
Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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local logedIn = logIn ( source, getPlayerName(source), password ) What is "password" here? It doesn't appear to be defined at all. function loggingIn ( source ) NEVER specify source yourself! MTA will use this in the case of events, however doing as you did in the above line likely overrides it. Therefore, it should be: function loggingIn ( )
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Handling functions have been fixed in a remote branch some time ago. They will (probably) return in 1.1.
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Handling functions have been fixed in a remote branch some time ago. They will (probably) return in 1.1.
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There should be a folder with your map name. If it isn't, I've heard that Vista / Win7 have another place for storing some application files. I don't know exactly where.
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There should be a folder with your map name. If it isn't, I've heard that Vista / Win7 have another place for storing some application files. I don't know exactly where.
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In the server resources folder.
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In the server resources folder.
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Server and client are both in the same installer. If you didn't install it, just re-run the installer and just check "Server". 3 ways: %MTA INSTALL FOLDER%/server/MTA Server.exe - Recommended Start MTA -> Host game - Less recommended Start MTA -> Map Editor - Not exactly recommended For more information, read the MTA Server Manual.
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Server and client are both in the same installer. If you didn't install it, just re-run the installer and just check "Server". 3 ways: %MTA INSTALL FOLDER%/server/MTA Server.exe - Recommended Start MTA -> Host game - Less recommended Start MTA -> Map Editor - Not exactly recommended For more information, read the MTA Server Manual.
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1. Test if SP works (don't say yes or no until you've tested it) 2. What server(s) have you tried? 3. What version of MTA are you using? 4. Does it work if you press "Map editor" in the main menu? 5. Perhaps some more info you could give us? (system specs etc)
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1. Test if SP works (don't say yes or no until you've tested it) 2. What server(s) have you tried? 3. What version of MTA are you using? 4. Does it work if you press "Map editor" in the main menu? 5. Perhaps some more info you could give us? (system specs etc)
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You can't just use custom-compiled DLL's in MTA. You need to use an unstable release for that, since only MTA devs can compile it for RC's, untested builds and the final product.
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You can't just use custom-compiled DLL's in MTA. You need to use an unstable release for that, since only MTA devs can compile it for RC's, untested builds and the final product.
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So, what's the problem?
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Don't forget to actually spawn the player? (and use setCameraTarget to point the camera to him)
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This would be pretty hard to do, as Unicode support is required from this. C++ by default only supports ASCII, which mainly contains characters for American and European use. Unicode would be required to support Chinese, but it seems like this is the hell of a job. If you still want to try, you should edit the MTA source, which can be found at the multitheftauto GitHub page. Downloading requires knowledge of GIT, editing requires knowledge of programming / Unicode.
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Why not use MTA SA 1.0.3? It has a better map editor, and you can use it for other gamemodes than just Race.
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C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\editor_gui.zip
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HELP TO INSTALL (fails to install windows visual studio)
Gamesnert replied to snowyrogue's question in Client
Learn to search please... From the simple terms "visual studio" you could have got your answer in less than 20 seconds. https://forum.multitheftauto.com/viewtop ... io#p298949 -
Why not use MTA SA 1.0.3? It has all functionality of MTA Race and MUCH more. And besides that it works on Vista. (which I guess is what you're using)
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Because you don't help my post help you.
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Why are you using the server IP parameter anyway? "Connection Timed Out" points to the player not being able to connect to the server because IP/port were incorrect, ports weren't opened OR improper use of that same serverip parameter. ''San Andreas data files have been modified'' however means that the data files of GTA San Andreas (e.g. handling.cfg) has been edited and therefore is cheating. Just tell the players to remove their mods, or set to 0. This means the ASE port (in your case 22126 UDP) isn't open / portforwarded to your server.
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He just means "Fatal error (6)"... According to the wiki this means: Probably has something to do with setElementData using a VEEERY long data name. I suggest you try to contact the server administrators and try to come up with a solution. (or a possible cause to the problem)
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Can you try MTA 1.0.3?
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You can make it as complex as you want, but yes, basically it's this simple.