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Mack (28/54)



  1. mjau

    The Best OS

    Ubuntu, simply because its the only one i have been using. And i know alot of other people using it too. However if you dont have any experience running linux at all i suggest you read a bit about it. Can be a bit complicated at first.
  2. Haha, when you cant even get leaked scripts to work damien i doubt there is any chance for your RPG. Good luck tho. And guess someone can lock this topic as this is a stolen resource from WSS:RPG. I can provide proof if needed.
  3. local vch = getElementHealth ( getElementData(player,"Car") Returns false. Im not sure what you are trying to do but getElementData returns a string with data. while getElementHealth needs a vehicle element to work.
  4. mjau

    handling line

    I know, You can see i quote that, I was just explaining .. Exactly what were you explaining, i use this in my server and it works perfectly fine. This makes every car of the model 411 get the handling function infernus() local veh = 411 setModelHandling(veh, "mass", 1500) setModelHandling(veh, "turnMass", 4000) setModelHandling(veh, "dragCoeff", 2.2) setModelHandling(veh, "centerOfMass", { 0, 0.3, -0.15 } ) setModelHandling(veh, "percentSubmerged", 85) setModelHandling(veh, "tractionMultiplier", 0.7) setModelHandling(veh, "tractionLoss", 0.9) setModelHandling(veh, "tractionBias", 0.52) setModelHandling(veh, "numberOfGears", 5) setModelHandling(veh, "maxVelocity", 200) setModelHandling(veh, "engineAcceleration", 22) setModelHandling(veh, "engineInertia", 5) setModelHandling(veh, "driveType", "awd") setModelHandling(veh, "engineType", "petrol") setModelHandling(veh, "brakeDeceleration", 6) setModelHandling(veh, "brakeBias", 0.55) end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), infernus) If you want it to only change for a few cars u use setVehicleHandling and the first argument is the vehicle element, you can create the vehicle in the script like veh = createVehicle(...)
  5. mjau

    handling line

    Replace setVehicleHandling with https://wiki.multitheftauto.com/wiki/SetModelHandling
  6. Hvorfor er du her da. oversettere gjør mange feil og noe du skriver kan forvirre. hold deg til den nederlandske tråden og la de norske få ha sin her. English: Why are you even here then ?, translators make many mistakes and something you write might confuse the person that needs help. stay at your native language forum and let the norwegians/swedish and danish people have their.
  7. Well then ofc i belive you could use timers, so the first timer trigger when the player presses W and after he have held it for lets say 3 sec it changes to higher rpm sound and so it goes. And just to tell you, everything on youtube isnt real, editing a video to change the vehicle sound isnt hard.
  8. mjau

    Plane wings

    https://wiki.multitheftauto.com/wiki/Ge ... PanelState https://wiki.multitheftauto.com/wiki/Se ... PanelState
  9. Im not 100 percent sure, but i dont belive this is possible. unless there is some way to detect the RPM of the engine.
  10. Some example showing what you are able to do would be nice.
  11. function Changemap (thePlayer, cmd, goTo) exports.mapmanager:changeGamemodeMap (goTo) outputChatBox(getPlayerName(thePlayer).." changed the map!") end addCommandHandler("goto", Changemap) Im not sure myself as i never worked with the mapmanager, but i belive this is right. Ingame do /goto mapname
  12. mjau

    loggin admin

    The first error is that u are trying to use thePlayer parameter but u never passed it from the server side, Second, are u sure that error is on the client side ?
  13. Well, i dont think anyone will buy that, since they can buy a gridlist menu which i belive works much better.
  14. Uhm, i think you are asking too much from a scripter, most people here use paypal, and at the same time u want the scripter to be german or french. i actually dont think anyone here fits those requirements.
  15. mjau


    Uhm, now it counts the right way, but dont start at 60 when i do command it varies.
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