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Everything posted by JR10
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addEventHandler ( "onClientRender" , localPlayer , function ( ) local pX , pY , pZ = getElementPosition ( localPlayer ) local pname = getPlayerName ( localPlayer ) if pname:find ( "#%x%x%x%x%x%x" ) then local hexColor = pname:match ( "#%x%x%x%x%x%x" ) pname = pname:gsub ( "#%x%x%x%x%x%x" , "" ) local r , g , b = getColorFromString ( hexColor ) local x , y = getScreenFromWorldPosition ( x , y , z + 1.2 , 0.06 ) dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) ) else local r , g , b = getPlayerNametagColor ( localPlayer ) local x , y = getScreenFromWorldPosition ( x , y , z + 1.2 , 0.06 ) dxDrawText ( pname , x , y , x , y , tocolor ( r , g , b , 255 ) ) end end) function getColorFromString(hex) hex = hex:gsub("#","") return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) end This is not tested.
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GUIEditor_Label = {} function lol () GUIEditor_Label[1] = guiCreateLabel(0.4063,0.3779,0.1531,0.209,"Welcome to our server ! Server is under construction at the moment , but feel free to play on it , expect more gamemodes from us , more features and much , much more ...",true) guiLabelSetColor(GUIEditor_Label[1],0,255,0) guiLabelSetVerticalAlign(GUIEditor_Label[1],"center") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"center",true) guiSetFont(GUIEditor_Label[1],"clear-normal") fadeCamera(false,10.0) setTimer( fadeCamera, 10000,1,true) setTimer ( guiSetVisible, 10000, 1, GUIEditor_Label[1], false) triggerServerEvent("blurFade",source) end addEvent("fadeNew",true) addEventHandler("fadeNew",getRootElement(),lol) addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),lol) GUIEditor_Button = {} GUIEditor_Window = {} GUIEditor_Memo = {} function loled() GUIEditor_Window[1] = guiCreateWindow(0.2805,0.2139,0.4172,0.5713,"Rules ",true) guiSetAlpha(GUIEditor_Window[1],0.80000001192093) GUIEditor_Memo[1] = guiCreateMemo(16,38,501,490," Here is a list of our rules, respect them.\n\n\n1. Do NOT use any kinds of hacks and cheats. \n\n2. Do NOT argue with staff, our is last word.\n\n3. Respect other players , especially members.\n\n4. Dont fight with others.\n\n5. Dont use any outgame modified handlings ( use handling editor for that, more info on F9 ) \n\n6. Never ask for membership, we will ask you .\n\n7. Dont bother staff .\n\n8. Have a bit of experience .\n\n9. If something is not understand to you , just read help on F9 .\n\n10. Dont spam vehicles , dont RAM others.\n\n\nAbove all , have fun !\n\n\n\n\nNote: Every rule break can result as kick / ban or permaban.",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(211,547,128,29,"Accept !",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick",GUIEditor_Button[1],showNamePanel) setTimer ( guiSetEnabled, 10000, 2, GUIEditor_Window[1], true) triggerServerEvent("rulesOnJoin",source) showCursor(true) end addEvent("blabla",true) addEventHandler("blabla",getRootElement(), loled) function showNamePanel () local playerName = getPlayerName ( getLocalPlayer() ) if guiGetVisible (GUIEditor_Window[1]) then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) else guiSetVisible (GUIEditor_Window[1], true) showCursor (true) triggerServerEvent("namePanelServer",source) end end addEvent("namePanel",true) addEventHandler("namePanel",getRootElement(),showNamePanel) Read the WIKI, triggerServerEvent is not like triggerClientEvent.
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triggerServerEvent(source,"namePanelServer",source) That's wrong. triggerServerEvent("namePanelServer",source)
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The functions uses a player element, you are not specifying a player. function all() for index , player in ipairs ( getElementsByType ( "player" ) ) do control(player) check(player) end end
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Use /debugscript 3. And post the errors.
