
bandi94
Members-
Posts
1,037 -
Joined
-
Last visited
Everything posted by bandi94
-
show the scrip where you added the event ?
-
Make it by hand , there is no other way to create tabel's.
-
engineRestoreModel ( int modelID )
-
local carhouses=5 local carhousetable={} for i=1, carhouses, 1 do carhousetable[i]="blabla" end
-
My math grade is 12 class. And i realy don't get your "/2". He asked how to make it relative not how to make it centered and the size half of the resolution.... How to make it : place the window where you want. Like 400,300 on 1152x864 resolution. After that make the math using calculator. X = 400/1152 Y = 300/864 Then in dxDraw you put. dxDrawImage(ScreenW*X,ScreenH*Y,.......) this will be at the same place on every resolution. I hope you get it.
-
There is no such thing as imposibble to reverse. Everything can be reversed/uncripted/decomplied. The answer for him will be : You don't know enought to decomplie it. But somewhone who know the area (reversing engineering) can reverse it ery easy. Even whole MTA can be reversed and can be manipuled very easy. Such as hook up map downloading detoure the function and make a copy of it.
-
source is never inside Funtion(). Inside the function are returned value's you can find on wiki. For "onPlayerSpawn" you get : float posX, float posY, float posZ, float spawnRotation, team theTeam, int theSkin, int theInterior, int theDimension inside the function.
-
function p () setPedStat( source, 24, 200 ) end function u () setElementHealth ( source, 200 ) end addEventHandler("onPlayerLogin", root, p) addEventHandler("onPlayerSpawn", root, u)
-
ir can be fixed but via PHP. Your server will callRemote a php page witch will get your real ip (with some script) then return the ip to the server and from there ....
-
That is called "multygamemode" and it's prity hard to make it bug free so i am shure you can't make that
-
horn To change no. To make a costum one yes.
-
A real directX game inside MTA would be a dll. (get injected inside MTA) witch will hook MTA EndScene Engine and using native directX coding. Not using a pre made function inside MTA , this is only a LUA game using MTA engine to make it work .
-
First Very nice work. Seound this is not a DirectX game it's only a copy of it. After all all the game is done on LUA. DirectX game's are made in C++ using window's API Scene Drawing hook's
-
Multtgamemode is a singel game mode like race , but he have multiple game's inside. You can't just start race gamemode for one player and for the other one the play gamemode........... You need to recreate the whole gamemode's in one gamemode .
-
Yah Yah QQ. You somehow did a script and you are crying that someone is copying you. May i ask frome where you get this idea ? i bet that from other server so ..... Everybody know that new server's are copying other server's mod's/script's . This is not something new ...
-
redirectPlayer guiCreateWindow guiCreateButton guiCreateLabel onClientGUIClick
-
Why you would do such thing ? If you wanna that the player must be registred on your webpage and only after he can register on the server. Then why you don't ask them enter the forum name and after check if there is a usser with that name on the forum ?
-
Yep prity much how i told him. Using account data make a costum nickname system.
-
He sayd prity clear : "hit someone with chainsaw "
-
This is prity big nooby thing, i can reverse whole MTA as far i did it to a point. I can easy make an autobot (undetected by any anti cheat system) what will record my play on my map, and after he can play it back whotout any lag / sing that i use hack. You will see it like i play when my injected hack play's for me =))
-
local Aplayers = getAlivePlayers () for index, players in ipairs( Aplayers ) do setPedStat(players, WEAPONTYPE_PISTOL_SKILL, 0) setPedStat(players, WEAPONTYPE_PISTOL_SILENCED_SKILL, 0) setPedStat(players, WEAPONTYPE_DESERT_EAGLE_SKILL, 0) setPedStat(players, WEAPONTYPE_SHOTGUN_SKILL, 0) setPedStat(players, WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 0) setPedStat(players, WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 0) setPedStat(players, WEAPONTYPE_MICRO_UZI_SKILL, 0) setPedStat(players, WEAPONTYPE_MP5_SKILL, 0) setPedStat(players, WEAPONTYPE_AK47_SKILL, 0) setPedStat(players, WEAPONTYPE_M4_SKILL, 0) setPedStat(players, WEAPONTYPE_SNIPERRIFLE_SKILL, 0) end
-
addEventHandler("onPlayerCommand", root, function(cmd) if (cmd == "register" or cmd == "login") and (getPlayerName(source)~="enter your name") then cancelEvent() end end )
-
It never happend with me , if you are saying it's not from script then maybe it's something wrong with the dff , and MTA engine is forced to return to the original model. Try to replace it with another dff and see if it work's
-
Then maybe there is a way Let's hope somebody know's it and it will help you
-
That is a "script" that wen somebody try to login/register it will ignore the command "/register" "/login". Read on wiki how to put it in your server.