reconnect command I can just make it triggered if they logout but I'm not sure how so my nooby self decided to do it the hard way and ended up with a non-working code that doesn't do the job. function joinserverHandlerFunction (playerSource, serverIP, serverPort, serverPassword) local serverIP = "69.245.157.67" local serverPort = "22003" local serverPassword = "confidential" if serverIP and serverPort then --if IP and Port were specified if serverPassword then --if also a password was specified redirectPlayer (playerSource, serverIP, tonumber(serverPort), serverPassword) --redirect the player else -- else if no password was specified redirectPlayer (playerSource, serverIP, tonumber(serverPort)) --redirect the player without using the serverPassword parameter end end end addEventHandler("onPlayerLogout",getRootElement(),loggedOut) Could someone fix this for me or at least give me the efficient-easier code that I want please
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Yeah like that but I'd like the tracers to dissapear after they reach they're destination.. just like a bullet would like. But this resource is compiled, can't edit it.
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Yep.
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This makes the mark on the wall where you shoot. That's not what I want. See the video...
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Indeed. I respect FPSRussia for all his videos and because he's been paintballing to the place I always go . On-Topic: I'd really like to know how to do this.
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It is possible. And I want to know how to do it.