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Posts
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Everything posted by Benevolence
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Didn't I just say it's not the skin I'm talking about? It's the WHOLE theme. I like the old one better for the reasons stated and it's less laggy for me.
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USSA|RPG http://www.ussarpg.com closed beta launch!
Benevolence replied to Zalmon's question in Client
Good luck with this, I sent you a PM. -
I recently installed Windows 7 Ultimate. (screenshot slightly cut off on the right)
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http://www.eplates.info/E498.jpeg
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It is negotiable, the creator chooses. I want one new, and perfect. It works quite well, you should try it...
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Something similar already exists. All you need to do is basically change the object it throws, the speed of the throwing, and the animation it does when it throws it. https://community.multitheftauto.com/index.php?p=resources&s=details&id=469
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Neither here, I don't know, maybe someone set your nick? a brother/sister? No. Well I don't know but everytime there's an auto update and I download it then I click ok, it installs and restarts MTA then I see that the nick gets changed because it pops up on the screen for like a second. @eAi - Where can I change the theme back to the 1.0.5 one? There's only options for the skin and something else but that isn't it.
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Yeah this is what I've asked before but never got a clear answer. I got this from wiki https://wiki.multitheftauto.com/wiki/RemoveAccount: function onCmdRemove ( playerSource, commandName, playerName ) -- Lets make sure they didn't put nothing for the playername if playerName ~= nil then -- Lets get the player from the nick provided local targetPlayer = getPlayerFromNick ( playerName ) -- Checking if the player actually exists if targetPlayer ~= nil then -- grab the accounts local sourceAccount = getPlayerAccount ( playerSource ) local targetAccount = getPlayerAccount ( targetPlayer ) -- Now check to see if the player has greater priviledges (or levels) if getAccountLevel ( sourceAccount ) > getAccountLevel ( targetAccount ) then removeAccount ( targetAccount ) outputChatBox ( getPlayerName ( playerSource ) .. " removed " .. playerName .. "'s account" ) else outputChatBox ( "You don't have authority to remove " .. playerName .. "'s account", playerSource ) end else outputChatBox ( "There is no player by the name of " .. playerName, playerSource ) end else outputChatBox ( "USAGE: /remove [playername]", playerSource ) end end addCommandHandler("remove",onCmdRemove To check what accounts exist, use this https://wiki.multitheftauto.com/wiki/GetAccounts: function printAmountOfAccounts ( thePlayer ) local accountTable = getAccounts () -- return the table over accounts if #accountTable == 0 then -- if the table is empty outputChatBox( "There are no accounts. \"{SMILIES_PATH}/icon_sad.gif\" alt=\"\" title=\"Sad\" />", thePlayer ) else -- table isn't empty outputChatBox( "There are " .. #accountTable .. " accounts in this server!", thePlayer ) end end addCommandHandler( "accountcount", printAmountOfAccounts ) -- add a command handler for command 'accountcount'
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You guys probably didn't notice it.
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Elephant. What is the most isolated country in the world?
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Find a picture! (v2.0: We all love Blokker version)
Benevolence replied to Aeron's topic in B.L.A.S.T.
Find me an infidel. -
B.L.A.S.T. V5!!! ALL NEW!! ALL GOOD!! ALL SPAM!!
Benevolence replied to Mr.Bill's topic in B.L.A.S.T.
A. *Tank would hand Samer an M16* Use it well. Q. What sort of pie? -
I liked how the old theme looked better than the new one. I dislike how the browser is now full screen, etc. I knew this the first time I saw it, but I didn't say anything until now. Also, I dislike how everytime I install a new update for MTA, it gives me a random lame user name.
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I really hate it when people correct a script but they add their own little mistake. Sometimes I think it's on purpose
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Yeah serverFFS is history... they even ignored me when I lost my account. Their forum link takes you back to their main site now even! Don't use serverFFS for ANYTHING. I don't only have bad experience with their MTA servers, but when I ordered America's Army 2 GameServer, it didn't work at all. By the way, I didn't even update my server with them on MTA to 1.1, they AUTO-UPDATE it when I restarted my server just to f*ck it up! And you can't revert back to 1.0.5 because it'll simply update it to 1.1 again. @JR10 - Only 1 staff member and that is Woet, owner of serverFFS... his attitude isn't great also, that is why the support sucks. I use no1servers now as a replacement for serverFFS. They are cheaper but the only thing is that they only have 1 location which is un UK for the MTA:SA GameServer. They have very good support, I remember spending some hours on Live Support, fixing a problem with updating to 1.1 and shiz. I still like it, if you will use it because of me PLEASE refer me, use this link http://www.no1servers.com/billing/aff.php?aff=036 It'll get me a discount
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Anyone know how 2 fix the bug where cars blow up?UNANSWERED
Benevolence replied to ajacob112's topic in Scripting
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Alright I got help from Solidsnake and another thread (but they didn't specifically say how to fix it in the thread) to fix it so here's how to do it. If you use the valhalla RP scripts, it will be in vehicle-system resource then s_vehicle_system.lua Then find function checkWaterVehicles() for key, value in ipairs(exports.pool:getPoolElementsByType("vehicle")) do if (isElementInWater(value) and not isVehicleBlown(value) and getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType" class="kw2">getVehicleType(value)~="Boat") then blowVehicle(value) end end end setTimer(checkWaterVehicles, 600000, 0) This needs to be removed/commented. I would prefer commenting it, so just add -- in the same line next to setTimer so --setTimer and then it will be commented and the function won't be triggered so the vehicles won't blow up. Example --setTimer(checkWaterVehicles, 600000, 0) Cheers
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Solidsnake14 plz help me trying to make shop work
Benevolence replied to IIIIlllllIII's topic in Scripting
Maybe you should learn English first. -
Anyone know how 2 fix the bug where cars blow up?UNANSWERED
Benevolence replied to ajacob112's topic in Scripting
No, I'm amazed by the selfishness of some people on this forum. This guy requested help, got his answer and he doesn't reply back to help others with the same problem. -
Anyone know how 2 fix the bug where cars blow up?UNANSWERED
Benevolence replied to ajacob112's topic in Scripting
Bump. -
Anyone know how 2 fix the bug where cars blow up?UNANSWERED
Benevolence replied to ajacob112's topic in Scripting
Bump. Which script is the problem in and how did you fix it? -
Are you actually not capable of seeing the first post or just post whoring? Actually to be more specific I wanted to know how they reacted to MTA:SA. You shouldn't approach a post with that sort of attitude. Trust me, I don't keep track of post count.
