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JR10

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Everything posted by JR10

  1. addEventHandler ( "onClientRender" , root , function ( ) if not startTick then startTick = getTickCount ( ) end if not frames then frames = 0 end frames = frames + 1 currentTick = getTickCount ( ) if currentTick - startTick >= 1000 then setElementData ( localPlayer , "fps" , frames ) startTick = nil frames = nil end end ) Now it sets the localPlayer's element data 'fps' to the current FPS, updates every second. You should probably add a scoreboard column.
  2. JR10

    SAES IS DOWN!!!

    Did you really have to bump the topic?
  3. I contacted your support about AlertPay, It's not clickable when you come to paying, only PayPal and oneBip are. I hope you can fix that ASAP, I want to test your host.
  4. Don't you look at the script? It's clearly not updating. function myHealth() exports.scoreboard:scoreboardAddColumn ( "Health" ) local playerHealth = getElementHealth ( localPlayer ) setElementData ( localPlayer, "Health", math.floor(playerHealth)) setTimer ( function () local playerHealth = getElementHealth ( getLocalPlayer() ) setElementData ( localPlayer, "Health", math.floor(playerHealth)) end, 3000 , 0 ) end addEventHandler ( "onClientResourceStart", resourceRoot, myHealth)
  5. Just do it in a function then: setTimer(function() exports.guiText:outPutGuiText("*You hear ringing in your ears and you cant hear anything*",255,0,0) end,2000,1)
  6. He already specified the attachedTo element to GUIEditor_Button[1].
  7. JR10

    Ped

    Yes, use destroyElement.
  8. JR10

    Spraying on vehicles

    I saw a video before about that, made by CrystalMV, Am I right?
  9. JR10

    Spraying on vehicles

    If I'm right, you can do it using shaders to replace the tag texture, I will do some tests.
  10. If I'm right, you need to remove the player from the vehicle. addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if (source == GUIEditor_Button[1]) then local theVehicle = getPedOccupiedVehicle(localPlayer) if not theVehicle then setElementPosition (localPlayer, 1523.9138183594, 1527.1204833984, 10.2602405548 ) return end removePedFromVehicle ( localPlayer ) setElementPosition (theVehicle , 1523.9138183594, 1527.1204833984, 10.2602405548 ) warpPedIntoVehicle ( localPlayer, theVehicle) end end)
  11. addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if (source == GUIEditor_Button[1]) then local theVehicle = getPedOccupiedVehicle(localPlayer) setElementPosition (localPlayer, 1523.9138183594, 1527.1204833984, 10.2602405548 ) setElementPosition (theVehicle , 1523.9138183594, 1527.1204833984, 10.2602405548 ) warpPedIntoVehicle ( localPlayer, theVehicle) end end)
  12. JR10

    mta 1.2

    cancelEvent? Like this: function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if (weapon == 31 and hitElement and getElementType(hitElement)=="vehicle") then -- If the weapon is a M4 and the element hit is a vehicle cancelEvent() if getElementHealth(hitElement) >= 1000 then return end -- If the vehicle health is 1000%, don't heal it. setElementHealth(hitElement, getElementHealth(hitElement)+100) -- Set the vehicle health +100%. end end addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc )
  13. JR10

    Marker.

    local marker = createMarker ( 2392.6950683594, 2043.826171875, 10.8203125, 'cylinder', 1.0, 255, 255, 255, 255 ) addEventHandler ( "onMarkerHit" , marker , function(hElement,matchingDim) if not matchingDim then return end if getElementType ( hElement ) ~= "player" then return end --setElementPosition ( hElement, posX , posY , posZ ) setElementInterior ( hElement , 9 ) end) Replace posX , posY , posZ with the position you want the player to be teleported to, and uncomment it.
  14. JR10

    Got problem with cmds.

    You use functions to do things. setElementModel
  15. Use createElement, setElementData With saveMapData.
  16. Unlike scripts, maps can't be compiled, players will steal maps easily.
  17. If you're in admin group and the resource is running, then it should work fine. Maybe I will make a video later.
  18. That's why I'm currently translating the wiki.
  19. It worked as allowing general.http, and disallowing the resources I don't want them to access. Thanks.
  20. A new forum style would be awesome.
  21. It works for all resources when I add general.http Here: <group name="Everyone"> <acl name="Default"></acl> <acl name="Web"></acl> <object name="user.*"></object> </group> <acl name="Web"> <right name="general.http" access="true"></right> <right name="resource.webchat" access="true"></right> </acl> That allows access to all resources. But I only want access to a certain resource 'webchat'. I removed general.http, now it asks for all even webchat. Thanks.
  22. No need for hex code, since he only wants it yellow.
  23. I don't know much about the Web Interface, but I made a simple web chat resource. But it asks for authentication, I don't want that, I want normal players to be able to access it. Thanks in advance.
  24. You don't know how to change the output color? Read the wiki addEventHandler("onPlayerWasted", getRootElement(), function(ammo, killer, weapon, bodypart) if source then if (bodypart == 4) then outputChatBox("#Outch ! " ..getPlayerName(killer).. " has shot in your ass !", source, getRootElement(),255, 255, 0, true) elseif (bodypart == 9)then outputChatBox("#OWNED ! "..getPlayerName(killer).." has shot in your head !", source, getRootElement(), 255, 255, 0, true) else outputChatBox(getPlayerName(killer).."# has kill you ! Now Kill him Noob-_-'", source, getRootElement(), 255, 255, 0, true) end end end) addEventHandler("onPlayerWasted", getRootElement(), function(ammo, killer, weapon, bodypart) if killer then local stars = getPlayerWantedLevel(killer) setPlayerWantedLevel(killer, stars+1) outputChatBox("#You have kill " .. getPlayerName(source) .. ", now you have "..getPlayerWantedLevel(killer).." stars !", killer, getRootElement(), 255, 255, 0, true) end end) After getRootElement, there is 3 arguments for RGB color format.
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