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Spidy

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  1. No I wasn't.. Sorry.. Set it serverside and it works now, thank you for wasting your time helping me) You can close this as well.
  2. Still does not work..Whenever I type /goto a mapname it says "goto (mapname), once I write the whole name still nothing happen.. Debugscript 3: goto:8: "bad agrument #1 "ipairs' (table expected, got boolean)"..
  3. Karthik's one works, but I have to type whole mapname to goto, it's like the /changemap cmd, I don't want it in this way, I want it like: E.gs: /goto Pure Skills P, it'll goto Pure Skills Paradise /goto DC ,if there are two maps with the name DC it'll has to say "Found (2) matches": 'DC 15', 'DC 16'.." Got me?
  4. Hello there! I lately started learning scripting, yet I'm still new, I have made my first script, and ofc, something is missed on it because it doesn't work, the script is /goto (mapname) function Changemap (thePlayer, goto) bool changeGamemodeMap ( resource newMap, [ resource gamemodeToChangeTo ] ) outputChatBox(getPlayerName(source).." changed the map!") end addCommandHandler("ChangeGamemod", Changemap) As I said, I'm still new at scripting, I hope I won't get aggressive comments.. Thanks!
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