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addEventHandler ( "onPlayerChat" , root , function ( message , type ) if hasObjectPermissionTo ( source , "function.banPlayer" ) then cancelEvent ( ) outputChatBox ( "#ff0000admin " .. getPlayerName ( source ) .. " : " .. message, getRootElement() ) end end) And yeah, this is not a request forum, I just had time, next time try something yourself.
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GUIEditor_Button = {} GUIEditor_Window = {} GUIEditor_Memo = {} function loled() GUIEditor_Window[1] = guiCreateWindow(0.2805,0.2139,0.4172,0.5713,"Rules ",true) guiSetAlpha(GUIEditor_Window[1],0.80000001192093) GUIEditor_Memo[1] = guiCreateMemo(16,38,501,490," Here is a list of our rules, respect them.\n\n\n1. Do NOT use any kinds of hacks and cheats. \n\n2. Do NOT argue with staff, our is last word.\n\n3. Respect other players , especially members.\n\n4. Dont fight with others.\n\n5. Dont use any outgame modified handlings ( use handling editor for that, more info on F9 ) \n\n6. Never ask for membership, we will ask you .\n\n7. Dont bother staff .\n\n8. Have a bit of experience .\n\n9. If something is not understand to you , just read help on F9 .\n\n10. Dont spam vehicles , dont RAM others.\n\n\nAbove all , have fun !\n\n\n\n\nNote: Every rule break can result as kick / ban or permaban.",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(211,547,128,29,"Accept !",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick",GUIEditor_Button[1],showNamePanel) setTimer ( guiSetEnabled, 10000, 2, GUIEditor_Window[1], true) triggerServerEvent(source,"rulesOnJoin",source) showCursor(true) end addEvent("blabla",true) addEventHandler("blabla",getRootElement(), loled) function showNamePanel () local playerName = getPlayerName ( getLocalPlayer() ) if guiGetVisible (GUIEditor_Window[1]) then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) else guiSetVisible (GUIEditor_Window[1], true) showCursor (true) triggerServerEvent(source,"namePanelServer",source) end end addEvent("namePanel",true) addEventHandler("namePanel",getRootElement(),showNamePanel)
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He uploaded it again: https://community.multitheftauto.com/index.php?p= ... ls&id=2830
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addCommandHandler("neverblow", function(player, cmd) if not isPedInVehicle ( player ) then return end local veh = getPedOccupiedVehicle(player) if not veh then return end setVehicleDamageProof ( veh, true ) end)
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Ehmm, it's easy, with edf, it can be done.
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1. You mean the original objects? I'm not sure, but isn't that impossible? 2. Agree on that, would be useful, and someone could make it easily.
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Why not, your English isn't really bad, and the wiki is friendly, you got examples, the functions and what they do, and arguments.
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createBlip ( -667.90002441406 , 2309.3999023438 , 135.19999694824 , 37 ) Use the wiki.
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Yes.
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setGlitchEnabled ( "quickreload", get("aad.quickreload") ) setGlitchEnabled ( "fastmove", get("aad.fastmove") ) setGlitchEnabled ( "fastfire", get("aad.fastfire") ) Try something yourself first.
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Buffalo did, check the link above your link. Thanks Buffalo.
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The code you got, should do that, "quickreload", if I'm correct.
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Unlikely to get a scripter, for just admin rights.
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The ) at the end of file. Also WTH is setPedWeaponSlot ( thePlayer, math.random ( 2, 200) ) function givePlayerWeapons ( thePlayer, commandName ) giveWeapon ( thePlayer, 2, 200 ) end addCommandHandler ( "giveweapons", givePlayerWeapons ) function resourceStart () setGlitchEnabled ( "quickreload", true ) setGlitchEnabled ( "fastmove", true ) setGlitchEnabled ( "fastfire", true ) setGlitchEnabled ( "crouchbug", true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )
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E-mail, that's not correct at all. That won't work.