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Benevolence

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Everything posted by Benevolence

  1. How would I go on about making bullets more visible when they are shot? For example, bullets with flares. It's possible because I've seen it on a zombie server. Skip video to 1:47
  2. It would be awesome if someone recorded something like this with the Stage resource because it would look awesome.
  3. Erm could you make it so when you close the control ufo gui, the arrow goes away so you can run around?
  4. https://wiki.multitheftauto.com/wiki/EngineImportTXD This is a client side function. So when you load the script in meta.xml make it look like this To load the TXD file (same thing for DFF) use this as an example "carmodnamehere.txd"/>
  5. I thought so. Is that all? Even with toolbox, these maps must take a lot of time.
  6. I like it. Did you use any tools besides map editor to make the map?
  7. Read my post. To sum it up, when you go up to a minigun and press f it's suppose to give you about 100 ammo of minigun and not let you move around more than like 1 foot to simulate like you are using a mounted minigun. The original object minigun isn't suppose to move or anything, it's just there for show and realism but the problem is when a player presses f on the minigun, the object sticks to them (client side because everyone else sees the minigun still on the ground) until they relog.
  8. Benevolence

    Server redirect

    Search the wiki to see what MTA allows you to do before you ask if it's possible. Anyway, look at this page https://wiki.multitheftauto.com/wiki/RedirectPlayer, that is it. If you have any questions feel free to post a reply. Good luck!
  9. Hmm trata run as administrator y run compatibility.
  10. Just DON'T use serverFFS. Forget about them and you won't have any problems.
  11. Anyone ever got this before? Like on cod2mod, the minigun sticks to the player (client side because others can't see it) and is on them wherever they run? (p.s. it doesn't happen on the OFFICIAL cod2mod..) How it should work is you go up to the mounted minigun and press f. When you press f it gives you like 100 minigun ammo (but the mounted minigun doesn't move) and you can move within like a 1 foot range in any side, to act as if your using the mounted minigun.
  12. Make sure you don't make any spelling mistakes in your trailer, if you have captions/subtitles on it.
  13. I liked that menu more than the current one.
  14. Anyone ever got this before? Like on cod2mod, the minigun sticks to the player (client side because others can't see it) and is on them wherever they run? How it should work is you go up to the mounted minigun and press f. When you press f it gives you like 100 minigun ammo (but the mounted minigun doesn't move) and you can move within like a 1 foot range in any side, to act as if your using the mounted minigun.
  15. Call Paypal by phone. They will assist you with whatever you need most of the times. At least it's better than anything else I've realized.
  16. That makes sense. I could never figure out why it was like that...
  17. No idea =P. But they have the feature on one type of chair only, and you can't sit on ALL of them I've noticed.
  18. Well GUI isn't needed. On Valhalla RP they have the feature I'm talking about. So obviously it's been possible.
  19. Quite a suspenseful screenshot JR10. Gave me the idea of a "hide and seek" game mode.
  20. Oh thanks, I will test this but how would I make it so instead of pressing 'b', it would be so people right click on the chair then left click to sit on it?
  21. I tested it, wasn't sure how to adjust the height and didn't figure it out since I only tested for 5 minutes or less. But good work, and don't worry I didn't have my hopes that high =p.
  22. Their MTA:SA hosting has been bugged since 1.1 and you can't run a server off them. 3 months ago, before 1.1, they were fine.
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