
Gamesnert
MTA Contributors-
Posts
2,035 -
Joined
-
Last visited
Everything posted by Gamesnert
-
1.0.3 is still locked at 128 player limit. Don't ask me how they got 255 though, I only looked in the source code and tried to start the server with 255 max players. (not that 255 player limit is useful in any way if there aren't even enough players to fill 128 slots)
-
You can just make a small client-side script for it. function nameMeWhatevahYouWant() local xmlFile = xmlLoadFile("config.whatevah") if xmlFile then -- Read it else -- Create it and set default values end end addEventHandler("onClientResourceStart",getResourceRootElement(),nameMeWhatevahYouWant)
-
Well, this can have multiple reasons: - You didn't open the ASE port - You didn't enable ASE - Game-monitor is bitching like always - Your router is bitching - You didn't wait long enough for it to appear on the server list - You didn't look properly
-
I guess this isn't a MTA error, rather a Windows 7 one. I found this with a quick google which might help you resolve this problem.
-
Make sure you're editing the objects.xml on the server, not the client.
-
I mean, on what servers are you playing?
-
Some more info? - Server - Operating System - A lot more stuff, as long as it's more than you just gave us
-
The default admin provided with the MTA SA 1.0.3 install is up-to-date enough. The very latest default resource packages can be found here.
-
1.0.3 can't even have this problem because it doesn't even send dump files. Just use MTA SA 1.0.3 (not race) and it should work fine.
-
If I remember correctly, they group using parents. Radio buttons with the same parent are grouped.
-
cool answer man... but could you explain to me how to do it? is there any function? You only asked if it was possible. setGarageOpen
-
That problem occurs if you have an ancient version of the admin panel. Download the newest version.
-
Just a small question: On what servers do you play? Some servers have an extreme load of resources running containing lots of scripts and custom models and such, which might slow down.
-
No, something like that (currently) isn't available.
-
Post it up, I want to see your Mess Of Code.
-
If it's the same script, they simply pressed the "download" button. It isn't public for nothing, you know...
-
Most resources over there should be compatible with MTA SA 1.0.x. Perhaps some have minor compatibility issues due to being developed for DP2, but most should work. The resources should be put in server/mods/deathmatch/resources. You can just dump the .zips there, MTA will unpack them automatically. (unpacked data will be in resourcecache) Furthermore, I think most of the info you need is located in the MTA SA Server Manual. It would be advisable to read it carefully, as there might be some valuable info. (even the info I provided above)
-
You don't. It's a source file, you need to wait until it's compiled. This means you'll need to wait for either 1.0.4 or a 1.0.4 nightly (untested or RC). Neither have really been released.
-
Problem is, differences per server. Servers may have resources running in which it's for instance easier to kill on one server than another. Like headshots. They can also create resources to dramatically increase the kills/deaths simply for stats. Say a clan has a server and just wants to be at the top, they just create a resource in which they can just cheat the purpose of this off.
-
It's possible, yes. Just do something like this server-side: password[door element here] = "password here" (or just use a non-synced setElementData, just try not to send it to the clients ) And client-side, you have an empty string. And each time a button is pressed, you add a character to the string. Then when the key is hit to send it, send the password to the server and use moveObject to move the door. Don't forget to send the door element too though, or it would be pretty useless. Probably not the best way, but as long as it's a way, it's a way.
-
What exactly do you mean with "move with the bone"? What are you using? setTimer or onClientRender? onClientPreRender should work fine. You just need to take the rotation into account and calculate a little with it, if you don't already do that. Can you perhaps post the script you made? Plenty of people around who can help look for ways to improve your script.
-
There's also a plugin for loading MTA Race maps for the editor in 1.0.3: editor_racemap
-
Make sure you (or anyone else, for that matter) don't have the weapon equipped. It simply can't be replaced if you have it in your hands.