local marker = createMarker ( 0, 0, 2, "cylinder", 1.5, 255, 255, 0, 170 )
local blip = createBlip ( 0, 0, 7, 33, 2, 255, 15, 75, 255, 0, 99999.0, getRootElement())
local ped = createPed( 29, 4, 4, 7 )
--local door = createObject(doorid, x, y, z not sure about rotation)
addEventHandler("onMarkerHit",marker,
function (hitElement, matchingDim)
if getElementType ( hitElement ) ~= "player" then return end
if isPedInVehicle(hitElement) then return end
if not matchingDim then return end
local vehicle = createVehicle(411, 2, 2, 14)
warpPedIntoVehicle(hitElement, vehicle)
setTimer (moveObject , 3000 , 1 , door, x, y ,z)
end)
EDIT: don't double post, edit your post instead.
EDIT: where is doorid defined?
And createObject is fucked up, you are not commenting it.