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JR10

Retired Staff
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Everything posted by JR10

  1. JR10

    markers

    Are you serious?? Have you met the WIKI yet? Don't just come asking for help, put some effort in trying to achieve what you want. Then come ask for help you with your trial. use: onMarkerHit event functions: createMarker setElementPosition fadeCamera -- for fading to black before teleporting.
  2. JR10

    Problems

    Maybe: addEventHandler("onClientGUIClick", gangs, function(button) if (button == "left") then backSkin = guiCreateButton(259,448,65,25,"<",false) nextSkin = guiCreateButton(457,452,65,25,">",false) spawn = guiCreateButton(353,534,90,24,"Spawn",false) if (guiGridListGetItemText ( gangs, guiGridListGetSelectedItem ( gangs ), 1 )) ~= false then ball1 = createPed(102,2045.6923828125,-1116.6484375,26.361747741699,0.50811767578125) ball2 = createPed(103,1999.8740234375,-1114.0556640625,27.125,179.30236816406) ball3 = createPed(104,1955.1240234375,-1115.1962890625,27.830497741699,268.91918945313) ball4 = createPed(13,1938.9091796875,-1114.48828125,27.452295303345,178.80798339844) fadeCamera(true, 3) setCameraMatrix(2045.724609375,-1110.4052734375,28.871231079102)
  3. JR10

    Problems

    What is this: addEventHandler("onClientGUIClick", gangs, choose function(button) What the hell "choose" doing there?
  4. JR10

    Problems

    Read the function wiki page better.
  5. He first hacked castillo's account, uploaded 2 already existed resources, so it's not castillo. And he wrote something: castillo has send a team of highly trained monkeys to your home! And now he hacked XX3 And uploaded a resource https://community.multitheftauto.com/index.php?p= ... ls&id=2662 And wrote the same.
  6. JR10

    Creating GUI

    I'm really suggesting an official GUI creator/editor, because, QT and guieditor can stop somewhere outdated and author's not updating it. But if it's like the map editor, MTA team will update it.
  7. JR10

    Sv . static

    Lol, where? I can't see any svNone function.
  8. JR10

    Problems

    function ggs() gangs = guiCreateGridList(18,180,147,196,false) guiGridListSetSelectionMode(gangs,2) guiGridListAddColumn(gangs,"Gangs",55) for i = 1, 11 do guiGridListAddRow(gangs) end guiGridListSetItemText(gangs,0,1,"Aztecas", false, false) guiGridListSetItemText(gangs,1,1,"Ballas", false, false) guiGridListSetItemColor(gangs,1,1,100,0,100,255) guiGridListSetItemText(gangs,2,1,"Bikers", false, false) guiGridListSetItemText(gangs,3,1,"Da Nang", false, false) guiGridListSetItemText(gangs,4,1,"Grove", false, false) guiGridListSetItemColor(gangs,4,1,0,255,0,255) guiGridListSetItemText(gangs,5,1,"Mafia", false, false) guiGridListSetItemText(gangs,6,1,"Rifa", false, false) guiGridListSetItemText(gangs,7,1,"Russians", false, false) guiGridListSetItemText(gangs,8,1,"Sindacco", false, false) guiGridListSetItemText(gangs,9,1,"Triad", false, false) guiGridListSetItemText(gangs,10,1,"Vagos", false, false) end You forgot required arguments.
  9. JR10

    Sv . static

    Where is svNone function??
  10. JR10

    car mod trubble

    as Arran said, it's Or post the meta.xml
  11. There is a hacker on the community, hacked castillo's account and now XX3's account.
  12. JR10

    car mod trubble

    What is this? error in a51.txd??
  13. Did you open the server? Open the server first, then try again.
  14. JR10

    Creating GUI

    The GUI Editor is useful for beginners.
  15. JR10

    Creating GUI

    guieditor is easy and efficent. But the problem is, if it didn't get updated.
  16. Good?, that's the weirdest idea I've ever seen here.
  17. JR10

    vehramps

    Make it yourself??
  18. JR10

    Problems

    function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState("vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) elseif (getControlState("vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end) Try that.
  19. Awesome. No problem.
  20. JR10

    Problems

    function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState("vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 1,0) setVehicleLightState(vehicle, 3,0) end if (getControlState("vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end)
  21. JR10

    Problems

    You should look at the code I give you better. function start(player) vehicle = source addEventHandler("onClientRender", getRootElement(), startChecking) end function startChecking() if (getControlState(getLocalPlayer(), "vehicle_left")) then setVehicleLightState(vehicle, 1,1) setVehicleLightState(vehicle, 3,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,1000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,1000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 1,0) setVehicleLightState(vehicle, 3,0) end if (getControlState(getLocalPlayer(), "vehicle_right")) then setVehicleLightState(vehicle, 0,1) setVehicleLightState(vehicle, 2,1) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 1) end,5000,0) setTimer(function() setVehicleOverrideLights(vehicle, 2) end,5000,0) else setVehicleOverrideLights(vehicle,0) setVehicleLightState(vehicle, 0,0) setVehicleLightState(vehicle, 2,0) end end addEventHandler("onClientVehicleEnter", getRootElement(), start) addEventHandler("onClientVehicleExit", getRootElement(),function() removeEventHandler("onClientRender", getRootElement(), startChecking) end)
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