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Posts
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Everything posted by JR10
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Are you serious?? Have you met the WIKI yet? Don't just come asking for help, put some effort in trying to achieve what you want. Then come ask for help you with your trial. use: onMarkerHit event functions: createMarker setElementPosition fadeCamera -- for fading to black before teleporting.
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Maybe: addEventHandler("onClientGUIClick", gangs, function(button) if (button == "left") then backSkin = guiCreateButton(259,448,65,25,"<",false) nextSkin = guiCreateButton(457,452,65,25,">",false) spawn = guiCreateButton(353,534,90,24,"Spawn",false) if (guiGridListGetItemText ( gangs, guiGridListGetSelectedItem ( gangs ), 1 )) ~= false then ball1 = createPed(102,2045.6923828125,-1116.6484375,26.361747741699,0.50811767578125) ball2 = createPed(103,1999.8740234375,-1114.0556640625,27.125,179.30236816406) ball3 = createPed(104,1955.1240234375,-1115.1962890625,27.830497741699,268.91918945313) ball4 = createPed(13,1938.9091796875,-1114.48828125,27.452295303345,178.80798339844) fadeCamera(true, 3) setCameraMatrix(2045.724609375,-1110.4052734375,28.871231079102)
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What is this: addEventHandler("onClientGUIClick", gangs, choose function(button) What the hell "choose" doing there?
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Read the function wiki page better.
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He first hacked castillo's account, uploaded 2 already existed resources, so it's not castillo. And he wrote something: castillo has send a team of highly trained monkeys to your home! And now he hacked XX3 And uploaded a resource https://community.multitheftauto.com/index.php?p= ... ls&id=2662 And wrote the same.
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I'm really suggesting an official GUI creator/editor, because, QT and guieditor can stop somewhere outdated and author's not updating it. But if it's like the map editor, MTA team will update it.
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Lol, where? I can't see any svNone function.
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function ggs() gangs = guiCreateGridList(18,180,147,196,false) guiGridListSetSelectionMode(gangs,2) guiGridListAddColumn(gangs,"Gangs",55) for i = 1, 11 do guiGridListAddRow(gangs) end guiGridListSetItemText(gangs,0,1,"Aztecas", false, false) guiGridListSetItemText(gangs,1,1,"Ballas", false, false) guiGridListSetItemColor(gangs,1,1,100,0,100,255) guiGridListSetItemText(gangs,2,1,"Bikers", false, false) guiGridListSetItemText(gangs,3,1,"Da Nang", false, false) guiGridListSetItemText(gangs,4,1,"Grove", false, false) guiGridListSetItemColor(gangs,4,1,0,255,0,255) guiGridListSetItemText(gangs,5,1,"Mafia", false, false) guiGridListSetItemText(gangs,6,1,"Rifa", false, false) guiGridListSetItemText(gangs,7,1,"Russians", false, false) guiGridListSetItemText(gangs,8,1,"Sindacco", false, false) guiGridListSetItemText(gangs,9,1,"Triad", false, false) guiGridListSetItemText(gangs,10,1,"Vagos", false, false) end You forgot required arguments.
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as Arran said, it's Or post the meta.xml
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There is a hacker on the community, hacked castillo's account and now XX3's account.
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What is this? error in a51.txd??
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Did you open the server? Open the server first, then try again.
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The GUI Editor is useful for beginners.
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guieditor is easy and efficent. But the problem is, if it didn't get updated.
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Good?, that's the weirdest idea I've ever seen here.
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function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState("vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) elseif (getControlState("vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end) Try that.
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function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState("vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 1,0) setVehicleLightState(vehicle, 3,0) end if (getControlState("vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end)
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You should look at the code I give you better. function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState(getLocalPlayer(), "vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 1,0) setVehicleLightState(vehicle, 3,0) end if (getControlState(getLocalPlayer(), "vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end)